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      • KCI등재

        청소년에서 가족, 또래, 선생님관계, 우울, 불안이 스마트폰 중독에 미치는 영향

        이명은(Myung-Eun Lee),김승곤(Seung-Gon Kim),상학(Sang-Hag Park),김상훈(Sang-Hoon Kim), (Jong Park) 한국중독정신의학회 2017 중독정신의학 Vol.21 No.2

        Objectives : This study investigated the prevalence of smartphone addiction in a sample of Korean adolescents, and its association with environmental factors such as relationship with family, peers and teachers, and emotional factors such as depressive and anxiety symptoms. Methods : A total of 4,505 middle and high school students in Gwang-ju metropolitan city were enrolled for this study. Subjects were asked to complete a self-reported questionnaire, including measures of the Korean Smartphone Addiction Scale (SAS), Beck Depression Inventory (BDI), Beck Anxiety Inventory (BAI), and the 5-point Likert scales for relationship and demographic variables. Results : 535 subjects (11.9%) were categorized to the addiction group, while 3,970 subjects belonged to the normal group. Smartphone addiction group showed that BDI and BAI scores were significantly higher than the normal group. The smartphone addiction group also had significantly lower scores in relation indices, such as family, peer and teacher relationship, than that observed in the normal group. Using multiple regression analysis, the results showed that depression, anxiety, negative family and teacher relationship were significant factors affecting smartphone addiction scores in adolescents. Conclusion : These results indicate that emotional and environmental factors, such as relationship with others, have an important influence on smartphone addiction.

      • EXODUS를 이용한 피난안전해석

        최 영 상 (Young-Sang Choi), 탁 (Jong-Tack Park) 대구보건대학 2008 대구보건대학 論文集 Vol.28 No.-

        This study was performed to simulate evacuation for the J-Underground Arcade with buildingEXODUS program. The study was focused to find the best value which is to be adapted for the simulation. To fined out the best value conditions the simulation were reiterated with changing behaviour, potential and attractiveness values. The evacuation time show a reduction with a selection of Avoid Population Density, Stair Packing, Milling in the Behaviour Control Dialogue. Reduced evacuation time and number of evacuees of exit 14 with changing of Exit Potential Value and Attractiveness in the Door Dialogue.

      • KCI등재

        한국 노인에서 사회적 관계, 일상생활 수행능력 및인지기능과 우울 증상과의 관련성 : 2014년 노인실태조사

        신환호(Hwan-Ho Shin),한미아(Mi Ah Han), (Jong Park),류소연(So Yeon Ryu),최성우(Seong Woo Choi),김해란(Hae-Ran Kim) 대한노인정신의학회 2017 노인정신의학 Vol.21 No.2

        Objective:This study investigated the association between social relations, activities of daily living, cognitive functions and depressive symptoms among the Korean elderly. Methods:Study subjects were 10,260 elderly participated in 2014 Korean National Survey on Older Adults. General characteristics, social relations, activities of daily living, cognitive functions and depressive symptoms were collected by face-to-face interview. Descriptive analyses, chi-square tests and multiple logistic regression analysis were performed using SAS 9.4 statistical program. Results:Total 33.0% of elderly had depressive symptoms. The odds ratios (OR) for depressive symptoms were significantly higher in elderly without housemate [OR=1.30, 95% confidence interval (CI)=1.11-1.53], without contact of living children (OR=1.76, 95% CI=1.03-2.99), lower social activity (OR=2.00, 95% CI=1.71-2.35) and without contact of friends (OR=1.47, 95% CI=1.30-1.67). And impaired activity of daily living (ADL) (ADL : OR=1.61, 95% CI=1.18-2.20, instrumental activities of daily living : OR=1.68, 95% CI=1.36-2.06) and cognitive impairment (OR=1.21, 95% CI=1.07-1.38) were also associated the risk of depressive symptoms. Conclusion:Social support for elderly who lack social relationships and services to improve the daily life of elderly with impaired activities are helpful to decrease depressive symptoms. And it is necessary to investigate and manage the depressive symptoms of elderly with impaired cognitive function.

      • KCI등재

        [논문]스토리텔링 기반 한자 학습 콘텐츠 프로토타입 설계 : 六書를 중심으로

        , 수 홍,강 문 숙 부산대학교 교육연구소 2011 교육혁신연구 Vol.21 No.2

        This study was aimed to enhance efficiency of learning Chinese characters and improve the established teaching and learning methods through stimulating learners' interests and concentration. The research tasks were as follows, First, for the purpose of designing Storytelling-based Prototype, the teaching contents were to be analyzed and thus, design strategies for teaching were to be laid out. Second, the program for learning Chinese characters based on storytelling was to be designed by using the detailed design strategies from the task 1. Third, Storytelling-based Prototype was to be modified and supplemented with reformed ideas. The teaching methods include approaching the core ideas through analyzing literature and web sites. Then, the master scheme is planned according to the arranged concepts followed by the story board. The results of designing Storytelling-based Prototype were as follows. First, the new teaching methods of Chinese characters-learning Contents prototype were developed with animations. The animated materials helped learners concentrate on the learning process by engaging the learners' intellects and emotions at the same time. Second, the learning contents were formed as a basis for conversation, which encouraged the learners to solve problems they face in their everyday life naturally. Third, the topics and stories were similar to real world situations, which were familiar to the learners and get rid of any impediments to the learning process. Finally, as the research for Storytelling-based Prototype is just starting, further study is necessary for enhancing the learners's interests in learning Chinese Characters and facilitating the teaching and learning process. 본 연구는 중학교 1학년 한문교과를 대상으로 스토리텔링 기반 한자 학습 콘텐츠 프로토타입을 설계하는 것으로 기존 한문 교과의 가르치는 방법과 문제점을 개선하고 학습자들이 보다 한문을 흥미있고 효율적으로 학습할 수 있도록 하는 것이다. 이를 위하여 문헌분석, 웹사례 분석을 통해 설계를 위한 핵심 전략을 스토리 설계 전략, 핵심 학습 활동으로 나누어 제시하였으며, 컨셉 정리 테이블에 따라 시나리오를 작성하고 최종적으로 스토리 보드를 작성하였다. 설계된 프로토타입의 효율성 검정을 위해 여러 분야의 전문가들로부터 포커스 그룹 인터뷰를 실시한 결과 교수학습 콘텐츠로서 가치와 효과성이 높다는 결론을 얻었고, 개선점을 도출하여 프로토타입을 수정ㆍ보완하였다. 그 결과, 첫째, 스토리텔링 기반 한자학습의 새로운 교수 방법은 애니메이션으로 구현되어 학습자들에게 쉽게 전이가 되며, 이야기 속의 주인공에게 감정이입이 되어 공감을 하며 지성과 감성을 동시에 자극하는 효과가 극대화되어 학생들의 수업에 대한 집중력이 뛰어나 흥미와 몰입을 높일 수 있었다. 둘째, 학습 내용을 문답식 대화체로 전개함으로써, 학습자가 현실에서 직면할 수 있는 상황이나 궁금증을 자연스럽게 풀어나갈 수 있었다. 셋째. 스토리의 소재나 배경을 현실세계와 유사하게 설정함으로써 학습에 대한 거부감을 없애고, 친밀감을 가져다 줄 수 있었다. 넷째, 콘텐츠와 학습자간에 상호작용을 원활히 유도함으로써 학습의 피드백(feedback)과 효율성을 높일 수 있었다. 다섯째, 스토리속의 등장인물의 생각을 내면화하여 자신의 경험을 재조명함으로써 지식을 재구성하는 의미 있는 성찰을 할 수 있었다.

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