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      • 컴퓨터그래픽을 이용한 실내디자인 조명효과의 예측을 위한 연구실험 : 음영처리기법의 비교를 중심으로 Focused on the Comparison of Shading Algorithm

        홍승대,신경주 漢陽大學校 韓國生活科學硏究所 2003 韓國 生活 科學 硏究 Vol.- No.21

        In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply computer graphic technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are lambert shading, Ground shading and phong shading are not suitable to the prediction of interior illumination effect. 2) Raytracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiality excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands. Professor of Ansan College of Technology, Dept. of Interior Design Professor of Hanyang University, Dept. of Interior Design

      • 빛과 공간의 변전에 관한 연구

        홍승대 한국디지털건축·인테리어학회 2008 한국디지털건축인테리어학회 논문집 Vol.8 No.1

        Light creates ambiance that affects our impression of space. Before the modern age, the role of light is a religious factor and a primitive state to see. In the modern space design, light is used to achieve the continuous transformation and translation of building's image. Ever-changing space is a flexible corresponding of space to its environment, caused by certain dynamic light. The space turn into some other thing from what it was before, or just changing its character. approaching men and society with different meanings. The purpose of this study is to explore the relation between light(natural and artificial) and ever-changing space through the case study. The impacts of light on ever-changing in today's space design can be summarized as follows. 1) Materialization of light in space design. Nowadays light becomes a form itself. The geometric properties of the space form play a secondary role as compared to the importance assigned to light. 2) Pixelization of space by a light effect. The impacts of digital technology on the space design have come through enhancing the 'pixelization' of the surface from which buildings are made their responsiveness and adaptability to changing needs. The surface with ever-changing lights that blur the boundary of space and expand the image of space.

      • 조명 시뮬레이션을 위한 측광데이터의 생성과 적용

        홍승대,Hong, Sung-De 한국디지털건축·인테리어학회 2006 한국디지털건축인테리어학회 논문집 Vol.6 No.2

        The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

      • 음영처리기법의 비교를 통한 실내공간 조명효과의 예측

        홍승대,박현장,Hong, Sung-De,Park, Hyoun-Jang 한국디지털건축·인테리어학회 2005 한국디지털건축인테리어학회 논문집 Vol.5 No.1

        In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

      • HDR이미지를 이용한 공동주택 외부조명의 휘도 분석

        홍승대,신은주 한국디지털건축·인테리어학회 2012 한국디지털건축인테리어학회 논문집 Vol.12 No.2

        The purpose of luminance measurement in lighting design of urban scale is to prevent light trespass and light pollution, caused by over-bright. Specially, the illumination of road, tunnel and sports complex as urban infrastructure is measured by international standard for illuminance and luminance. It has been used the spot luminance meter and the image photometer to define the characteristics of qualitative and quantitative in exterior lighting. This study introduced the concept of HDR Image, procedure of HDR Image creation and analysis. Applications of HDR Image, particularly within the apartment building exterior lighting design analysis, have been demonstrated. The procedure proposed in this study is a affordable method that is useful for the assessment of luminance distribution in the scene with electric light. It also provides a measurement capability with the high resolution luminance data within a large field of view efficiently and quickly, which is not possible to achieve with a luminance meter.

      • Relux를 이용한 조명 시뮬레이션

        홍승대,Hong, Sung-De 한국디지털건축·인테리어학회 2011 한국디지털건축인테리어학회 논문집 Vol.11 No.1

        Lighting simulation is becoming increasingly more important as a method for design and evaluation. There is a wide range of packages that provide the accuracy and the usability in lighting simulation. Relux developed by Relux Informatik AG, Switzerland, Relux offers users innovative and high-performance light planning software with open interfaces and simultaneous access to the latest product data from luminaire and lamp manufacturers. The goals of this report is to explore some of the lighting simulation issues relating to Relux. It is hoped that it will provide some background information that will enable a designer and engineer to make some informed judgements on the potential of the current state-of-the-art in computer prediction of lighting in buildings and how this may be used to assist in building design.

      • 휘도맵의 작성을 위한 HDRI 생성 도구의 신뢰도에 관한 연구

        홍승대 한국디지털건축·인테리어학회 2012 한국디지털건축인테리어학회 논문집 Vol.12 No.3

        Luminance is the most important quantity in lighting design and illuminating engineering. There are three methods for measuring luminance; using a conventional luminance meter, through the illuminance measurement and subsequent calculations and using digital imaging photometer. Recently, HDRI(High Dynamic Range Imaging) technique introduces a new method of capturing luminance values in a lighting environment. The radiance maps from HDRI are commonly used as visual environment maps for lighting analysis applications. For the HDRI, HDR software is needed to create HDR image. Currently, there is number of HDR software available. The purpose of this paper is to investigate whether a luminance map can be accurately captured by the various types of HDR software which include HDR Shop and Photoshop. To accomplish this goal a set of experiments was conducted. In order to assess the luminance values of the HDR image from HDR software, the values had to be compared to the ones obtained with conventional methods of luminance measurement.

      • KCI등재

        휘도맵의 작성을 위한 HDRI 획득에 있어서 EV의 범위

        홍승대(Sung-De Hong) 한국조명·전기설비학회 2010 조명·전기설비학회논문지 Vol.24 No.10

        The purpose of this study is to present the EV range in HDRI acquisition process to create luminance map. The proposed method in this study is to capture the scene at EV ±0 that is the longest exposure points and reference point in the scene. With this reference point, sets of 25 LDRI test case were taken manually at ±2 EV using the aperture-priority manual mode. The 25 HDRIs were created using Adobe Photoshop. The HDRIs were then imported Radiance lighting simulation program to be analyzed into falsecolor. The analysis results of the 25 HDRIs test case are 50[%] of the all tested case have a margin of error of 10[%]. In case of f/5.6, the luminance map generated with HDRI were similar to the spot luminance meter. As a result, the EV range to reduce error of luminance map generated with HDRI is EV +2∼±0∼-10.

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