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Lee JoongYoup,Kim Daewoong,Hoshino Koshi 한국디자인학회 2010 한국디자인학회 학술발표대회 논문집 Vol.2010 No.10
The research this time designs interactive exhibition explanatory contents corresponding to a variety of ages using the cutting-edge technology. In addition, our study aims to propose simpler behavior patterns using the exhibition explanatory devices at exhibit appreciation, and to propose intuitive mobile exhibition explanatory devices interface.
The production of guide contents to promote action appreciation to visitor
Mitsuharu Morine,Daewoong Kim(김대웅),Hoshino Koshi 한국디자인학회 2010 한국디자인학회 학술발표대회 논문집 Vol.2010 No.10
In recent years museum institutions have pushed forward the use of digital archiving of both tangible and intangible cultural assets. But while digitized cultural resources have been mainly applied in the areas of preservation and data analysis, their use as part of the exhibition has not been actively pursued. The present study will address the use of digital archives of exhibition objects for the creation and inspection of exhibition contents for mobile devices. Guide contents utilizing advanced functions in highly sophisticated mobile devices like smartphones rather than traditional one-sided displays of content and information have the potential to offer information intuitively. With the cooperation of the Kyushu National Museum, The guide contents for a large tangible cultural asset, the Tahosenbutsusekito (Stone pillar of the thousand Buddhas) where prepared by using and verifying 3D digital model data retrieved from the museum's digital archive material. The effectiveness of the exhibition is made clear by the new guide contents produced by the utilization and activation of the digital archives.
Yun Hwang Rok(윤황록),Kim Dae Woong(김대웅),Hoshino Koshi 한국디자인학회 2010 한국디자인학회 학술발표대회 논문집 Vol.2010 No.10
Augmented Reality (AR) technology, which overlays virtual computer-generated imagery onto real world environments, has been widely applied industrial, medical, and urban planning fields. For consistent merging of the real-world environment and virtual reality through AR, geometric registration and optical registration problems need to be resolved. In particular, when video are affected by camera zoom in and zoom out, while the virtual object fixed, the composite video of the virtual object reflected onto the real environment will appear to have an unnatural look. When zoom changes occur on the video, the virtual object needs to be adjusted accordingly to result in a natural video. This paper proposes the consideration of the camera zoom change processes to the image registration which merges virtual images with real world locations.