http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
Development of a Robot Balancing on a Ball
Masaaki Kumagai,Takaya Ochiai 제어로봇시스템학회 2008 제어로봇시스템학회 국제학술대회 논문집 Vol.2008 No.10
This paper proposes a robot balanced on a ball. In contrast to an inverted pendulum with two wheels, such as the Segway Human Transporter, an inverted pendulum using a ball can traverse in any direction without changing its orientation, thereby enabling stable motion. Such robots can be used in place of the two-wheeled robots. The robot proposed in this paper is equipped with three omnidirectional wheels with stepping motors that drive the ball and two sets of rate gyroscopes and accelerometers as attitude sensors. The robot has a simple design; it is controlled with a 16-bit microcontroller and runs on Ni-MH batteries. It can not only stand still but also traverse on floor and pivot around its vertical axis. Inverted pendulum control is applied in two axes for attitude control, and commanded motions are converted into velocity commands for the three wheels. The mechanism, control method, and experimental results are described in this paper.
Daiki Sakata,Yusuke Akiyama,Masaaki Kaneko,Satoshi Kumagai 대한산업공학회 2014 Industrial Engineeering & Management Systems Vol.13 No.3
In this paper, we propose an educational system that involves a business game simulator and related curriculum. To develop these two elements, we examined the decision-making process related to business management and identified some significant skills thereby. In addition, we created an original simulator, named BizLator (http://bizlator.com), to help students develop these skills efficiently. Next, we developed a curriculum suitable for the simulator. We confirmed the effectiveness of the simulator and curriculum in a business-game-based class at Aoyama Gakuin University in Tokyo. On the basis of this, we compared our education system with a conventional system. This allowed us to identify advantages of and issues with our proposed system. Furthermore, we proposed a speech recognition support system named BizVoice in order to provide the teachers with more meaningful feedback, such as level of students’ understanding. Concretely, BizVocie fetches students’ speech of discussion during the game and converts the voice data to text data with speech recognition technology. Finally, teachers can grasp students’ parameters of understanding, and thereby, the students also can take more effective class using BizLator. We also confirmed the effectiveness of the system in the class of Aoyama Gakuin Universiry.
Sakata, Daiki,Akiyama, Yusuke,Kaneko, Masaaki,Kumagai, Satoshi Korean Institute of Industrial Engineers 2014 Industrial Engineeering & Management Systems Vol.13 No.3
In this paper, we propose an educational system that involves a business game simulator and related curriculum. To develop these two elements, we examined the decision-making process related to business management and identified some significant skills thereby. In addition, we created an original simulator, named BizLator (http://bizlator.com), to help students develop these skills efficiently. Next, we developed a curriculum suitable for the simulator. We confirmed the effectiveness of the simulator and curriculum in a business-game-based class at Aoyama Gakuin University in Tokyo. On the basis of this, we compared our education system with a conventional system. This allowed us to identify advantages of and issues with our proposed system. Furthermore, we proposed a speech recognition support system named BizVoice in order to provide the teachers with more meaningful feedback, such as level of students' understanding. Concretely, BizVocie fetches students' speech of discussion during the game and converts the voice data to text data with speech recognition technology. Finally, teachers can grasp students' parameters of understanding, and thereby, the students also can take more effective class using BizLator. We also confirmed the effectiveness of the system in the class of Aoyama Gakuin Universiry.