http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
유동흐름 전류계를 이용한 정수장 고탁도 유입수 응집 제어 방법에 대한 연구
남승우,조병일,김원경,조경덕,Nam, Seung-Woo,Jo, Byung-Il,Kim, Won-Kyong,Zoh, Kyung-Duk 한국환경보건학회 2012 한국환경보건학회지 Vol.38 No.2
Objectives: This study was aimed at determining the optimum coagulation dosage in a high turbid kaolin water sample using streaming current detection (SCD) as an alternative to the jar test. Methods: SCD is able to optimize coagulant dosing by titration of negatively charged particles. Kaolin particles were used to mimic highly turbid water ranging from 50 to 600 NTU, and polyaluminum chloride (PAC, 17%) was applied as a titrant and coagulant. The coagulation consisted of rapid stirring (5 min at 140 rpm), reduced stirring (20 min at 70 rpm), and settling (60 min). To confirm the coagulation effect, a jar test was also compared with the SCD titration results. Results: SCD titration of kaolin water samples showed that the dose of PAC increased as the pH rose. However, supernatant turbidity less than 1 NTU after coagulation was not achieved for high turbid water by SCD titration. Instead, a conversion factor was used to calculate the optimum PAC dosage for high turbid water by correlating a jar test result with that from an SCD titration. Using this approach, we were able to successfully achieve less than 1 NTU in treated water. Conclusions: For high turbid water influent in a water treatment plant, particularly during summer, the application of SCD control by applying a conversion factor can be more useful than a jar test due to the rapid calculation of coagulation dosage. Also, the interpolation of converted PAC dose could successfully achieve turbidity in the treated water of less than 1 NTU. This result indicates that an SCD system can be effectively used in a water treatment plant even for high turbid water during the rainy season.
남승우,조경덕,Nam, Seung-Woo,Zoh, Kyung-Duk 한국환경보건학회 2013 한국환경보건학회지 Vol.39 No.5
Micropollutants emerge in surface water through untreated discharge from sewage and wastewater treatment plants (STPs and WWTPs). Most micropollutants resist the conventional systems in place at water treatment plants (WTPs) and survive the production of tap water. In particular, pharmaceuticals and endocrine disruptors (ECDs) are micropollutants frequently detected in drinking water. In this review, we summarized the distribution of micropollutants at WTPs and also scrutinized the effectiveness and mechanisms for their removal at each stage of drinking water production. Micropollutants demonstrated clear concentrations in the final effluents of WTPs. Although chronic exposure to micropollutants in drinking water has unclear adverse effects on humans, peer reviews have argued that continuous accumulation in water environments and inappropriate removal at WTPs has the potential to eventually affect human health. Among the available removal mechanisms for micropollutants at WTPs, coagulation alone is unlikely to eliminate the pollutants, but ionized compounds can be adsorbed to natural particles (e.g. clay and colloidal particles) and metal salts in coagulants. Hydrophobicities of micropollutants are a critical factor in adsorption removal using activated carbon. Disinfection can reduce contaminants through oxidation by disinfectants (e.g. ozone, chlorine and ultraviolet light), but unidentified toxic byproducts may result from such treatments. Overall, the persistence of micropollutants in a treatment system is based on the physico-chemical properties of chemicals and the operating conditions of the processes involved. Therefore, monitoring of WTPs and effective elimination process studies for pharmaceuticals and ECDs are required to control micropollutant contamination of drinking water.
남승우,김해동,김성수,최진성,Nam, Seung-U,Kim, Hae-Dong,Kim, Seong-Su,Choe, Jin-Seong 한국전자통신연구원 2007 전자통신동향분석 Vol.22 No.4
컴퓨터 그래픽스를 이용한 디지털 콘텐츠를 제작 및 생산함에 있어서 마지막 단계에서 렌더링 과정을 꼭 거쳐야 하기 때문에 렌더링 부분은 아주 중요하다. 렌더링해야 할 디지털 콘텐츠에는 게임과 같이 실시간성이 아주 중요한 콘텐츠가 있으며, 영화와 같이 영상의 높은 품질을 요구하는 콘텐츠가 있다. 본 고에서는 영화와 같이 고품질을 요구하는 콘텐츠에 대한 렌더링 기술에 대하여 다루고자 한다. 영화의 한 장면과 같이 복잡하며 높은 해상도를 갖는 영상을 기존 단일 CPU 및 소프트웨어 렌더러를 이용하여 렌더링하는 데 아주 많은 시간이 걸린다. 본 고에서는 렌더링 시간을 줄이며 높은 품질의 렌더링 결과를 얻는 기술을 3가지 부분에서 소개하고자 한다. 첫번째 방법에는 수십 개에서 수천 개의 CPU를 이용하거나 PC를 클러스터링하는 방법이고, 두번째는 기존 GPU의 기술이 아주 빨리 발전하여 CPU 보다 빠른 성능을 갖기 때문에 GPU를 활용하여 가속화하는 방법이 있으며, 세번째는 전용 하드웨어를 제작하여 렌더링을 가속하는 방법이 있다. 위의 방법들에 대한 기술 동향에 대하여 살펴보도록 한다.