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      • KCI등재

        공업디자인을 위한 컴퓨터 조형 교육과정의 인식전환과 세분화 연구

        백창수(Chang Soo Baik),이길순(Gil Soon Lee) 한국기초조형학회 2002 기초조형학연구 Vol.3 No.1

        Introduction of a computer brought revolutionary change from marry part in design field. Movie is made to digital 100% and existent traditional manufacture method of printing publication disappeared perfectly. It is change of design tool if see unartificially, but change of this design manufacture amount of work makes change of design itself. Most designers change design together if most diagnostic function of tool changes indeed, tendency that particular design follows trend appears. But, field of industrial design is course that computer-aided education of school does not approach in business spot yet. 3D modeling and rendering displaced existent Mock-up manufacture and rendering work. but, because of special quality of industrial design, is not so must associate with mechanism part and metallic pattern manufacture. Therefore, company must do to reeducate new recruit. School should be full in purpose that supply human strength that require in industry spot although there is difficulty naturally. Therefore, recognize correctly actual conditions of company and do that re-setting of instructional model that can correspond there need.

      • KCI등재

        제품디자인과 인터페이스디자인의 상호관계 이해

        백창수(Chang Soo Baik) 한국기초조형학회 2000 기초조형학연구 Vol.1 No.2

        Among various fields of designing interface for the user, Product Design and Multimedia Design are representative. Even though they seem so different, in recent trend they form a independent field of work seperating from where they belonged. The reasons why it changed are designing focused on the complicated three dimesional modeling metaphore, blackboxing of product and degitalization. Every product is controled by computer and does not need buttons anymore and Graphic interface which control product is similar with previous controling method. In this study, I have reviewed the correlation of these recent trends and tried to find out the possibility of the brend new way. threfore I have considered, When human use machine at first, how they find a new method of operation by using their knowledge, experience,interest and need and how they make a new structure by making relation the new method and the previous structure and how they can pass over generation and regional gap.

      • KCI등재

        산업디자인 교육의 창의적 사고기법으로서 트리즈 이론 적용

        백창수 ( Baik Chang-soo ) 한국디자인트렌드학회 2008 한국디자인포럼 Vol.19 No.-

        21세기 세계적으로 기업의 트렌드는 창의성이다. 삼성전자는 창조경영을 기업의 모토로 내세웠고 LG그룹 회장은 “최고의 인재는 전문지식도 필요하지만 더 중요한 것은 창의적사고”라는 말로 인재상을 밝히고 있다. 지금은 창의성이 없는 제품은 살아남기 힘든 무한 경쟁의 시대이다. 따라서 디자인 분야에서도 지금까지의 창의적 인재 양성의 패러다임을 재고해야 할 필요성이 있다. 창의성은 어디에서 오는가? 디자이너라면 창의성의 빈곤에 대해 이렇게 고민한 적이 있을 것이다. 한때 개인의 창의성은 교육할 수 없다고 생각한 때가 있었다. 그러나 두뇌 사고 작용의 패턴을 역 추적한 트리즈와 같은 이론은 혁신적인 창의성에 어떤 규칙적 근본 원리가 내재되어 있음을 보여주었고 이것을 이용할 수 있는 방법을 제시하게 되었다. 트리즈 이론은 공학적 발명 결과물의 자료 분석에서 출발하였다. 넓은 의미의 현대 산업디자인의 역할과 기능은 공학 분야의 개념과 많은 부분 경계가 겹치는 것을 볼 수 있다. 그래서 본 연구는 최근 대두되고 있는 트리즈 이론을 고찰하고 혁신상품 개발에서 창의적 도구로서 그 효용성과 가능성을 진단하고자 한다. 그리고 이것을 디자인 교육에 어떻게 이용할 것인가에 대해 제시하고자 한다. In 21st century, creativity is a global topic of conversation among enterprises. Samsung electronics puts up creative management as it`s motto and the chairman of LG companies makes clear his view about talented individuals by saying "Creative thinking is more important than professional expertise to a talented person." Now the world is on the age of limitless competition that uninventive products cannot survive. This makes it required that the paradigm for training talented individuals till now should be reconsidered at the design field. `Where does creativity come from?` As a designer you may have a worry about the poverty of creativity. Once people thought that individual creativity cannot be educated. But the theory like TRIZ which has traced a pattern of brain thinking process shows that a certain regular principle is immanent on innovative creativity and presents the way of using the principle. TRIZ has started from data analysis of outcomes invented by engineering. Functions and roles of today`s extended industrial design is overlapped with the most part of engineering concepts. Therefore, this research studies TRIZ theory which is recently rising, analyses it`s effect and possibility as the creative method of innovative product developing and also considers how it can be used for design education.

      • KCI등재

        스키마 분석을 통한 디자인 사고체계에 관한 연구 - 시지각 체계의 역 공학 ( Reverse engineering ) 을 이용한 이미지도식화를 중심으로 -

        백창수(Chang Soo Baik) 한국기초조형학회 2001 기초조형학연구 Vol.2 No.2

        We see the modeling element through the visual perception. On the basis of that way of seeing, we understand it and make response. In this procedure, Seeing is not pure seeing, as Gombrich said, it is stylized form of understanding controlled by perception and inputted memory(schema). In the same way, Designer who produce the modeling generalize the seeing process after the perception and have a try to draw. In this research, we study the perception system of designer based upon Gombrich`s research and other more researches. To find out designer`s way of thinking we discover image diagram from schema in their work, IT is thought that this schema is produced from the origin of design knowledge. By analysing the knowledge and schema of famous designers, we find out that each thinking is processed by different image diagram and schema even though they grew up in the similar phase of times. Until now we thought designer`s way of thinking and thinking procedure is just ideological but we can objectify and understand rationally the designer`s way of thinking by finding out schema, prototype, and image diagram through metaphor projection. By managing each modeling element for knowledge and the system which use it, it can be possible that we make objective review of design work as problem resolution and efficient process.

      • 지능형 영상회의를 위한 얼굴검출과 화자의 움직임 추적

        白昌秀,朴宰賢 明知大學校 産業技術硏究所 2002 産業技術硏究所論文集 Vol.21 No.-

        In this paper, we are focusing on the development of an effective face detection and moving tracking algorithm, which becomes a basic tool for intelligent video conference systems. Here, intelligent system means that video camera should have the capability of both detecting and tracking the speaker's movement. The input images are transformed from the RGB to the YIQ color space. Then, the IQ components are used for skin region detection using the skin color table and facial features are searched through the Y components. Mask operation is also involved in detecting process to remove the falsely detected areas. The speaker after face detection should stay within the view frame of a camera and it is impossible to track drown a moving speaker to the various situations of the meeting. The realtime tracking algorithm extract motion from temporally countinuous images using difference operation and track of the position of moving object. Therefore we should haute detecting and tracking in the speaker's location visually for the intelligent control of video camera.

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