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A Study on Policy and System Improvement Plan of Geo-Spatial Big Data Services in Korea
박준민,유선철,안종욱,신동빈 한국측량학회 2016 한국측량학회지 Vol.34 No.6
This research focuses on accomplishing analysis problems and issues by examining the policies and systems related to geo-spatial big data which have recently arisen, and suggests political and systemic improvement plan for service activation. To do this, problems and probable issues concerning geo-spatial big data service activation should be analyzed through the examination of precedent studies, policies and planning, pilot projects, the current legislative situation regarding geo-spatial big data, both domestic and abroad. Therefore, eight political and systematical improvement plan proposals are suggested for geo-spatial big data service activation: legislative-related issues regarding geo-spatial big data, establishing an exclusive organization in charge of geospatial big data, setting up systems for cooperative governance, establishing subsequent systems, preparing non-identifying standards for personal information, providing measures for activating civil information, data standardization on geo-spatial big data analysis, developing analysis techniques for geo-spatial big data, etc. Consistent governmental problem-solving approaches should be required to make these suggestions effectively proceed.
박준민,홍일태 한국실내디자인학회 2022 한국실내디자인학회논문집 Vol.31 No.6
In order to re-establish affordance theory in space and apply it to space design, the spatial composition method based on Legio Emilia’s educational theory concept was reinterpreted as affordance concept, and several cases were selected and analyzed from the spatial composition and interpretation. Previously, affordance in space was acted on or considered as a phenomenon in and out of space, such as furniture and decoration, but this study could confirm the possibility of a perceived affordance design by reconstructing a clear and specific process in constructing a space where perceived affordance and environment interact. By configuring various environments, a space with deeper human-centered interactions than the existing space is formed by causing collisions with users.