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      • KCI등재후보

        요양병원 입원노인의 신체활동, 무력감, 수면의 질이 주관적 안녕감에 미치는 영향

        이윤정(Yun Jung, Lee),우경미(Kyung Mi, Woo),이연향(Youn Hyang, Lee),전소연(So Yeun, Jun) 한국간호연구학회 2020 한국간호연구학회지 Vol.4 No.1

        Purpose : The purpose of this study is to provide factors affecting subjective well-being for geriatric hospital elderly inpatient. Methods : Participants were 172 elderly at geriatric hospital in P city. Data was collected from October 12, 2017 to March 10. 2018. There were significant differences in subjective well-bing according to education state, times of admission, life satisfaction, perceived health status and presence of regular exercise of the subjects. Results : There was a significant positive correlation between physical activity(r=.18), quality of sleep (r=.21) and subjective well-bing. There was a significant negative correlation between powerlessness(r=-.32) and subjective well-bing. From the multiple regression analysis, the most significant factors affecting subjective well-bing were powerlessness(β=-.31), and presence of regular exercise(β=.28), physical activity(β=.25) and quality of sleep(β=.14). These variables explained 26.0% of the total variance in subjective well-bing. Conclusion : In order to increase subjective well-bing of elderly inpatients in geriatric hospital, it is necessary to prepare measures the first thing to decrease powerlessness and to increase physical activity and quality of sleep encouraged to develop.

      • KCI등재후보

        지역아동센터 아동·청소년의 게임을 병합한 웃음프로그램의 효과

        이지현(Ji Hyun, Lee),김상희(Sang Hee, Kim),박영미(Young Mi, Park),김정이(Jung Yee, Kim),장선녀(Sun Nyu, Chang),조은주(Eun Joo, Jo),우경미(Kyung Mi, Woo),이연향(Youn Hyang, Lee) 한국간호연구학회 2020 한국간호연구학회지 Vol.4 No.3

        Purpose : The purpose of this study was to identify the effects of game-combined laughter program on ego-resilience, happiness, subjective well-being and psychological well-being among children and teenagers in community child center. Methods : This study was conducted using a non-equivalent control group pretest-posttest design. The participants were 36 children and teenagers. 16 children and teenagers is in the experimental group using game-combined laughter program during 4 weeks and 20 children and teenagers is in the control group. This program starts with a dance that can be easily followed by considering the characteristics of children and teenagers who are active and desire to achieve, then merges the games and laughter techniques with appropriate compensation depending on the results of the game to satisfy the sense of accomplishment and to repeatedly use the expression of mind through laughter. Results : The study found that ego-resilience(t=1.54, p<.001), subjective well-being(t=1.08, p=.038), and psychological well-being(t=1.22, p=.001) were statistically significant, but happiness was not statistically significant. Conclusion : Therefore, it would be necessary to use the games for children and teenagers at community child center as an arbitration that can enhance ego-resilience and well-being by continuously conducting a game-combined laughter program.

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