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권순관 ( Kwon Soon-kwan ),최보아 ( Choi Bo-a ) 대한전시디자인학회 2009 전시디자인연구 Vol.6 No.1
Science museums now serve as a space for cultural experience in which visitors directly participate, rather than for static and passive exhibition anymore. Currently, science exhibition halls in Korea, however, put stress on unilateral delivery of knowledge centered on simple science objects and offer exploratory exhibition which allows visitors to handle or manipulate. As it can’t attire the attention of visitors any more it is difficult to invite them again to the Science museum. Therefore we are sure that the Science museum must be transformed from a spectacle provider to a knowledge exchange where the spectator and display tool communicate. In order to achieve such a huge objective we have to develop new complicated display tool that has ever developed, create various interfaces based on cutting edge technology so that it can attire interest of visitors. The improvement of digital technology like data information, Human sensibility ergonomics, informatics of five senses, digital space makes the display tool more innovative. Such am innovation of display tool can dilute the divide between time and space, make the unsubstantial display item displayed with the substantial one and transform the one way communication to two-way communication. Therefore, this study is intended to suggest the use of interactive images as a way to meet the needs of visitors in the digital environment The ultimate goal of these efforts lies mainly in achieving popularization of science, which means adults as well as children enjoy the exhibition, and helping common people better understand science, by predicting new paradigm for the future and take proper measures.