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권중문 한국사진학회 2001 AURA Vol.8 No.1
At present, Webcasting is being spread, having characteristics of interactive multimedia service, and the user has been increasing rapidly in the recent 2 or 3 years. Through this paper, we could see the situation and problems of webcasting, and I intended to find out the development strategy of webcasting service. Far the purpose, two key questions were presented. First question was, the real meaning of webcasting: they are webcasting's situation of next alternative media, mass media, and fusion of broadcasting & communication. The second question was development strategy of webcasting, considering the aspects of contents, technology, social and cultural bases. In conclusion, korean webcasting service is not situated in a mature step. So there are many problems that have. to be cleared in producing web services. They are specializing human resources, developing transmission speed, cultural authentication of contents, and development of profit model, and so forth. However, in spite of the aformentioned problems, we can find infinite potentiality in webcasting service. Therefore we can not overlook the service's future aspect, and we should make an effort to try to overcome the crux for the progress of webcasting service.
권중문 한국사진학회 2002 AURA Vol.0 No.9
This thesis mainly consists of three parts related to the broadcasting and video field where we are going through a rapid change through digitalization and computerization of broadcasting hardware and is describing the importance of its role in our society with the change of the times. Lets find out whats the focal point in this thesis in brief before going further. First, we will be able to take a look at the environmental change in digital broadcasting and technical features theoretically such as digital broadcasting, features and Non-Linear edition etc. Second, we will introduce you the guidelines for the practical education making the most of the web like manufacture of the broadcasting program, Non-Linear Edit, video encoding etc. Third, it will give you a demonstration of the webvideo connected to the web site(www.bgcast.com) called Broadcasting & Art Department especially designed at Gyeongsang college. And we will have a chance to come up with any ideas for the development of it onwards. In conclusion, we can manage to find a ground for students to raise his opinions or ideas freely by uploading the materials on the web site made by their own efforts and pave the way for heightening the consummation of their works through criticism and discussion. In addition to that, its accessible to the professors by using them as visual and auditory education media that plays art ancillary role in spot lectures. Last but not least, we can get the advantages from the webvideo not only by applying it to the webcasting but also by using it as fundamental medium for cyber lecture.
권중문 현대사진영상학회 2003 현대사진영상학회논문집 Vol.6 No.-
A variety of relay broadcasting programs involved in sports are produced in the multimedia and multi-channel era. However, there have been few standard frames toa nalyze the suitable visuals to properties of sport image media. Therefore, through the case of international relay broadcasting of the 2002 Korea-Japan World Cup, this study attempted to research what broadcasting image texts it was composed of and what implication of visual languages presented in the relay broadcasting delivered to viewers. As a result of this study, first, when images were analyzed by the method of 'Looking at Events', they provided various image sizes to the visual range of viewers through changing camera angles 4.33 seconds per 1 cut. Second, as a result of analysis by the method of 'Looking into Events', Dolly Shots using Steadicam occupied approximately 50.2% (58cuts). Segmented acts were focused using Deep Focus. Third, as for the method of 'Creating an Event', it was found that visual languages were reconstructed by inserting guiding captions, computer graphics, DVE effects, etc., every 80 seconds. Also, the main scenes of games were replayed using slow motion(SM) and super slow motion (SSM) cameras, so that visual languages could be reconstructed using dispersion and control of time. In conclusion, according to the result of this study, TV broadcasting visual languages had remarkable qualitative improvement in the international relay broadcasting images, which are different from common programs, by using fast cussing, super slow motion, change of cutting speed, deep focus, computer graphics, etc., during the 2002 Korea-Japan World Cup.
권중문 한국사진학회 2005 AURA Vol.0 No.12
This study aimed to investigate the way of Drama' visual presentation concerning how each element of a visual is organically combined with each other and create new meanings by comparing and analyzing visual presentation of analogue TV and HD TV programs with each other. The research methods used in this study were two visual analysis methods. First, a comprehensive analysis method included all elements ranging from the smallest unit of an visual, shots, sequences, and story telling. Second, a systematic analysis method broke down camera shots, angles, brightness ratio, contrast ratio, and perspective representation. It was revealed in the study that the HDTV Drama consisted full shots, long full shots, visual presentation with depth, hard lighting, and plenty of scenes and small number of shots, while analogue TV Drama used close-ups and soft lighting a lot. However, both TVs showed little difference in camera angles and lighting (front and back light).