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      • KCI등재

        애니메이션박물관 교육활동 발전방안 연구

        김이삭(Kim Ysaac) 한국예술경영학회 2004 예술경영연구 Vol.5 No.-

        The Animation Museum in Chunchon City is the only museum about animation in Korea, and it plays a role in preparing the way for future development in animation, as well as illuminating the significance and history of the industry. This study aims to present a method of strengthening the educational function of the Animation Museum based on the analysis of current educational practices and issues of museum education in Korea. The field of museum education in Korea has greatly increased over the last twenty years in terms of the amount of audience and programs. However, it is time to make a innovative change in museum education in order to enhance the quality of museum experience. There are different types of educational perspectives to improve the quality of the experience of the museum visitors. Firstly, to meet a diverse need and demand from audience, the museum has to put an effort on active visitor research. In addition to that, interpretive tole should provide a broad range of diverse options so that visitor can actively become involved with the museum’s settings. Therefore, the museum needs to have museum professional who are trained as an educators. Secondly, the must concentrate on school and teacher programs. Korean K-12 education is stressed in animation oriented art education. However, schools do not have the appropriate materials, facilities and teachers to be able to teach their students about animation. For the majority of teachers, they do not receive any training in the field of animation. Therefore, the museum should work to play a great intellectual part in the education of animation.

      • 전기자동차용 통합형 DC/DC 컨버터에 대한 연구

        김이삭(Issac Kim),이선호(Sunho Lee),송민석(Minseok Song),박정욱(Jung-Wook Park) 전력전자학회 2021 전력전자학술대회 논문집 Vol.2021 No.7

        본 논문에서는 차량 탑재형 충전기 (OBC)와 저 전압 배터리충전기 (LDC), 및 구동 컨버터 (TC)에서의 DC/DC 컨버터의 기능에 대해 분석한다. 또한, OBC-LDC 통합형 회로 및 OBC-TC 통합형 회로에 포함된 통합형 DC/DC 컨버터의 기능 및 특징에 대해 분석한다. 또한, 세 가지 전력변환장치의 기능을 모두 수행할 수 있는 OBC-LDC-TC 통합형 전력변환 시스템에 포함된 통합형 DC/DC 컨버터의 조건, 기능 및 특징에 대해 분석한다.

      • KCI등재

        디지털카메라에서 사진조명의 종류에 따른 화이트 밸런스 교정과 색 재현에 관한 연구

        김이삭 ( Issack Kim ),이인희 ( In Hee Lee ),이용환 ( Young Whan Lee ) 한국사진학회 2009 AURA Vol.0 No.20

        An object does not have inherent colors. Rather, colors of an object are shown and changed according to the reflection ratio of light waves on its surface. Therefore, while human eyes always have emotional feelings from white color, colors generated through an image sensor in a digital camera present white color differently according to color temperature on the light source. Like this, a digital camera has a problem, which does not always reproduce exact colors as selection mode of white balance for each type of light source is decided by average Kelvin value of the certain light source. This study conducted trial shots using each camera with different photographing lights(① Daylight ② Electronic Flash ③ Halogen lamp ④ Fluorescent lamp ⑤ HMI lamp) in different camera modes(① Auto WB, ② Custom WB, ③ Daylight) to test right color reproduction according to the color reproducibility of a digital camera and characteristics of light sources. The tested light sources were mainly lights for a studio, which are dominantly used to take advertisement pictures. The purpose of this study is to test photograph lighting with different color temperatures, which are frequently found in the work place that are very familiar to photographers and issues related to right color reproduction following selection of white balance modes in a digital camera, identify characteristics of light source for color reproduction, and present a method to adjust value on the color coordinate in accordance with the intention of a photographer.

      • KCI등재

        로제 카이와 놀이학에 근거한 체험식 전시의 유형 연구 - 국내 어린이박물관 사례 중심으로 -

        김이삭 ( Kim Ysaac Hyo Jung ),김수정 ( Kim Su-jeung ) 커뮤니케이션디자인학회 2017 커뮤니케이션 디자인학연구 Vol.58 No.-

        문화 향유는 현대인의 삶의 질을 결정짓는 중요한 요소이다. 최근 여가 활동의 키워드는 체험(Hands-on), 즉 일방향의 설명이나 감상이 아닌, 상호성(Interactive)이 강조된 참여적인 경험이다. 체험식 방법론은 전시(Exhibition), 교육(Education), 홍보(Event & Promotion), 활동(Activity) 등 다양한 분야에서 적용하는 새로운 문화 트렌드(Trend) 중 하나이다. 미술관·박물관에서는 체험식 전시회(Hands-on Exhibition)가 증가하고 있다. 체험식 전시는 관객의 참여를 강조하는 어린이박물관의 특징으로 인식되고 있다. 최근 건립되는 어린이박물관이 시민들에게 지속적으로 사랑받는 기관이 되기 위해서는 어린이박물관의 양적 증가와 함께 체험전시의 질적인 성숙이 필요하다. 본 고는 체험식 전시 연구를 통해 `체험`의 개념을 재정립하고자 한다. 반응형 전시와 체험형 전시를 구분하고 보다 명확히 `체험`을 규정한다. `놀이` 요소를 반영한 체험식 전시물을 조사하여 체험요소에 포함된 놀이성이 `미미크리(Mimicry_모방)와 아곤(Agon_경쟁)`이 편중되어 있다는 것을 밝히고, 놀이 요소가 균형적으로 구성된 체험식 전시의 발전 방향을 제시한다. 연구의 결론에서는 성공적인 체험식 전시물이 가지는 놀이 유형의 조합(Syntax)을 분석하여 근원적인 조합, 우발적인 조합 모형을 도출한다. Leisure Activity is an important factor that determines the quality of life of modern people. Recent leisure activity`s keyword is hands-on experience which emphasizes interactivity rather than one-way explanations or passive appreciation. The experiential methodology is one of the new cultural trends applied in various fields such as exhibition, education, event & promotion, and activity. In the field of museums, hands-on exhibitions are recognized as effective techniques. Especially in children`s museums, experience-based exhibition technique is very important. Experience-based exhibitions have become a representative exhibition technique for children`s museums because children`s museums emphasize the participatory nature of the museum. In order for the rapidly growing Children`s Museum to continue to be endeared by the public, it is necessary to develop qualitatively in proportion to the quantitative expansion of the Children`s Museum. It is a necessary time to rethink the concept of `Hands-on experience` and research on the experiential exhibition that represents the children `s museum. TIn this study, I will analyze the Hands-on exhibition focusing on the `playfulness` which is the most important element of the experience-based exhibitions. The theoretical studies on the present experiential exhibitions and meticulous observation of the current exhibitions will navigate the development plan for this sector. This will also elucidate the reorganization of the classification of Hands-on exhibition and will reshape the conception of the Interactive exhibition.

      • KCI등재

        글로컬 브랜드화를 위한 키즈 놀이콘텐츠 연구 - 국내 키즈카페를 중심으로 -

        김이삭 ( Kim Ysaac Hyo-jung ),김수정 ( Kim Su-jeung ) 커뮤니케이션디자인학회(구 시각디자인학회) 2018 커뮤니케이션 디자인학연구 Vol.65 No.-

        본 연구는 국내 신생 키즈카페에 관한 연구이다. 키즈카페란, 어린이 대상의 놀이공간 중에서 공공시설(놀이터, 공원 등), 또는 박물관(어린이박물관, 어린이미술관, 어린이과학관 등)이 아닌 상업적인 실내공간의 놀이시설을 뜻하는데, 지난 3년간 국내뿐만 아니라 아시아 전역의 대도시들까지 널리 보급되고 있다. 키즈카페는 새로운 라이프스타일을 반영하는 신개념의 실내 놀이공간으로 3040 젊은 가족의 복합휴게공간으로 인식되고 있다. 특히 미세먼지와 대기오염으로 바깥활동이 제한적인 현대 어린이들에게 대안적인 놀이공간으로써 새로운 라이프 트랜드를 만들고 있다. 국내 키즈카페는 최근 양적, 질적으로 많은 성장을 하였고, 아시아 메트로폴리스(상하이, 베이징, 하노이 등)로 진출을 꽤하는 브랜드들이 늘고 있다. 본 연구는 국내 하이브랜드 키즈카페 40개의 현황을 조사하여, 초기 레스토랑 중심의 키즈카페부터 최근 등장한 스포츠 테마 키즈카페까지 그 유형을 놀이콘텐츠에 중점을 두고 새롭게 분류했다. 또한, 최근 등장한 스포츠테마 키즈카페의 놀이콘텐츠를 입체적으로 분석하였다. 놀이요소의 조합관계과 아동발달에 따른 놀이행태을 근거로 콘텐츠를 분석한 결과로 실내놀이공간의 자율적, 가변적놀이성의 중요성과 강조한다. 또, 본 연구의 결론부분에서는 신체놀이 콘텐츠 도 다양한 놀이행태를 보유한 신체활동과 인지, 정서, 사회성 영역의 발달과 균형을 맞춘 신체활동 콘텐츠의 개발을 제안한다. This study is about the commercial indoor play facilities called as 'Kids Cafe’, This does not include public facilities such as playgrounds and public parks or the museums (children's museums, children's science museums etc.). The Kids Cafe, which has increased in numbers over the past three years, is a new concept of indoor play space reflecting the new lifestyle of Asia’s big cities and is recognized as a leisure spot for young families such as in 30’s and 40’s. In addition, it has created a new leisure culture and lifestyle that allows families to eat and play together, as well as the function of an alternative play space for modern children whose outdoor activities are limited due to fine dust and air pollution. Domestic children's cafes have grown in quantity and quality over the past three years, and more and more brands are entering the Asian metropolis (Shanghai, Beijing, Hanoi, etc.). We surveyed 40 domestic cases of upper brand Kids Cafes, which is an important part of leisure activities for children and their families. I also analyzed changes in the types of kids cafes based on the play contents, from the initial type of restaurant cafes to the latest sports themes. By analyzing the play contents of sports theme Kids Cafe, which is currently under the spotlight, Korean-style Kids Cafe is spreading to the global market and it aims to provide the direction of development of the most important play contents. The research is aimed at presenting the contents of Kid's Cafe centered on physical play after a period of rapid evolution that emerged in accordance with Korea's environmental and social situations.

      • KCI등재

        펜싱 선수들의 자율성 욕구 만족에 대한 내러티브 연구

        김이삭(Kim, E-Sack),김영재(Kim, Young-Jae) 한국체육과학회 2020 한국체육과학회지 Vol.29 No.4

        This study was executed to investigate need satisfaction and need dissatisfaction experiences of fencing players. This study targeted 9 elite fencing players from high schools in Seoul, Gyeonggi and Daegu areas, a university and a business-sponsored sport team, who belong to the Korea Amateur Fencing Association and consistently enter competitions every year. Consensual qualitative analysis of data was carried out to explore the subjects’ experiences. The consensus team consisted of a professor in sport sociology and a two PhD in sport sociology. The study findings are as follows. First, in relation to the opportunity for participation in fencing, fencing players were satisfied with their autonomy needs. Second, fencing players’ positive autonomy perceptions led to positive experiences during competition and training. In other words, fencing players perceived that they had the rights to select and were responsible for that during competitions and training and this awakened them to autonomy. Third, with regard to fencing players’ negative perceptions, they were experiencing both satisfaction and dissatisfaction. In particular, fencing players endeavored to resolve issues regarding difficult relationships with coach by communicating, or using personal ways.

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