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Theories, Strategies and Elements of Gamified MOOCs: A Systematic Literature Review
Alexandros Papadimitriou 한국경영정보학회 2024 Asia Pacific Journal of Information Systems Vol.34 No.1
A few years before, MOOCs appeared and developed at a rapid pace. Various MOOC methods, theories, strategies, elements, and techniques were used to improve distance education. In their development, their weaknesses like dropout, low participation, low completion rate, low engagement, and others have emerged that are addressed by recent studies including that of gamified and adaptive gamified MOOCs. This article presents the most important theories, strategies, and elements used in gamification and their usefulness and contribution to MOOCs, with the ultimate goal of proving rich information to researchers, application designers, and practitioners of gamified and adaptive gamified MOOCs.