http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
Ergonomic Design and Evaluation of Combat Engineering Vehicle (CEV) for Future Korean Soldiers
Kyung Hyun Nam,Gyouhyung Kyung,Songil Lee,Jong Hoon Kim 대한인간공학회 2015 대한인간공학회 학술대회논문집 Vol.2015 No.10
목적: 본 연구의 목적은 미래 한국 군인의 신체에 적합한 공병 전차를 디지털 휴먼 모델링 도구를 사용하여 인간공학적으로 평가하고 설계하는 것이다. 배경: 군인들에게 적합한 차량을 설계하기 위해서는 차량 관련 인자들과 인간 관련 인자들의 특징들을 면밀히 고려해야 한다. 특히, 인간 관련 특징을 고려할 경우 시간에 따른 군인들의 인체 측정치 변화를 인간공학적 설계 및 평가 과정에서 고려되어야 할 주요 인자 중 하나이다. 또한, 공병 전차의 경우, 장애물을 구축하거나 제거하기 위한 장비들이 기존의 전차 차대 위에 장착되기 때문에 전방 시계나 장치 조작성 등에서 새로운 문제점들이 나타날 수 있다. 방법: 공병 전차의 투입 시기가 2020년으로 예정되어 있어, 본 연구에서는 먼저 한국 20대 남성의 주요 인체 측정 변수들의 치수 변화를 예측하였다. SizeKorea에서 제공하는 5개 연도 인체 치수 측정데이터에 기계 학습 예측 알고리즘을 적용하였다. RAMSIS™에서 예측된 인체 치수를 사용하여 단신, 중간 신장 및 장신의 세 가지 마네킨을 생성하였다. 개발 중인 공병 전차를 거주성, 시계성 및 조작성 측면에서 평가하고, 재설계 안을 제시하였다. 결론: 미래 한국 군인의 신체에 적합한 설계를 위하여 기존 설계 대비 여러 차량 설계 안의 수정이 이루어졌다. (예: 천장 높이, 가속 페달 각도, 굴착기 조작 장치 위치 등) 적용: 인체 치수 예측치는 앞으로 개발 될 다른 군용 차량의 설계에도 적용될 수 있을 것으로 예상된다.
Developing Wearable Computer for Drivers
Gyouhyung Kyung(경규형),Songyi Chae(채송이),Kyung Hyun Nam,Kyungmin Lee,Wanjae Shin 한국자동차공학회 2010 한국자동차공학회 지부 학술대회 논문집 Vol.2010 No.12
A versatile wearable computer for drivers (VWCD) was proposed that can serve as a drowsy driving alerting system, a lane departure warning system (LDWS), a blind spot alerting system, and a u-Health system that monitors the driver’s heart rate. In the first development phase, LEDs, mini video displays, earphones, and vibrators functioned as visual, auditory and tactile displays, and these were all integrated on the eyeglass frame. One electrocardiographic electrode was attached to the VWCD to obtain the driver’s heart rate signal at the posterior auricular artery, and a gyro sensor was used to track the driver’s head position. Finally, a Bluetooth device was included to enable communication between VWCD and its mobile phone platform.
인지행태공학 : 통합적 인간공학 방법론의 제안 및 운전작업공간 및 인터페이스 설계에의 적용
Gyouhyung Kyung,Maury A. Nussbaum 대한인간공학회 2009 대한인간공학회 학술대회논문집 Vol.2009 No.5
Perception-Behavior Engineering, an integrated human factors methodology, is proposed to integrate more systematically user perceptions and behavior-related information into design. The major merits of this approach are: 1) elicitation of perceptions and behaviors that are strongly related to design improvement; 2) establishment of the interrelationships between perceptions, behaviors, and design attributes; and 3) explicit application of these relationships while designing a product. First, the 4-phase process (i.e., perception spanning, behavior spanning, matching, and design/evaluation) that constitutes Perception-Behavior Engineering will be presented, and then comparisons will be made with existing methods such as Sensibility (Kansei) Engineering and Human Factors Engineering. In order to verify its practicality, the proposed process was applied to the driver workspace and interface design.
Improving the integrated bridge system (IBS) user interface based on human factors guidelines
Sungryul Park,Gyouhyung Kyung 대한인간공학회 2012 대한인간공학회 학술대회논문집 Vol.2012 No.5
Background: Various systems have been developed for the ship bridge to improve navigational safety. Nevertheless, marine accidents caused by human errors have not been decreased. Objective: The aim of this work was to ergonomically improve the IBS which consists of ECDIS, Radar, Conning and keyboards. Method: Ergonomic problems involved in the IBS UI were scrutinized by applying relevant ergonomic standards and the heuristic evaluation method. Results: Through these basic studies, ergonomic improvement schemes for display and control units were suggested. Application: The results of this study can be used to ergonomically improve the IBS UI design. Conclusion: Due consideration of human factors when designing the IBS (Integrated Bridge System) UI can improve navigational safety.
Lee, Songil,Kyung, Gyouhyung,Lee, Jungyong,Moon, Seung Ki,Park, Kyoung Jong Taylor Francis 2016 Ergonomics Vol.59 No.11
<P>Recently, some smartphones have introduced index finger interaction functions on the rear surface. The current study investigated the effects of task type, phone width, and hand length on grasp, index finger reach zone, discomfort, and muscle activation during such interaction. We considered five interaction tasks (neutral, comfortable, maximum, vertical, and horizontal strokes), two device widths (60 and 90 mm) and three hand lengths. Horizontal (vertical) strokes deviated from the horizontal axis in the range from -10.8 degrees to -13.5 degrees (81.6-88.4 degrees). Maximum strokes appeared to be excessive as these caused 43.8% greater discomfort than did neutral strokes. The 90-mm width also appeared to be excessive as it resulted in 12.3% increased discomfort relative to the 60-mm width. The small-hand group reported 11.9-18.2% higher discomfort ratings, and the percent maximum voluntary exertion of their flexor digitorum superficialis muscle, pertaining to index finger flexion, was also 6.4% higher. These findings should be considered to make smartphone rear interaction more comfortable. Practitioner Summary: Among neutral, comfortable, maximum, horizontal, and vertical index finger strokes on smartphone rear surfaces, maximum vs. neutral strokes caused 43.8% greater discomfort. Horizontal (vertical) strokes deviated from the horizontal (vertical) axis. Discomfort increased by 12.3% with 90-mm-vs. 60-mm-wide devices. Rear interaction regions of five commercialised smartphones should be lowered 20 to 30 mm for more comfortable rear interaction.</P>