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The Amusement Park Theoretical (APT) Model of Creativity
James C. Kaufman,John Baer 대한사고개발학회 2004 The International Journal of Creativity & Problem Vol.14 No.2
The question of whether creativity is general or domain-specific is a frequently debated and discussed issue. No theory or model in creativity has attempted to bridge the gap between these differing views of creativity; most theories either implicitly or explicitly take a generalist perspective. The APT model uses the me-taphor of an amusement park to explore creativity. There are four stages: Initial requirements, general thematic areas, domains, and micro-domains. This model attempts to integrate both general and domain-specific views of creativity. The first level (initial requirements) is very general, and each subsequent level gets more and more domain-specific. By the final level (micro-domains), the theory is very domain-specific. We also will discuss errors and variations within the model.
Brief Report: Rater-Domain Interactions in the Consensual Assessment Technique
John Baer,James C. Kaufman,Matt Riggs 대한사고개발학회 2009 The International Journal of Creativity & Problem Vol.19 No.2
There is some controversy regarding who are the most appropriate raters of artifacts when using the Consensual Assessment Technique (CAT) to assess creativity (e.g., whether novice raters' judgments can validly replace those of expert raters). There is also evidence that the answers to some of these questions vary by domain (e.g., novice raters' judgments more closely parallel those of expert raters when judging the creativity of fiction than when judging poetry). We report new evidence about the degree and kinds of expertise required for valid CAT judging that shows both vary by task domain. We compare these findings to previous research in this area and suggest (a) possible explanations for the observed rater-domain interactions and (b) guidelines for assembling panels of experts.
The Many Creativities of Business and the APT Model of Creativity
Mark D. Agars,John Baer,James C. Kaufman 대한사고개발학회 2005 The International Journal of Creativity & Problem Vol.15 No.2
Creativity in business is increasingly considered a competitive advantage, and many organizations have identified creative processes and outcomes as valued organizations goals. What is less clear, however, is what these or-ganizations and their leaders mean by creativity. Here, we present the Amusement Park Theoretical (APT) Model of Creativity as a mechanism for understanding the many creativities in business. The model addresses the role of basic levels of intelligence and motivation in individuals, and under-scores the importance of considering the context in which those individuals are employed. The model identifies several levels of context which, when applied to business, highlights the importance of considering industry, organization, job, and tasks within jobs, when defining creativity. More directly, there is not one creativity in business, there are many. Based on the model, we discuss ways in which existing approaches to business might be utilized in conjunction with a domain-specific conceptualization of creativity to further organizational creativity goals.