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      • KCI등재

        A Study of Utilizing 2D Photo Scan Technology to Efficiently Design 3D Models

        곽대위,정진헌 한국디지털정책학회 2017 디지털융복합연구 Vol.15 No.7

        Generally, in special effect video and 3D animation design process, character and background’s 3D model is built by 3D program like MAYA or 3DS MAX. But in that manual modeling mode, model design needs much time and costs much money. In this paper, two experimental groups are set to prove use 2D photo scan modeling mode to build 3D model is effective and advanced. The first experimental group is modeling the same object by different experimental setting. The second experimental group is modeling the same background by different experimental setting. Through those two experimental groups, we try to find an effective design method and matters need attention when we use photo scan design mode. We aim to get the model from whole experiment and prove photo scan modeling mode is effective and advanced.

      • KCI등재

        A Study on 360° Image Production Method for VR Image Contents

        곽대위,정진헌 한국디지털정책학회 2017 디지털융복합연구 Vol.15 No.12

        360°panoramic image can give people an unprecedented visual experience, and there are many different ways to make a 360°panoramic image. In this paper, we will introduce two easy and effective methods from those many ways. The first one is through 48 photos to make a 360°panoramic image, the second way is through 6 photos to make a 360°panoramic image. We will compare those methods and tell the audience which one suits themselves. Through those easy design methods introduced above, we can see VR works design became easy and popular, normal people can also make 360°panoramic image, and it promotes the industry of VR image contents.

      • KCI등재

        A Study of Digital Convergence And Integration Contents Utilizing Ink Painting Technique

        곽대위,정진헌 한국디지털정책학회 2019 디지털융복합연구 Vol.17 No.9

        Ink painting is an important art creation method in oriental culture. Although ink painting lacks of sense of reality compared to western painting, it contains its unique drawing skills, which is of great significance to the inheritance and development of Oriental culture. Animation or game utilizing by ink painting technique are derivative contents from ink painting. This paper will through research the brief history of 3D ink contents works and traditional drawing skills to research existing ink works' art characters and the general production method. Also describe the extensibility of 3D ink animation contents. There has extremely high research value of new convergence contents as mobile game, VR / AR etc. And according to those research ink style image contents can be assumed get further development in the future.

      • KCI등재

        The Influence of Modernism on Independent Games - From an Analysis of <The Binding of Isaac> -

        곽대위,정진헌 한국디지털정책학회 2017 디지털융복합연구 Vol.15 No.6

        With improvements in science and technology, independent game which through individuals or small groups development mode has become one of new art creation. In these constantly emerging works, there are contents include trend of modernism thought. In this article, independent game <The Binding of Isaac> is used as an example, by analyzing that game’s script, art style and animation sequence, and comparing with westward modernism literature, modernism art and modernism movie’s characteristics and manifestation, we try to find how modernism thought influences the independent game design, and conclude modernism game’s characteristics. Through those deep influences, we prove that the progress of productivity can also stimulate mass culture to develop in a certain extent.

      • KCI등재

        A Study on 360° Image Production Method for VR Image Contents

        곽대위,정진헌,Guo, Dawei,Chung, Jeanhun The Society of Digital Policy and Management 2017 디지털융복합연구 Vol.15 No.12

        360도 이미지는 대중에게 이전에 경험하지 못했던 특별한 시각적 경험을 제공한다. 360도 이미지를 제작할 수 있는 방법은 여러 가지가 있지만, 본 논문에서는 기존의 제작방식을 포함하여 간단하며 유효한 두 가지의 제작방법을 제시하고자 한다. 첫 번째 방법으로는 48장의 이미지를 합성하여 한 장의 360도 이미지를 만드는 것이고, 두 번째 방법으로는 6장의 이미지를 사용하여 한 장의 360도 이미지를 제작하는 것이다. 앞서 제시한 두 가지 제작 방식의 특징과 장단점의 비교를 통하여 더욱 간단하면서도 효율적인 제작방식을 선택할 수 있다. 소개를 통하여 제시되는 제작방법은 VR작품 제작의 문턱을 낮출 수 있으며, 일반인들도 360이미지 제작을 더욱 간편하게 할 수 있게 됨으로써 VR영상 콘텐츠 산업이 더욱 발전될 수 있을 것으로 기대한다. $360^{\circ}$panoramic image can give people an unprecedented visual experience, and there are many different ways to make a $360^{\circ}$panoramic image. In this paper, we will introduce two easy and effective methods from those many ways. The first one is through 48 photos to make a $360^{\circ}$panoramic image, the second way is through 6 photos to make a $360^{\circ}$panoramic image. We will compare those methods and tell the audience which one suits themselves. Through those easy design methods introduced above, we can see VR works design became easy and popular, normal people can also make $360^{\circ}$panoramic image, and it promotes the industry of VR image contents.

      • KCI등재
      • 모더니즘 디자인 사조가 자동차 조형에 대한 영향연구

        유소설 (Xiao Xue Liu),곽대위(Da Wei Guo) 한국디자인리서치학회 2021 한국디자인리서치학회 학술대회 자료집 Vol.2021 No.1

        The automobile is one of the most influential and widely used inventions in modern science and technology. Cars have changed from horse-drawn carriages to powered cars. Moreover, the shape of the car is also changing with the change of people’s thoughts. The purpose of this thesis research is to study the influence of changes in people’s thinking on the appearance of cars. Through the research of post-war design thinking and automobile styling, the research of modern design thinking and the research of modern automobile design, find out the influence of design thinking on automobiles, and the development direction of automobile appearance styling in the New Normal state.

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