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효율적인 응답속도를 위한 로그 데이터 분석 기반 모바일 게임 사용자 계정 관리
김민재(Min Jae Kim),허정만(Jeong man Heo),박소영(So Young Park),길태숙(Tae Suk Kihl),김석규(Seok Kyoo Kim),이대웅(Dae Woong Rhee) 한국컴퓨터게임학회 2014 한국컴퓨터게임학회논문지 Vol.27 No.2
As the users continuously play the mobile game, the mobile game service requires a method to manage their information such as their game play score and their own game items. For the purpose of responding to the user requests in real time, the proposed method reduces the size of the database by separating the information of inactive users from the main database. Considering the construction cost, the proposed method moves the information of the inactive users to the file instead of another secondary database system. In order to minimize the effect of the system environment such as CPU or memory, the proposed method depends on the response time to the user request rather than the last login time or the number of the user accounts. For the safety and consistency of the database, the proposed method utilizes a traditional RDBMS rather than NoSQL.