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이훈기,한미경,장종현,Lee, H.K.,Han, M.K.,Jang, J.H. 한국전자통신연구원 2017 전자통신동향분석 Vol.32 No.5
In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.
박준희,손영성,박동환,조준면,배명남,한미경,이훈기,최진철,김현,황승구,Park, J.H.,Son, Y.S.,Park, D.H.,Cho, J.M.,Bae, M.N.,Han, M.K.,Lee, H.K.,Choi, J.C.,Kim, H.,Hwang, S.K. 한국전자통신연구원 2018 전자통신동향분석 Vol.33 No.1
IoT is used not only as a technical terminology but also as a paradigm representation. As the number of IoT devices spread tremendously throughout the world, they are able to be located anywhere,recognize their environment, and achieve adaptable reactions. All market investigation agencies expect the number of IoT devices to reach tens to hundreds of billions in number. They also expect various technical problems owing to the huge number of connected things and data that will emerge during the AI era. The decentralization of centralized computing for AI is the one of the technical solutions to such problems, and the computing roles for AI will be soon distributed into the things, which can be located anywhere. In this article, the traditional distributed intelligence and its current research activities are introduced, and the next distributed intelligence target for the IoT 2.0 era is briefly touched upon using the keyword Socio-Things.
김정태,이종훈,이훈기,백의현,Kim, J.T.,Lee, J.H.,Lee, H.K.,Paik, E.H. 한국전자통신연구원 2006 전자통신동향분석 Vol.21 No.6
본 논문은 기존의 정보가전 및 홈네트워크 분야에서 사용되던 다양한 유.무선 기술들을 통합 및 연동하며, 센서 네트워크, RFID, IPv6 등의 새로운 기술들을 적용하여 디지털홈의 유비쿼터스 환경을 제공할 수 있는 다양한 홈네트워크 프레임워크 표준들을 살펴본다. 먼저 제 II장에서 이질적인 홈네트워크 시스템간의 상호 호환성을 확보하기 위해서 제안된 다양한 홈네트워크 프레임워크 표준들의 세부 구조를 살펴보고 제 III장에서 이러한 표준들의 개념 및 특성을 바탕으로 통합된 형태의 개방형 홈네트워크 프레임워크를 위한 요구사항들을 제안하고 각 홈네트워크 프레임워크의 특성을 바탕으로 앞으로의 진화방향을 살펴본 후 결론을 맺는다.
최승한,박노삼,이훈기,고은진,한미경,장종현,Choi, S.H.,Park, N.S.,Lee, H.K.,Ko, E.J.,Han, M.K.,Jang, J.H. 한국전자통신연구원 2017 전자통신동향분석 Vol.32 No.5
This study focuses on the ongoing immersive Giga Media service platform technology developed by the Electronics and Telecommunications Research Institute(ETRI) for various projects of the Giga KOREA Foundation[1] to achieve a smart ICT environment including wireless-based Giga service by 2020. This technology enables an immersive realistic Tele-Experience service that supports immersive real-world interaction as if sharing one's surroundings in a particular location through a high-speed network among remote users. It is expected to contribute greatly to the activation of smart ICT.