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특성화고등학교 학생이 지각한 진로장벽과 진로준비행동의 관계에서 긍정심리자본의 매개효과
박지선(Park, JiSeon),김진희(Kim, JinHee) 학습자중심교과교육학회 2021 학습자중심교과교육연구 Vol.21 No.21
목적 본 연구는 특성화고등학교 학생이 지각한 진로장벽과 진로준비행동의 관계에서 긍정심리자본의 매개효과를 알아보는데 그 목적이 있다. 방법 이를 위하여 경기도 소재의 재학 중인 특성화고등학교 학생 548명을 대상으로 진로장벽 척도, 진로준비행동 척도, 긍정심리자본 척도를 설문하였다. 수집된 자료는 SPSS 23.0과 AMOS 23.0 통계 프로그램을 사용하여 분석하였다. 이후 Bootstrap검증을 통해 매개효과를 분석하였다. 결과 첫째, 진로장벽, 진로준비행동, 긍정심리자본 간의 상관관계를 분석한 결과, 모두 유의미한 상관관계가 있는 것으로 나타났다. 진로장벽은 진로준비행동과 긍정심리자본의 관계에서 유의미한 부적 상관관계로 나타났고 진로준비행동은 긍정심리자본과 유의미한 정적 상관관계를 보였다. 둘째, 긍정심리자본은 진로장벽과 진로준비행동의 관계에서 부분매개역할을 하는 것으로 나타났다. 결론 특성화고등학교 학생들이 지각한 진로장벽을 낮추고 진로준비행동을 활발히 할 수 있도록 돕는 심리적 기제로 긍정심리자본이 작용됨을 확인하였다. 특성화고등학교 학생들의 부족한 진로준비 기간을 보충하고 진로목표 성취에 도움을 줄 수 있는 긍정심리자본을 활용한 진로지도 및 상담, 교육 프로그램이 마련되어야 한다. Objectives The purpose of this study is to examine the mediation effect of the Positive Psychological Capital on relations between Career Barriers and Career Preparation Behavior among specialized high school students. Methods A sample of 548 specialized high school students in Gyeonggi-do participated in this study. The questionnaires were composed of 3 scales for assessing career barriers, career preparation behaviors and positive psychological capital. Collected data is processed through SPSS 23.0 and AMOS 23.0 to analyze frequency, Description, and correlation. And the mediation analysis of Bootstrap Test was used to verify mediating effect. Results First, as for the correlation of the career barriers, career preparation behaviors, and positive psychological capital, they are correlated with each other statistically. Perceived career barriers showed negative correlations with career preparation behaviors and positive psychological capital while perceived career preparation behaviors showed positive correlations with positive psychological capital. Second, positive psychological capital was found to mediate partially in the relationship between career barrier and career preparation behavior perceived by specialized high school students. These results suggest that it is important to enhance positive psychological capital in order to foster career preparedness for specialized high school students who perceive career barriers high. Also, it would be desirable that coaching and counseling programs utilizing positive psychological capital are applied for career education of specialized high school. Conclusions It means that it is important for the specialized high school students who perceive career barriers highly to increase positive psychological capital in order to increase career preparation behavior. In addition, it suggests that career guidance and counseling programs using positive psychological capital should be developed for career and vocational education of specialized high school students.
2009 개정 교육과정 영어과 심화과목의 체계 및 성취기준에 대한 연구
박지선(Park, Jiseon),김미경(Kim, Mi-Kyung) 한국외국어교육학회 2013 Foreign languages education Vol.20 No.4
The present study is triggered by the implementation of the achievement assessment system and the 2009 revised national curriculum, and the consequential need to help teachers to understand the new version of the curriculum when carrying out the achievement standard-based evaluation at school. The present study focuses on the newly introduced advanced courses of the 2009 revised national curriculum of English and provides an analysis of the hierarchical and interconnected relationship among these courses and the organization of their achievement standards. The study also provides guidelines for teachers on refining and customizing the curriculum-based achievement standards of the advanced English courses, for their own evaluation activities at school. Based on the analysis, the study attempts to suggest directions for the successful implementation of the new assessment system.
미분 바이오매스 전소 및 석탄 혼소 시 카올린 첨가제 적용에 따른 ash deposition 저감 특성 해석 연구
박지선(Jiseon Park),이재욱(Jaewook Lee),채태영(Taeyoung Chae),이용운(Yongwoon Lee),임호(Ho Lim),양원(Won yang) 한국연소학회 2021 KOSCOSYMPOSIUM논문집 Vol.2021 No.11
Recently, use of biomass has been gradually increased and replacing coals in power generation plants. Biomass fuels contain minerals that lead to severe operational problems of ash deposition to boiler tube surfaces. Kaolin has been studied as an additive to form high melting point compounds then to reduce the ash deposition. Experiments were conducted with KITECH/IFK’s coal and biomass by adding kaolin, and phase equilibrium calculation using FactSage was performed as an analysis of ash deposition under the same conditions. Additionally, FactSage calculation was carried out for various shares of biomass (0 – 100%) to check if coal ash with high contents of Al and Si could be utilized as an additive. In our study, when share of the biomass ratio was 50-60%, the slag formation was fund to be the lowest.
아두이노-안드로이드 연동 IoT 응용 게임 “Zombie Attack at JJU(Jeonju Univ.)” 제작
범채업(Chaeup Beom),박지선(Jiseon Park),이영재(Young Jae Lee) 한국정보기술학회 2017 Proceedings of KIIT Conference Vol.2017 No.6
안드로이드와 마이크로 컨트롤러인 아두이노를 IoT(Internet of things) 기반의 Bluetooth 통신을 연동하여 모바일 3인칭 슈팅 게임인 “Zombie Attack at JJU(Jeonju Univ.)”를 제작한다. 전주대학교를 배경으로 시작되는 이 게임은 기존의 모바일 게임과 다르게 아두이노와 조이스틱을 사용하여 자유로운 인터페이스를 구현하였으며, 안드로이드 스마트 폰과 아두이노는 IoT 기반 Bluetooth 통신을 사용하여 제작되었다. 특히 조이스틱이 가지고 있는 자유도를 충분하게 활용하기 위하여 메인 캐릭터 인 Mr.J를 8방향으로 움직이도록 하여 디자인하여 재미요소와 몰입을 높힐 수 있도록 구성하였다. 또한 인트로 비디오 신을 통하여 학교에 대한 소개와 다양한 적 캐릭터 디자인과 움직임을 연구하여 보다 실감나는 게임영상을 제작하였다. 특히 폭발 등의 특수효과를 실감나게 연출하기 위해 여러 실험과정을 거친 후 디자인과 프레임 수를 적용하였으며, 다양 점수 획득 방법을 제시하였다. 게임 제작 과정은 크게 기획, 자료수집, 프로그래밍, 그래픽 분문으로 나누었으며 제작하였으며 제안한 방법들은 기능성게임이나 교육용게임 등의 기본 자료로 활용될 수 있다. We produced the game “Zombie Attack at JJU(Jeonju Univ.)” using Android-Arduino bluetooth interworking. The game is mobile 3rd person view, side view shooting game using Jeonju Univ. background. This game is different from other mobile shooting games because we applied new degree of freedom of joystick interface for moving 8 directions of main character Mr. J in this game. And we provide many interesting things including score, explosions and other game characters for interactions. Such things provide real reality than screen touch or sensor technology and give the deep flow to game user. This game provides natural interactions and interesting ideas also and the proposed methods can be used basic reference of serious games and education games.