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문화콘텐츠의 원소스 멀티유즈를 통한 수출활성화방안 : 게임ㆍ애니메이션ㆍ캐릭터산업을 중심으로
원민관(Min-kwan Won),이호건(Ho-gun Lee) 한국통상정보학회 2004 통상정보연구 Vol.6 No.3
This paper examines export promotion plans of digital content industries, particularly of game, animation & character industry based on the OSMU(One-source Multi-Use) strategy. As the digital content industry is one of the newest industries as a source of strategic export, we must promote the export of digital contents that hold so much international competitiveness and through that promotion, we have to strengthen the international competitive power. The game, animation & character contents are very easy to adapt each other for creating new contents by omnidirectional OSMU. Therefore, it is intended to present some primary factor for export promotion of game, animation & character contents through the OSMU strategy.
[국제전자상거래]전자무역 Payment Gateway의 활성화 방안 - MP&T 사례를 중심으로 -
이호건(Ho-gun Lee),원민관(Min-kwan Won) 한국국제상학회 2004 國際商學 Vol.19 No.1
As electronic trade is rapidly diffusing throughout the world, electronic trade settlement systems such as Bolero, TradeCard, Identrus, SWIFTNet are introduced by many corporation, organizations, and the community. However, some problems are coming up in the course of using the electronic trade settlement systems asd following : high costs, networking issues etc. So, the MP&T as Payment Gateway (hereinafter referred to PG) was suggested as a solution for these problems. Therefore, the main purpose of this study is to examine the problems related to the PG via the case of MP&T and to propose the activation plan.