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      • KCI등재

        디지털 미디어가 매개하는 상호작용 공간의 오브제 경향에 관한 연구

        김일석 ( Ilsuk Kim ),황용섭 ( Yongseup Hwang ) 한국공간디자인학회 2017 한국공간디자인학회논문집 Vol.12 No.4

        (Background and Purpose) Objects cause sensory behavioral experiences to perceivable objects, and interact sensibly with the place where objects are placed. In contemporary spatial design, media is represented by digital technology and has digitally extended objectivity. In this respect, the interaction space has a digital object of extended objectivity. Therefore, this study confirms that the interaction space in which interactive media is installed is a space where digital object is placed as an extension of the object. Also, the interaction space tends to have a spatial tendency of digital objects, a tendency to experience digital reaction, and the tendency of a digital sensor to be a device. (Method) This study examined the characteristics and tendencies of objects in interaction space. This required first studying the concepts of “object” and “object tendency” in an interaction space, as well as checking the actual characteristics of objects in an interaction space. The concepts were studied through literature review. The research analyzed the cases of object space reactive object experience, sensor technology response, and device object space. Cases were divided into three attributes―sensory, substance, and object attributes―and focused on three types of interactive physical media: reactive physical experience, sensor response, and device object space. (Results) Interactive spaces have sensory, material, and object properties, depending on the object attributes of the media. The sensory attributes of the interaction space have a physical experiential nature and thus have a characteristic reactive body experience. The material properties are characterized by the technical features of the sensor by means of a digital technical structure. And the object attribute gives the media the characteristic of the device object space by being spatially mediated. Interactive space creates interaction by digital methods, and has reactive physical experience, sensor technology correspondence, and device object space characteristics. Interaction space has a digitized object tendency by these three characteristics. Thus, it is confirmed that the interaction space is a spatial space of digital objects, a tendency to experience digital reactions, and a device-oriented space for digital sensors by three characteristics. (Conclusions) The interaction space is represented by digital technology with the properties of a digitized object, and has analog-to-digital object extensions. The interaction space with an object tendency is a space that has the object tendency to provide the experiential interaction with the spatial object using digital technology.

      • KCI등재

        디지털 미디어의 데이터 프로그래밍에 의한 인터랙션 스페이스

        김일석 ( Kim¸ Ilsuk ) 한국공간디자인학회 2021 한국공간디자인학회논문집 Vol.16 No.7

        (Background and Purpose) The media environment is centered on graphics, from the virtual environment to the metaverse. In the real space , a physically constructed media space is required. However, media interaction form is becoming a new design form in spatial design. The physical structure of space is converted to an electronic form by digital media. Further, interactive media, together with virtual space media and multimedia, are creating an environment that provides a transformative experience in the construction space. The study examines the interaction concept of media and the relationship between sensor activation and sensory action, and to study the characteristics of the interaction space, where the interactive media is installed as a device in the physical structure. (Method) The study aims to draw conclusions by adopting an interaction space composed of interactive media―analyzing it as a space composed of device-integrated media. The research method is discussed first; in Chapter 2, the concept and experience of media interaction are considered. For this purpose, this study divided the sensor device, actuation device, and programming of media into sense, perception, and action experience of a person. Chapter 3 analyzes the elements and characteristics of the structure of the interaction space, which are divided into object module, data collection, sequence object, and story medium; further, the interaction space case is adopted and analyzed. (Result) Interactive media is a dynamic medium in which digital devices operate, and digital sensors and actuators are coded programmatically to communicate data and interact systematically. The interaction space creates an area in the relation between the input and output of data of these media and the reaction of the sensor-actuated device. The space is where the experiencer's senses, perceptions, and actions interact with the real-time programmed electronic module device. The sensors and actuation devices applied to the space are composed of modules and control the data to comprise changes in the object-oriented module. The interaction space has the elements of form, material, efficiency, and purpose, and these elements enable human and machine interaction. Therefore, the interaction space is an area for human-computer interaction (HCI), divided into object module, data collection, sequence object, and story medium. (Conclusion) The interaction space has the characteristics of the interrelationship between sensor devices and actuation devices that are modularized for information transfer. The device module format that composes the space delivers various scenes and situations to the experiencer, and its features include object module, data collection, sequence object, and story medium.

      • KCI등재

        피지컬 컴퓨팅의 객체지향 오브제 모듈에 의한 피지컬 인터랙션 스페이스

        김일석 ( Kim¸ Ilsuk ) 한국공간디자인학회 2021 한국공간디자인학회논문집 Vol.16 No.7

        (Background and Purpose) Interactions in the network are implemented as interactions between devices by the execution of programming of microprocessors. Communications and electronics connected to physical computing create a two-way flow of data between users and responsiveness. Physical media uses computing, digital systems, electronic programming, and sensor technology to digitally create sensory experiences such as sight, hearing, touch, and smell. The modern digital network space applies an electronic method to the physical space to create a place for interaction by digital devices. The physical media space enables embodied sense by composing and combining the senses and actions of embodied. In this study, the concept and characteristics of physical computing were studied, and the structure of the physical interaction space applied with physical computing was studied to complete the analysis model. (Method) This study focuses on the space where media is applied based on physical computing. Applied research cases are media composed of physical devices. Therefore, the scope of research is to interpret the concept and structure of physical computing, and to check the experience and characteristics of the space to which physical computing is applied, and what its structure is. First, in Chapter 2, the structure and components of physical computing are checked, and the experience relationship of interaction is studied through the characteristics of device interaction by physical computing. Second, in Chapter 3, the concept of space interaction and the structure of interaction by object module devices are studied to study the structure of the physical interaction space. Third, in Chapter 4, the case of physical interaction space was analyzed through the analysis model. (Results) Physical computing is a medium that is programmed with a digital sensor and applied as an electronic module device. In physical computing, input and output communication is network interaction. Interactions in the network are implemented as interactions between devices by the execution of programming of microprocessors. Communications and electronics connected to physical computing create a two-way flow of data between users and responsiveness. Physical media uses computing, digital systems, electronic programming, and sensor technology to digitally create sensory experiences such as sight, hearing, touch, and smell. Humans respond to the operation of digital devices and experience interactive sensory and behavioral experiences. Modularized digital devices are object-oriented modules in which interactive data is transmitted and controlled. The device modules of the object enable spatial interaction as an integrated electronic medium. (Conclusions) The physical interaction space is a space where interaction occurs through the operation of physical media. It has a spatial structure where data is controlled and processed by the operation of sensors and activation devices and input/output of programmed communication modules to create interaction with human sensory actions.

      • 내장형 시스템을 위한 실시간 커널의 설계 및 구현

        남윤(Namyun Kim),신현식(Heonshik Shin),김일석(Ilsuk Kim),연철(Yeonchul Kim) 한국정보과학회 1993 한국정보과학회 학술발표논문집 Vol.20 No.2

        실시간 시스템의 태스크는 외부 입력에 대한 응답시 시간 제약 조건을 가진다. 즉, 외부 입력을 받아들여 제한된 시간내에 출력 장치에 응답을 해야 한다. 따라서 인터럽트 지연 시간을 최소화하고 태스크의 수행 시간을 예측할 수 있는 기법이 실시간 커널에 요구된다. 본 논문에서는 임계영역을 최소화하여 인터럽트 지연 시간을 줄이는 스케줄링 기법과 태스크의 블러킹 시간을 제한할 수 있는 동기화 기법을 이용하여 실시간 커널을 구현하였다.

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