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강성윤(Sung-Yun Kang),김윤호(Yoon-Ho Kim) 한국정보기술학회 2011 한국정보기술학회논문지 Vol.9 No.12
The recent game products enjoyable with exercise are a good response from consumers. In this paper, arcade-type game is designed and implemented by utilizing the tangible game technologies. Firstly, 3D modeled virtual environment constructed by using 3D Max is introduced to the game space, and game program is made in order to execute through characters point of view. Secondly, by using these kinds of 3D model, game are implemented based on Unity 3D game engine, and synchronization system for detecting display position is designed using infrared sensor. Based on the game scenario, the prototype is completed and the level check of the game is also performed. Finally the finished game prototype is produced.
강성윤(Sung-Yun Kang),박기홍(Ki-Hong Park),김윤호(Yoon-Ho Kim) 한국정보기술학회 2012 Proceedings of KIIT Conference Vol.2012 No.5
본 논문에서는 스마트폰 환경에서 가상의 3D 로봇과 실제 로봇의 동작을 실시간적으로 연동하는 동기화 시스템을 개발하고, 상호간의 정보를 주고받기 위한 무선 프로토콜 및 티칭엔플레이의 티칭프로그램 개발과 이를 이용한 로봇 격투 게임 시스템을 구현하였다. 이를 통하여 실제 로봇의 움직임을 일반사용자가 움직임을 쉽게 구성하고, 조정할 수 있기 때문에 개인용 서비스 로봇의 시장 확대에 큰 기여를 할 것으로 예상된다. 본 논문의 결과로서 가상 로봇과 실제 로봇의 연동 제어를 응용하여 인간의 움직임을 캡처하여 가상로봇과 동기화를 시키고 또 이를 실제로봇과 동기화를 시킬 수 있게 되면, 영화 ‘리얼스틸’에서처럼 주인공의 움직임을 로봇이 보고 따라하며 격투 게임을 할 수 있을 것으로 기대된다.
Design and Implementation of Basketball Game Content based on Unity Game Engine and Android Platform
Sung-Yun Kang(강성윤),Ki-Hong Park(박기홍) 한국디지털콘텐츠학회 2020 한국디지털콘텐츠학회논문지 Vol.21 No.9
In this paper, we designed a mobile basketball game based on the android platform, and implemented the contents using the unity game engine. A proposed basketball game contents consisted of three types: confrontation, arcade, and last ball, and physical forces such as parabolic and free fall motion were applied to enhance the realistic implementation and a realism of the basketball trajectory. In particular, the physical forces implemented for realism were the distance between the shooting point and the goal-in point on the plane, the time of free fall, and velocity in the horizontal and vertical directions. As a result of implementation, it was confirmed that the principle of the designed physical force is operated according to the design standard, and the basketball trajectory was naturally displayed.
Design and Implementation of Sports Climbing Game based on Unity Game Engine and Android Platform
Sung-Yun Kang(강성윤),Ki-Hong Park(박기홍) 한국디지털콘텐츠학회 2021 한국디지털콘텐츠학회논문지 Vol.22 No.11
In this paper, sports climbing, one of the Olympic games, was designed and implemented based on the Unity game engine and Android platform. The composition of the game mode applied the speed game among sports climbing events, and additionally consists of an endless, a hardcore, an online competition mode. In particular, various events for avoiding excessive charging and first-time users were added so that experience, coins, and gems could be acquired. As a result of the experiment, it was confirmed that the proposed sports climbing game operates according to the designed and implemented specification. Although the implemented mobile sports climbing game is an unpopular event, it is expected that it will activate sports games related to the Olympics, and increase interest in unpopular sports events.
강성윤(Sung-yun Kang),김윤호(Yoon-ho Kim) 한국정보기술학회 2008 한국정보기술학회논문지 Vol.6 No.4
In general, various types of contents which are producted by Flash are usually formed of two dimension. Although Flash is not originally a program for producing a game, many kinds of methods are released owing to add the powerful action script. And research for producing a 3D products are on going to the future. But, now, this approach is new as well as initial stage, there are some technical problems bring in the fields of 3D game and animation. Consequently, in order to overcome this problems, by using 3D MAX tool, an effective 3D representation method which is better than Flash-based is proposed in this paper.