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      • KCI등재후보

        Multicultural Education of South Korea through the VIRTUAL REALITY

        Seongran Ha,Gyunyeol Park J-INSTITUTE 2021 Robotics & AI Ethics Vol.6 No.3

        Purpose: The framework of online education is evolving from e-learning to XR-learning. As expectations for the educational effect and market growth of reality contents increase, the South Korean government has established related education policies and is making intensive investments. Generation C, Z, and Alpha learners, Digital Na-tives, are quickly responding and adapting to the concept of Metaverse. Thus, this study suggests the need for the transition of multicultural education in line with the changes in social, educational technology, and intends to present a rough direction of multicultural education. Method: This study used the approach of literature review and document analysis. The results of this study should be supplemented by quantitative and qualitative studies in the future. For a literature-oriented approach, refer to the government agencies presentation materials and academic studies. Document survey is mainly relat-ed to cyber education materials presented on the Internet and various resources. Results: This study presented three ways of multicultural education using VR: First, Korean Culture Experience Program offering experience of traditional Korean culture or historical facts; Second, Korean Life Adaptation Program to settle down in Korean life including markets, banks, or community service centers; Third, education program for multicultural understanding and sensitivity providing virtual cases of language barrier, social exclu-sion, and discrimination. In reality, there are still problems that require a lot of investment in content formulation, equipment purchase, maintenance, etc., and securing quality of content and finding suitable education methods. Conclusion: This study aims to present the direction of multicultural education in Korea using the virtual reality. Producing feasible contents needs expensive and very complicated procedures. This study proposes a basic con-cept how multicultural education in Korean society can be made in virtual space. These VR contents have the ad-vantage of being able to be an education suitable for the actual environment because they have the advantage of allowing learners to experience and discuss directly in virtual spaces. To this end, there remain challenges to overcome both ethical issues and budget problems of developing high-level contents.

      • KCI등재

        다문화사회와 다문화교육

        하성란 ( Seongran Ha ),박균열 ( Gyunyeol Park ) 사단법인 아시아문화학술원 2021 인문사회 21 Vol.12 No.4

        본 연구는 청소년 다문화 인식과 교육현장의 차별 현황을 고찰함으로써 다문화교육의 방향성을 모색하는 것을 목적으로 한다. The World Values Survey 통계를 분석한 결과, 한국의 16~24세 청소년들의 다문화 수용성은 높게 나타났다. 다만, 외국인이 자신의 생활공간 안에 들어와 영향을 미치는 상황에 대해서는 다소 부정적인 면을 보였다. 한편, 학교 현장에서의 다문화청소년에 대한 차별과 폭력이 여전히 존재하고 있다. 이에 본 연구는 청소년이 여러 이유로 인해 다문화경험을 충분히 접하지 못했다고 하더라도 다문화 수용성 및 문화적 공감 능력을 높일 수 있도록 하는 교육 프로그램을 청소년에게 제공하여 다양한 인종과 문화 등에 대한 공감과 수용능력을 고양해야 할 필요가 있다는 것을 제안한다. This study aimes to explore the direction of multicultural education by examining adolescents’ multicultural consciousness and discrimination attitude in the educational fields. According to the statistics of The World Values Survey, 16-24 year olds people in Korea showed a high acceptance of multiculturalism, but they showed a negative reaction to situations where foreigners enter their living spaces and influence them. Meanwhile, in schools discrimination and violence against multicultural background students still exist. Therefore, this study suggests that it is necessary to enhance empathy and acceptance for variety of races and cultures by providing an educational program that contains multicultural sensitivity and cultural empathy, even if young people do not have sufficient access to multicultural experiences for various reasons.

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