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      • KCI등재

        미술관 전시공간 내 뉴 미디어의 체험적 특성에 관한 연구

        유단경 ( Danqiong Liu ),유정 ( Ting Liu ),황연숙 ( Yeonsook Hwang ) 한국공간디자인학회 2019 한국공간디자인학회논문집 Vol.14 No.4

        (Background and Purpose) Recently, with the emergence of new media in which various media are fused, the space utilizing fusion media emerging in the exhibition space. Along with the development of digital technology, the exhibition space creates a new environment through integration and exchange with various media. New media, in particular, encourage people’s curiosity and interest, maximize their sense of space, and encourage them to experience various activities. Thus the purpose of this study is to analyze the experiential characteristics of new media in exhibition space, understand the development trend of new media using exhibition space, and provide basic data about future exhibition space. (Method) The study was carried out in five media museums newly opened in Seoul since 2010. First, the concept and type of new media and the experiential characteristics of exhibition space were summarized through a theoretical review; a precedent study was then conducted to provide an analytic framework for the experiential characteristics of exhibition space. Finally, the experiential characteristics of the exhibition space using new media were analyzed according to the expressiveness of sensory stimuli, interactivity, diversity, and complexity derived from the analytic elements. (Results) The characteristics of the museum exhibition space were classified according into four: sensory stimulation, interaction, diversity, and complexity. The most frequently used expressive traits were sensory stimulation with interactions. In most cases, 3D stereoscopic animations stimulate people’s sight, hearing, and tactile sense of light, color, graphics, sound, 3D projection, video images, LED displays, 2D graphics, and text. Diversity is the lowest among the experiential characteristics of exhibition space using new media. In all cases, a variety of new media technologies were used, such as color, lighting, graphics, animation, and sound. However, most exhibitions do not provide visitors with a variety of experience circles and exhibitions on a variety of topics, so they cannot help. (Conclusions) The use of new media in most museum exhibits has not yet reached completion, and there is a much simpler one-sided approach than interactive methods. Therefore, in the future, we will find a way to strengthen the interaction between space and spectators in museums development. . The modern exhibition space will be able to host more diverse experiences in the exhibition space by diversifying the forms of space available through a combination of art and technology. It is anticipated that this will be combined with the development of new media technology, leading to a new exhibition space.

      • KCI등재

        직장보육시설의 보육공간 특성에 관한 분석

        유단경 ( Liu Danqiong ),이자영 ( Lee Jayoung ),전현상 ( Jeon Hyeonsang ),황연숙 ( Hwang Yeonsook ) 한국공간디자인학회 2020 한국공간디자인학회논문집 Vol.15 No.7

        (Background and Purpose) Low birthrates are becoming a social problem today due to various factors, including the increase in dual-income families, women's social advancement and increased child care costs. Therefore, this study aims€to€identify the composition and characteristics of child care space through theoretical consideration and analyze the characteristics of child care space through the case study of workplace daycare centers and to use it as basic data for planning quality child care space of workplace daycare centers. (Method) This study analyzed four child care facilities in the workplace of 400㎡ or more, opened since 2010, mainly in Seoul. A checklist was drawn on the spatial characteristics of the child care space analyzed in the preceding study, and the spatial characteristics of the workplace care facility were identified through a case study. (Results) Through theoretical consideration, the main nursery spaces were divided into nursery rooms, playrooms and toilets. Most workplace day care centers were being used on a one-story scale in the workplace. Through the analysis and re-organization of preceding studies, the nursery space derived four things: applicability, accessibility, safety and comfort. According to the characteristics of the nursery space, nursery room were found to be high comfort and low safety. The playroom showed high comfort, low applicability and safety. The toilet showed high comfort and low applicability. Looking at the entire nursery space, the comfort was high, and the applicability and safety were low. (Conclusions)€The results of the case analysis showed comfort, accessibility, applicability and safety in order. Almost all cases provided regular hygiene control and a pleasant nursery atmosphere. However, in terms of safety, it was found that the corners of furniture were not rounded or the use of safety devices and protectors in the windows was insufficient. It was found that the characteristics to be supported by each functional characteristic of the nursery space are partly different, and nursery rooms should enhance the safety and accessibility of the space, and playrooms should be placed as spaces that enhance the physical and motor development of the child, thereby promoting the development of the small and medium muscles of the child. According to the survey, due to the limited nature of work buildings, indoor child care environment conditions such as the size of nursery or playroom and outdoor child care environment such as sand play and outdoor playgrounds were not provided properly.€Therefore, it is necessary to provide a qualitative child care environment by supplementing these problems in the child care environment.

      • 효과적인 VMD 표현을 위한 2D그래픽 교육 사례

        노이경(Noh, Yi-Kyung),유정(Liu Ting),유단경(Liu Danqiong) 한국실내디자인학회 2019 한국실내디자인학회 학술대회논문집 Vol.21 No.2

        Recently, commercial spaces have used various space production methods to raise brand awareness, away from the past sales-oriented space production. Especially, VMD strategy is actively used to visualize the brand"s identity in the interior and exterior space as well as the display of products tailored to the needs of consumers. In this study, we examined the 2D digital graphic design process to express effective VMD using Photoshop and Illustration Program, a computer graphic software. This class is a practical subject. It was conducted in the second semester of the first grade of the VMD exhibition design department. It was conducted in theory and practice according to the total 15 weeks process. After fully understanding the theoretical and reference examples required for the class, the practice was carried out after selecting individual brands. Through this class, the ability to express VMD more effectively was cultivated. Visual visualization was improved by expressing idea sketches using graphics programs, and new and impactful store production was made possible by enabling more detailed and realistic planning expressions.

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