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        Analysis of Break in Presence During Game Play Using a Linear Mixed Model

        Jaeyong Chung,Henry J. Gardner,Hwan-Jin Yoon 한국전자통신연구원 2010 ETRI Journal Vol.32 No.5

        Breaks in presence (BIP) are those moments during virtual environment (VE) exposure in which participants become aware of their real world setting and their sense of presence in the VE becomes disrupted. In this study, we investigate participants’ experience when they encounter technical anomalies during game play. We induced four technical anomalies and compared the BIP responses of a navigation mode game to that of a combat mode game. In our analysis, we applied a linear mixed model (LMM) and compared the results with those of a conventional regression model. Results indicate that participants felt varied levels of impact and recovery when experiencing the various technical anomalies. The impact of BIPs was clearly affected by the game mode, whereas recovery appears to be independent of game mode. The results obtained using the LMM did not differ significantly from those obtained using the general regression model; however, it was shown that treatment effects could be improved by consideration of random effects in the regression model.

      • THE EVOLUTION OF STAR FORMATION HISTORIES OF QUIESCENT GALAXIES

        Pacifici, Camilla,Kassin, Susan A.,Weiner, Benjamin J.,Holden, Bradford,Gardner, Jonathan P.,Faber, Sandra M.,Ferguson, Henry C.,Koo, David C.,Primack, Joel R.,Bell, Eric F.,Dekel, Avishai,Gawiser, Er American Astronomical Society 2016 The Astrophysical Journal Vol.832 No.1

        <P>Although there has been much progress in understanding how galaxies evolve, we still do not understand how and when they stop forming stars and become quiescent. We address this by applying our galaxy spectral energy distribution models, which incorporate physically motivated star formation histories (SFHs) from cosmological simulations, to a sample of quiescent galaxies at 0.2 < z < 2.1. A total of 845 quiescent galaxies with multi-band photometry spanning rest-frame ultraviolet through near-infrared wavelengths are selected from the Cosmic Assembly Near-IR Deep Extragalactic Legacy Survey (CANDELS) data set. We compute median SFHs of these galaxies in bins of stellar mass and redshift. At all redshifts and stellar masses, the median SFHs rise, reach a peak, and then decline to reach quiescence. At high redshift, we find that the rise and decline are fast, as expected, because the universe is young. At low redshift, the duration of these phases depends strongly on stellar mass. Low-mass galaxies (log(M*/M-circle dot) similar to 9.5) grow on average slowly, take a long time to reach their peak of star formation (greater than or similar to 4 Gyr), and then the declining phase is fast (less than or similar to 2 Gyr). Conversely, high-mass galaxies (log(M*/M-circle dot) similar to 11) grow on average fast (less than or similar to 2 Gyr), and, after reaching their peak, decrease the star formation slowly (greater than or similar to 3). These findings are consistent with galaxy stellar mass being a driving factor in determining how evolved galaxies are, with high-mass galaxies being the most evolved at any time (i.e., downsizing). The different durations we observe in the declining phases also suggest that low- and high-mass galaxies experience different quenching mechanisms, which operate on different timescales.</P>

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