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김민혁 한국언어문화학회 2016 한국언어문화 Vol.0 No.62
Kim, Minhyeok. 2016. Double and Unity Narrative Structures of Honggildonggeon. In the Honggildonggeon, Gildong has some doubt about the existing system but cannot change it. Such an image of him has been recognized as contradiction or limitation in previous studies. And the issue of unity in the narrative before/after his overseas expansion has been long examined by previous studies. This paper reads the Honggildonggeon from the perspective of structuralism by using Algirdas Julius Greimas’s Actantial model, in order to deal with such an issue. From the perspective, the Honggildonggeon shows the stringent conflict between one narrative of self-approval by a son of a concubine and other narrative of embracement by power system through confrontations against the others, leading to double semantic structure. Although Gildong experiences the conflict with his father, a minister Hong, because of the Hobuhohyeong program, this conflict is consequently converted into confrontations against his father’s mistress Choran and the assassin Teukjae. In this process, Gildong becomes a contradictory character, in that he is opposed to father, while helping him. Moreover, Gildong initially stands against his nation but later belongs to it through the same semantic structure and character relationships even in national and social spaces. In addition, such a double semantic structure continuously lasts from pre- to post-overseas expansion, which comes to create a unity structure. In the latter half of the work, Gildong shows the development of the narrative, the self-approval by a son of concubine, through his growth process in which is married, becomes Bongsason and King of Yuldoguk, while otherizing opponents in the confrontation and being identified with Joseon, a large power. Such identification, the result of tough confrontations, shows that Gildong’s growth is consequently embraced by his family, nation, ethics of society and power. The Honggildonggeon deepens this issue by raising the question of appointments of sons of concubines, furthermore, that of selection of talented people in Joseon, and the value of it resides in such questions.
지상무인전투체계의 전투효과 증진을 위한 자율기능의 발전방향
김민혁 한국국방연구원 2017 국방정책연구 Vol.32 No.4
In future warfare, UGS(Unmanned Ground Systems) are expected as major combatant means since they will play an important role in combat operations under the mutually supplementary relation with manned combat systems. The modern UGS are mostly of remote controlled type and thus capable of performing warfighting only in uncomplicated environment, which motivates to develop more advanced autonomous UGS. The UGS equipped with autonomy are able to efficiently perform dangerous operations and rapidly react to unusual events in uncertain environment by executing independent decision making and autonomous action. To successfully develop sophisticated autonomous UGS, it is needed to analyze the current state of autonomy of UGS, research the UGS development trend of advanced nations, deduce some problems in UGS development process, and based on which set up a master plan of autonomous UGS development. Therefore, this paper addresses the necessity, present state, expected combat effectiveness, and development direction of UGS autonomy.
HSV 컬러 영역을 이용한 실시간 손동작 검출증강현실 퍼즐 게임 개발
김민혁,김영식 한국게임학회 2014 한국게임학회 논문지 Vol.14 No.5
There have been many trials for development of games using augmented reality. This paper presents a 2D puzzle game system using HSV color space to detect hand posture from an input image by smart device's cameras in real time. The developed game in this paper brings smart devices and the computer vision closer. Also this game can be a new interactive technology utilizing both the mobility of smart devices and the tangible interactivity of virtual reality in education and entertainment environments. 증강현실 기술을 게임에 접목하려는 시도가 많이 이루어지고 있다. 본 논문에서는 실시간으로 스마트 기기의 카메라로부터 손동작 2차원 영상을 획득하고 HSV 컬러 영역을 활용하여 해당 색상의 물체 또는 신체를 실시간으로 검출해, 게임의 요소로 활용하여 즐길 수 있는 2D 퍼즐게임을 개발하였다. 이는 스마트 기기에 컴퓨터 비전을 접목한 형태의 게임으로, 교육 및 엔터테인먼트 환경에서 스마트 기기의 휴대성과 가상현실 체험의 현장감을 접목시킨 새로운 인터랙티브 기술이 될 것이다.