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        Analysis of Factors Influencing the Generation of Unqualified Clinical Samples and Measures to Prevent this Generation

        Xiaofei Lai,Ping Yang,Yuhong Zhang,Ju Cao,Liping Zhang 대한진단검사의학회 2012 Annals of Laboratory Medicine Vol.32 No.3

        Background: We investigated the influence of pre-analytical factors on the results of clinical tests and thereby analyzed approaches to improve quality management in clinical laboratories. Methods: Unqualified clinical samples were selected from all the samples received at our clinical laboratory. The data were collected for 2009 and 2010, i.e., the years before and after the establishment of the laboratory quality management system. The rate and causes of generation of unqualified samples were analyzed, and measures to improve the laboratory practices were studied and implemented. Results: A total of 1,051 unqualified samples were identified from among the 553,158 samples (the overall incidence rate of unqualified samples was 0.19%). The number of unqualified samples substantially varied according to the nature of the sample, and clinical samples collected for routine blood tests or coagulation tests were the predominant unqualified samples. The main causes of generation of unqualified samples were insufficient sample volumes and improper methods of mixing the samples. The rate of generation of unqualified samples decreased significantly after the implementation of improvement measures (0.26% in 2009 vs. 0.13% in 2010, P<0.001). Conclusions: The number of unqualified samples decreased significantly after the establishment of the laboratory quality management system, which promoted active communication among and training of the clinical staff to reduce the occurrence of pre-analytical errors. Comprehensive control of pre-analytical factors is an important approach in improving the clinical laboratory practices.

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        Size-Controlled Silver Nanoparticles Confined in Ordered Mesoporous Silica and Their Enhanced Catalytic Activities

        Xiaofei Zhou,Jiawei Wan,Yefeng Liu,Di Liu,Hong Wang,Xiaoyong Lai,Yanzhao Zou,Guo Lin,Jian Chen 성균관대학교(자연과학캠퍼스) 성균나노과학기술원 2017 NANO Vol.12 No.9

        A cooperative assembly route has been developed, by which silver nanoparticles with controlled sizes are incorporated into the channels of ordered cubic mesoporous silica (KIT-6) with different pore sizes (4.3–6.4 nm). The samples were characterized by XRD, TEM, FT-IR, UV-Vis and N2 physisorption. The pore wall of mesoporous silica can efficiently confine the growth of silver nanoparticles within the channels and their average sizes decreased with the pore size reduction of KIT-6. Catalytic activities of the resultant Ag/KIT-6-x (x stands for hydrothermal temperature) composite for reducing harmful organic dye Rhodamine B (Rh B) by sodium borohydride (NaBH4) were investigated. All the Ag/KIT-6 composite samples show great catalytic activities, among which Ag/KIT-6-80 with higher loading and smaller size of Ag nanoparticles exhibits higher catalytic activity than those of Ag/KIT-6-60 and Ag/KIT-6-100.

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        Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

        ( Kuei-shu Hsu ),( Wei-ting Cho ),( Chin-feng Lai ),( Xiaofei Wang ),( Yueh-min Huang ) 한국인터넷정보학회 2012 KSII Transactions on Internet and Information Syst Vol.6 No.1

        In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

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