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Hyungjin Jeon,Eeljin Chae,Hongsik Pak,Taesoo Yun 보안공학연구지원센터 2015 International Journal of Multimedia and Ubiquitous Vol.10 No.9
Representation method of interactive ride game contents can be characterized as a synchronize process between the X, Y, Z coordinate value - camera path data of stereophonic imaginary world of which spreading through digital screen, and physical movement of motion chair. This paper introduced a motion frame editor tool and method of interactive ride game contents which allows modifying motion frame, and shows appropriate adaptability on multimedia content developing program. While data being modified by motion frame editing tool inside of UNITY 3D Game Engine. Data can be directly identified as the coordinate changes of X, Y, Z follow by the movement of camera, it is possible to shorten the production period and cut spending. In addition, comparing with using input operation of mouse drawing method during the editing period of a whole project, we hope to present a more convenient editing operation that can help improving interactive ride game contents service.
A study of sympathy and empathy elements in animation narrative storytelling methods
Hui Meng,Youngsil Lee,Hongsik Pak 한국정보통신학회 2021 한국정보통신학회 여성 ICT 학술대회 논문집 Vol.2021 No.8
It is well known that empathy and sympathy play an essential role in communicating information in daily life. But there are not enough studies on animation storytelling especially from the perspectives of empathy and sympathy. This article focuses on empathy and sympathy as well as animation starts from basic definitions by analyzing the relationship between information elements and the effect of animation works. It concludes that empathy and sympathy impact animation communication suggesting that this correlation is necessary for future research in animation.