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      • TV광고에 나타난 키치현상에 관한 연구

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2003 한국고등직업교육학회논문집 Vol.4 No.4

        In general public culture, Kichi advertisement is made of personality that 21 century makes and it is important to people watch TV, ad. Many people in 21 century feel individualism important. Currently we have to accept various culture and choose point in advertisement. In reality, consumer isn't having matirial but image in the advertisement. So advertisement is more neccesary than anything else more. The most emphasizing theme in the middle of these is 'kicchi’. I insist the consumer needs personality of itself very much. So advertisement also copyes this trand. Kicchi is seperated from other advertisement for change in consumer’s life style, adjustment in feeling barometer, various marketing methods, currently excutive individualism, fast develoement in fashion causing communication and transpotation. Many consumer loves the kicchi because of repeated reason.

      • 가상공간 속에서 그래픽디자인의 정체성 고찰

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2004 한국고등직업교육학회논문집 Vol.5 No.1

        Involved much classes are produced from cyberspace with human life of the actuality world and area of cyberspace is expect to be magnified more by field that is many forward. Design field lifts various compatibility of optical expression medium and rigor of contact with populace and is entering to cyberspace gradually. Now, cyberspace that computer makes up became new social intermediate. Bring effect that description is negatory instead of offer convenience of mankind life. Design had constructed specific identity in design inner side meantime. This research is that verify how in art and cultural context cyberspace and graphic design are accepted. Graphic design of cyberspace inside is altering hour by hour being in evolution process yet. But, culture whole including human life of cyberspace that the change is gone for some direction may be lain during in the cyberspace and more affinity. These view is paying in involved many area of study with sociology, anthropology, futurology etc. Cyberspace that is caused in technology of computer and network can assume that have deep relation with graphic design. Accordingly, this research tried to approach status of graphic design and essential concept of problem in cyberspace.

      • 모바일 게임 디자인 컨텐츠에 관한 고찰

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2004 한국고등직업교육학회논문집 Vol.5 No.2

        Mobile game of contents that is receiving footlights of radio internet contents is predicting that so many companies float and increases most about 200% in 2004 than 2003 to market scale. CDMA’s popularization, diffusion of game exclusive use Mobile appliance, color phon increased demand etc. are seeing as main reason. It is actuality that more many companies are jumping being knowing plus that competition that buy domestic Mobile game dog's paw controls a fever and production cost and development period are less. For front, Mobile game is enough to expand area to Internet in PoseuteuPC, by Telremaetikseu (Telematics) of Nebigeisyeon (Navigation) base in portable phone again, and read trend that forward marketability is guaranteed. Game development and game design by Mobile contents concept wish to be come in work that divide duty and part that watch thoroughgoing study do synthesis surrounding in quality of life elevation, and present guide line of effective design of Mobile game through this research together by a word.

      • 커뮤니케이션 수단으로서의 인터랙티브 타이포그래피에 관한 연구

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2004 한국고등직업교육학회논문집 Vol.5 No.2

        Medium that is fulfiled communication does traffic between consciousness structure which being and being or being and being produces by purpose essentially. Therefore, medium attempts expanded of sense continuously is fulfiled smooth mutual understanding. Induction of possible digital medium of Interactive conversation is causing more essential change in communication between being and being in such meaning. Typography had offered optical joy as well as pass definitely the meaning as communication means in Interactive media, and the development speed quickened more by effect of media that is internet now. Typography that move derives so that beam may attract person’s attention and see message that wish to convey to end. If there is motion that is influenced by user than passed animation one-sidely, this typography may be realized through various kinds sense more clearly, and typography through this may have calendar before a more strong doctor.

      • 컴퓨터 그래픽스 교육의 디자인적 특성 연구

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2003 한국고등직업교육학회논문집 Vol.4 No.4

        Since computer system is introduced of education, in design education, there is specific change. The computer graphic circumstance makes possible more dual effect between students and other students. But it is difficult because of institution. And in reality of teaching computer graphic individually. In addition to have over-use computer graphic education materials. We must develope and apply education system to students for interesting and goal in. And it is necessary to add a supplyment various tool because of construct program application system, we have to political and economical supply. It is desireable that group about computer graphics education and design teacher, In addition, I think that future computer graphic education is realized in internet education, various education information service making and giving education program by hypermedia.

      • KCI등재

        남해군 강진만 배수유역에 위치한 오염원의 영향 평가

        신순범(Soon-Bum SHIN),임치원(Chi-Won LIM),이지희(Ji-Hee LEE),정상현(Sang-Hyeon JUNG) 한국수산해양교육학회 2018 水産海洋敎育硏究 Vol.30 No.6

        In this study, we investigate the current status of inland pollution sources in the drainage area and evaluated major pollution sources impact on the sea area in order to manage the systematic pollution source of Gangjin Bay in Korea. A total of 72 direct pollution sources were discharged into the shellfish growing area. Among them, 6 major pollution sources were investigated periodically for 2 year (2016-2017). The calculated radius of influence was the largest at S2 and S4, and it was confirmed that it could affect the sea area.

      • 인터넷 홈페이지의 배너광고 디자인에 관한 연구

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2000 한국고등직업교육학회논문집 Vol.1 No.1

        The digitalization in these modem days exercises a far-reaching influence upon not occupations of members but also ways of life, culture what we call. Acceleration of digitalization gives rise to transformation in field of advertisement. So, advertising circles should map out survival strategies under new paradigm in public relations, various changes of advertising media. This study puts a purpose to formulate a system of Internet banner advertisements which are not classified and analyzed according to the types by investigating and analyzing the present condition of Internet advertisement. Banner advertisement used primarily in Internet is being inserted in all Internet sites for commerce. Banner advertisement, cognitive advertisement, can help users see detailed informations of goods and services. In addition to that, it operates to visually arouse users interest by moving image and animation. But, the design which lacks system or immaturity of design-environment caused by technical limitation cannot give satisfaction to Internet-users in the era of new media. Therefore, it is necessary for designer to be in attitude and resolution to grapple with new environmental transformation in an positive manner, and to accept new understanding of enterprise as well as technical shift. Besides, they should foster ability to build new Internet environment.

      • 인터렉티브 미디어의 인터페이스 디자인에 관한 연구

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2000 한국고등직업교육학회논문집 Vol.1 No.2

        The plural informations make supplier and consumer require a new interanctive medium. The populization of internet that acted up this expectation has been a chance of establishment of new horizon. The rapidly growing internet causes a problem between users and computer, and build up new job, information designer. The internet, new interactive medium made by computer and tele-communication, can create a economical and reliable value added. But it makes some problems. Those are many regulations and ciculations of uncertain informations which exists in cyber world. Those are problems caused by falling behind of various regulations related to tele-communications. In addition to these, there are technical problems such as security and overburden. Those are having been resolved according to development of a level of technique, so, if you want to acquire a lot of users by using internet effectively, you should solve a problem of interface design because an effective interface design is a good medium of public relations. Therefore, a interface design should be emphasized. It is necessary that designer have an active attitude and resolution to cope with a new understanding on the corporation, and acceptable attitude to technical changes.

      • KCI등재

        디지털 일러스트의 미술교육적 발전 방향 연구

        신순범(Shin Soon Bum) 한국일러스아트학회 1999 일러스트레이션학 연구 Vol.5 No.-

        The statement of educational purpose for digital illustration is to be variously thought. Also, A planned-model should be evaluated in the aspect of educational engineering, and be applied to the actual spot according to an alternative plan which is concretely analyzed. For this, the elements to be considered are following. Firstly, basic idea and concept between teacher and student should be hold in field of digital education, and a reative question with hidden technical elements should be concealed for a original operation. The function of computer is helpful to development toward potential and creative ideas in course of classroom-work Additionally, a traditional skill and material can be used and emphasized in process for digital illustration. Because the composition and modification of image is possible to use a traditional work.

      • 몰입 유도를 위한 컴퓨터 게임 디자인 연구

        신순범 ( Soon-bum Shin ) 한국고등직업교육학회 2004 한국고등직업교육학회논문집 Vol.5 No.1

        For human, can hear game by the most traditional means to relieve stress. Though human had enjoyed game enough to speak as an animal of amusements, since computer is developed, human’s play means is that develop and appears in form that is computer game for direction that utilize computer actively. Past game is true thing which dysfunction appeared much socially because do not escape in level of entertainment or person miscellaneous games. But, because computer game passes over dimension of simple play today that meet 21th century, even if do representative main snapping of new digital multimedia age that integrate up-to-dateness technology and graphic, saying too much may not be. Analyze concept and kind and genre of computer game in this treatise, and wish to analyze computer game characteristic and designer’s vantage point immersion and interest element and graphic partial splinter and present expansive direction through game designer's role reinforcement.

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