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        퍼즐 액션 게임 ‘MyEarth’의 구현 및 분석

        전하은,김리아,김다은,문소희,성희연,박소영 (사)한국컴퓨터게임학회 2024 한국컴퓨터게임학회논문지 Vol.37 No.1

        In this paper, we propose a puzzle adventure game in which a baby penguin that drifted away due to an ice calving must find a way back to the penguin colony. The proposed game’s characteristics are examined based on the results of analyzing the logs and the questionnaires of 40 players. First, the proposed game provides intuitive rules for the baby penguin to move on a path built by pushing an ice cube. In the logs, the average play time is 19 minutes, and it indicates 1 minute per section divided by 19 respawn points. In the survey, the game goal clarity receives 4.45 points, and the game difficulty receives 4.16 points. Second, the proposed game kindly provides useful information, such as a cormorant offering tips to the penguin. The average play time is 24 minutes for a baseline and 19 minutes for the kinder UI. In the kinder UI, the players solve the problem quickly by pushing less ice cube, respawning less, and interacting more quickly. In the survey, the understanding of the game story receives 4.15 points, and the useful information receives 4.45 points. Third, the proposed game increases immersion by providing an environment similar to Antarctica. Compared to the baseline, the players interact more actively with various game objects and watch an aurora for a longer time in the kinder UI. In the survey, the character preference receives 4.56 points, and the satisfaction with the game environment receives 4.22 points.

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