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홍승대,Hong, Sung-De 한국디지털건축·인테리어학회 2011 한국디지털건축인테리어학회 논문집 Vol.11 No.1
Lighting simulation is becoming increasingly more important as a method for design and evaluation. There is a wide range of packages that provide the accuracy and the usability in lighting simulation. Relux developed by Relux Informatik AG, Switzerland, Relux offers users innovative and high-performance light planning software with open interfaces and simultaneous access to the latest product data from luminaire and lamp manufacturers. The goals of this report is to explore some of the lighting simulation issues relating to Relux. It is hoped that it will provide some background information that will enable a designer and engineer to make some informed judgements on the potential of the current state-of-the-art in computer prediction of lighting in buildings and how this may be used to assist in building design.
홍승대,Hong, Sung-De 한국디지털건축·인테리어학회 2006 한국디지털건축인테리어학회 논문집 Vol.6 No.2
The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.
홍승대,박현장,Hong, Sung-De,Park, Hyoun-Jang 한국디지털건축·인테리어학회 2005 한국디지털건축인테리어학회 논문집 Vol.5 No.1
In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.
휘도맵의 작성을 위한 HDRI 획득에 있어서 EV의 범위
홍승대(Sung-De Hong) 한국조명·전기설비학회 2010 조명·전기설비학회논문지 Vol.24 No.10
The purpose of this study is to present the EV range in HDRI acquisition process to create luminance map. The proposed method in this study is to capture the scene at EV ±0 that is the longest exposure points and reference point in the scene. With this reference point, sets of 25 LDRI test case were taken manually at ±2 EV using the aperture-priority manual mode. The 25 HDRIs were created using Adobe Photoshop. The HDRIs were then imported Radiance lighting simulation program to be analyzed into falsecolor. The analysis results of the 25 HDRIs test case are 50[%] of the all tested case have a margin of error of 10[%]. In case of f/5.6, the luminance map generated with HDRI were similar to the spot luminance meter. As a result, the EV range to reduce error of luminance map generated with HDRI is EV +2∼±0∼-10.
A Comparative Study on Korean and Chinese Traditional Furniture based on the Life Style
하재경,홍승대,Ha, Jae-Kyung,Hong, Sung-De Korean Digital Architecture-Interior Association 2006 한국디지털건축인테리어학회 논문집 Vol.6 No.1
Korea and China have had close relations not only geographically but also ideally and culturally throughout history. Regarding their lifestyles on housing patterns, however, Koreans had a sedentary way of life, usually sitting on the floor while Chinese had a standing lifestyle, sitting on a chair. This paper tries to have a comparative analysis on similarities and distinctions of two countries' traditional furniture that had complied with each lifestyle. This paper also aims to explore the similarities and distinctions of the form and function of the traditional furniture of the two countries and then to put results of this paper in design and plan of modern furniture and housing in our times. The study can be summarized as follows. Even if, cultural and historical relationships of two countries, there is a different of traditional furniture's forms and types. The major differences are as following : Korean furniture is predominantly on the floor level with storing furniture while Chinese one is intermixed with seat-level and floor level styles. These characters seem to be derived from their own housing and life style. In Ming and Qing period China, Their developed in which intermediate people and building. But, in Korea their housing style had floating floor against wet earth, which finished woods, Ondol. Because of these finishing, the Korean traditional furniture was developed into a good form and a suitable dimension for moving. These differences in furnishing style seemed to well reflect building and housing style of each country. And Image map and positioning map can show the differences in a whole aspect.
실내공간의 빛 환경 분석을 위한 HDRI Builder의 평가
신은주(Eun-Ju Shin),홍승대(Sung-De Hong) 한국조명·전기설비학회 2014 조명·전기설비학회논문지 Vol.28 No.7
The purpose of this study is to evaluate the accuracy of luminance maps generated from five types of HDRI builder(High Dynamic Ranging Image builder) which include Photosphere, Bracket, Picturenaut, Luminance HDR and Photoshop. To accomplish this goal a set of experiments was conducted. In order to assess the luminance values of the HDR image from HDR image builder, the values had to be compared to the ones obtained from imaging photometer. After comparing measured luminance data using imaging photometer with those retrieved from the HDR images, Photosphere error rate estimated at 3% below.