http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.
변환된 중국어를 복사하여 사용하시면 됩니다.
Sustainability, social marketing, veterinarians and United States veterans
Yvette Lynne Bonaparte,Sharon D. White 한국마케팅과학회 2020 마케팅과학연구 Vol.30 No.3
This marketing case study highlights an innovative nonprofit organization (Veterinarians To Veterans United, Inc.) whose mission is to provide service, therapeutic, and emotional support animals, and discounted veterinary care to United States veterans suffering from post-traumatic stress and related conditions. Through the work of this organization, the lives of veterans are positively impacted and the number of animals euthanized at animal shelters is also expected to decline. The case study requires students to reflect on the unique needs of the US veteran population and highlights the diverse segments that exist among the veteran population. This case study provides an opportunity for marketing students to apply concepts related to sustainability and social marketing in developing strategies and tactics to address the challenges faced by Veterinarians To Veterans United, Inc. 可持续性, 社会营销, 兽医和美国退伍军人
LotG: A Design of Adaptive u-learning System
Yvette E. Gelogo,김혜진 사단법인 인문사회과학기술융합학회 2015 예술인문사회융합멀티미디어논문지 Vol.5 No.3
The concept of ubiquitous computing and u-learning goes beyond portable computers. As new technologies evolve and more pervasive forms of technology emerge, computers will become ‘invisible’ and will be embedded in all aspects of our life. Wearable computers and embedded microchips are not as unbelievable or mind boggling. These innovations may have appeared strange and futuristic at first but, over time they blended into our everyday lives. In this age of progress and great change, we tend to easily adapt to the technologies and pedagogies that emerge. Ubiquitous technology and u-learning may be the new hope for the future of education. We want that learning doesn’t only happen in four corners of classroom, house or inside the building but learning should be anytime and anywhere with the help of technologies. In this paper, we proposed a concept of LotG (Learning on the Go), a design of adaptive u-learning system.