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MMORPG 게이머의 사회적 커뮤니케이션 능력에 관한 탐색적 연구
좌영녀(Youngnyo Joa),이수영(Sooyoung Lee) 한국언론학회 2009 한국언론학보 Vol.53 No.4
This study examines the relationship between MMORPG(Massively Multiplayer Online Role-Playing Game) use and the gammer’s social communication skills. In doing this, the gammers are categorized into three groups such as power gammer, semi-power gammer, and non-power gammer based on the concept of power gammer developed by Taylor(2006). According to findings, power gammers are more likely to have social communication skills in terms of the game world and the real life than other gammers.
능동적 수용자로서 UCC 생산자들의 미디어 경험에 관한 탐색적 연구
이수영(Sooyoung Lee),좌영녀(Youngnyo Joa) 한국언론학회 2011 한국언론학보 Vol.55 No.5
This study explores whether UCC(User Created Contents) producers would perceive different flow experience and social communication on the basis of their diverse UCC production activities. In doing this, UCC producers are categorized into three groups such as audiovisual producers, photoshop producers, and reviewers on the basis of production software and tools. The results are as follows: On the comparisons of flow experience and social communication, audiovisual producers are more likely to go through challenge/playfulness and trust than reviewers. In addition, age and challenge/playfulness are the prime factors for discriminating UCC producers.