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      • Children-Robot Interaction for Social-Emotional Learning: Beyond COVID-19 Pandemic

        Bongkeum Jeong,Chris Csikszentmihalyi,Junwu Park 한국HCI학회 2021 한국HCI학회 학술대회 Vol.2021 No.1

        In an effort to resist the COVID-19 pandemic, various public health measures have been implemented worldwide. Schools and Kindergartens closed down in most countries and visiting playgrounds, and other public spaces were banned, and social distancing was enforced. These measures followed in severe changes in children’s day-to-day lives in age groups 5 to 10, with social-emotional interactions being limited almost solely to the direct family. This study has two parts. The first part discusses the challenges and opportunities of social-emotional learning in children and in a robot. The second part explores the idea of a design solution for education and play. We present an idea of the prototype called ‘RoboCo’ to explore the potential role of robot technology in helping social-emotional learning during the COVID-19 pandemic and beyond.

      • Designing for Interaction

        Junwu Park,Bongkeum Jeong,Chris Csikszentmihalyi,Firmino Coutinho,Lucia Abreu 한국HCI학회 2019 한국HCI학회 학술대회 Vol.2019 No.2

        This paper presents a study to observe playful interaction of children with the prototype version of the robotic toy Vrum-play. Vrum-play is a robotic toy for children designed using two objects with two distinct purposes: a toy in the shape of a car, and a projector as the headlights of the toy car. The project aims to observe creative usages of an augmented reality play-space. We present the development process of our design, the result of our user studies, a prototype and finally we discuss the implications of the outcomes to inform further development of the Play- Space.

      • Software Identity: Designing for Cyber Security

        Bongkeum Jeong,Jason I. Hong,Chris Csikszentmihalyi 한국HCI학회 2021 한국HCI학회 학술대회 Vol.2021 No.1

        Software Identity (SI) is one of the primary software strategies to lead information design emphatically. SI creates user awareness of software’s philosophy and UI/UX through software development; it is, therefore, significant that all of a software’s user interface and experience design present its identity. This study proposes to understand the meaning and need for Software Identity (SI), which bridges the communication gap between the user and the software, and helps increase usability, emotional satisfaction. We also explore how SI affects our MementoKey (MK) software, and further examines what colour scheme phrasing for successfully establishing cyber security identity. The human-centred design (HCD), in this study, involving 60 diverse participants, indicates that our prototype, MK could effectively lead users through a visualisation and memorisation technique in human-computer interaction to create secure passwords between pairs of adjectives and nouns. We found out that the colour scheme of the software not only increased users’ trust but also contributed to a greater sense of UI design. We believe that colour identity is a meaningful study in connection with software identity design in the trend of reinforcing the importance of cyber security.

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