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    MMORPG 모바일 게임의 Grinding 경험 만족도 최적화 디자인 연구 = MMORPG mobile game Grinding experience satisfaction optimization design study

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    https://www.riss.kr/link?id=T16826440

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    This research investigates MMORPG mobile games in the following four aspects: (1) Surveying market data of MMORPG mobile games, (2) Examining literature related to 'MMORPG mobile game Grinding experience satisfaction,' (3) Visiting and surveying some MMORPG mobile game forums to listen to players' opinions, and (4) Personally experiencing popular MMORPG mobile games for extended periods of time. Through the empirical investigation and literature review, we identified three main issues with MMORPG mobile games: (1) Low download rates and popularity of MMORPG mobile game apps, resulting in low player satisfaction with this type of mobile game, (2) Short duration and poor stability in player preference for MMORPG mobile games, leading to low game loyalty, and (3) Dissatisfaction among players and scholars with the Grinding experience in MMORPG mobile games. The primary issue with Grinding is the poor quality of the content itself, which is mainly characterized by repetition, boredom, lack of appeal, and causing players to quit.
    However, every outstanding game pursues more engaging design techniques and superior game mechanics to better deliver the desired gaming experience to players. To address the aforementioned issues in MMORPG mobile games, we set seven research objectives in this study: Research Objective 1: What is the current state of satisfaction and loyalty in MMORPG mobile games? Research Objective 2: What are the causes of low Grinding experience satisfaction in MMORPG mobile games? Research Objective 3: What is the current state of Grinding experience satisfaction in MMORPG mobile games? Research Objective 4: Does the Grinding experience satisfaction in MMORPG mobile games affect game satisfaction and loyalty? Research Objective 5: How does Grinding experience satisfaction in MMORPG mobile games impact game satisfaction and loyalty? Research Objective 6: How can the Grinding experience satisfaction in MMORPG mobile games be improved in the future? Research Objective 7: How can the satisfaction and loyalty of MMORPG mobile games be enhanced in the future?
    This study designed the following research approach to address the above research questions and objectives. To address Research Objective 1, we conducted a technical statistical analysis of MMORPG mobile game satisfaction and loyalty in Chapter 3, Study 1, and obtained Research Conclusion 1 and Research Conclusion 2; to address Research Objectives 2 and 3, we first explored the 10 factors of 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 4, Study 2, and then developed a measurement scale for 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 5, Study 3, and conducted a technical statistical analysis of the current status of Grinding experience satisfaction, resulting in Research Conclusion 3; to address Research Objective 7, we first verified the relationship between 'Grinding experience satisfaction in MMORPG mobile games' and 'game satisfaction and loyalty' in Chapter 6, Study 4, and obtained Research Conclusion 4; based on Study 4, we discussed specific plans to improve 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 7, Study 5, in an attempt to improve 'game satisfaction and loyalty' by improving 'Grinding experience satisfaction in MMORPG mobile games,' resulting in Research Conclusion 5.
    This study yielded five research conclusions, which can help relevant researchers and game designers in both theoretical and practical aspects. Research Conclusion 1 empirically determined the current status of 'MMORPG mobile game satisfaction'; Research Conclusion 2 empirically determined the current status of 'MMORPG mobile game loyalty'; Research Conclusions 1 and 2 can help relevant researchers gain a more comprehensive understanding of MMORPG mobile game satisfaction and loyalty and can provide a reference for other researchers studying MMORPG genre games; Research Conclusion 3 explored the factors of 'Grinding experience satisfaction in MMORPG mobile games' through literature review, theoretical investigation, focus group interviews, and thematic analysis, developed a reliable measurement tool to assess 'Grinding experience satisfaction in MMORPG mobile games,' and empirically determined the current status of 'Grinding experience satisfaction in MMORPG mobile games'; Research Conclusion 3 can help relevant researchers gain a more comprehensive understanding of 'Grinding experience satisfaction in MMORPG mobile games'; the factors of 'Grinding experience satisfaction in MMORPG mobile games' provide an important theoretical basis for future research on the dimensions of Grinding player experience; the measurement scale for 'Grinding experience satisfaction in MMORPG mobile games' provides a reliable tool for researchers of mobile game product user experience, game mechanics, and services to measure Grinding player experience; researchers can use the 'Grinding experience satisfaction in MMORPG mobile games' measurement scale to explore Grinding player experience and its impact on target behavior; Research Conclusion 4 empirically verified the mediating mechanism and model framework of the impact of 'Grinding experience satisfaction in MMORPG mobile games' on 'game loyalty,' theoretically explaining how Grinding experience satisfaction impacts game loyalty; Research Conclusion 4 can provide a theoretical reference for relevant researchers to improve the loyalty and market share of MMORPG genre games; Research Conclusion 5, through empirical research and the Delphi method, classified the Grinding elements in MMORPG mobile games into six types according to content characteristics, measured the experience satisfaction of each Grinding type based on Research Conclusion 3, formed 42 coordinate points through vertical and horizontal research approaches, and proposed an MMORPG mobile game Grinding experience optimization design plan table by studying the Grinding experience satisfaction of each coordinate point; that is, specific plans to optimize collection-type Grinding experience, NPC-type Grinding experience, instance-type Grinding experience, PVE-type Grinding experience, PVP-type Grinding experience, and check-in-type Grinding experience (for specific plan recommendations, please refer to Research Conclusion 4 in Chapter 7). Based on Research Conclusion 4, we improved 'game satisfaction and loyalty' by improving 'Grinding experience satisfaction in MMORPG mobile games.' Research Conclusion 5 can help relevant game industry practitioners and game designers pay more attention to the issue of Grinding experience. Game industry practitioners and game designers can use the 'Grinding experience satisfaction in
    MMORPG mobile games' measurement questionnaire to assess the specific status of Grinding experience satisfaction. When improving game mechanics, game industry practitioners and game designers can refer to the 'MMORPG mobile game Grinding experience optimization design plan table'.
    번역하기

    This research investigates MMORPG mobile games in the following four aspects: (1) Surveying market data of MMORPG mobile games, (2) Examining literature related to 'MMORPG mobile game Grinding experience satisfaction,' (3) Visiting and surveying some ...

    This research investigates MMORPG mobile games in the following four aspects: (1) Surveying market data of MMORPG mobile games, (2) Examining literature related to 'MMORPG mobile game Grinding experience satisfaction,' (3) Visiting and surveying some MMORPG mobile game forums to listen to players' opinions, and (4) Personally experiencing popular MMORPG mobile games for extended periods of time. Through the empirical investigation and literature review, we identified three main issues with MMORPG mobile games: (1) Low download rates and popularity of MMORPG mobile game apps, resulting in low player satisfaction with this type of mobile game, (2) Short duration and poor stability in player preference for MMORPG mobile games, leading to low game loyalty, and (3) Dissatisfaction among players and scholars with the Grinding experience in MMORPG mobile games. The primary issue with Grinding is the poor quality of the content itself, which is mainly characterized by repetition, boredom, lack of appeal, and causing players to quit.
    However, every outstanding game pursues more engaging design techniques and superior game mechanics to better deliver the desired gaming experience to players. To address the aforementioned issues in MMORPG mobile games, we set seven research objectives in this study: Research Objective 1: What is the current state of satisfaction and loyalty in MMORPG mobile games? Research Objective 2: What are the causes of low Grinding experience satisfaction in MMORPG mobile games? Research Objective 3: What is the current state of Grinding experience satisfaction in MMORPG mobile games? Research Objective 4: Does the Grinding experience satisfaction in MMORPG mobile games affect game satisfaction and loyalty? Research Objective 5: How does Grinding experience satisfaction in MMORPG mobile games impact game satisfaction and loyalty? Research Objective 6: How can the Grinding experience satisfaction in MMORPG mobile games be improved in the future? Research Objective 7: How can the satisfaction and loyalty of MMORPG mobile games be enhanced in the future?
    This study designed the following research approach to address the above research questions and objectives. To address Research Objective 1, we conducted a technical statistical analysis of MMORPG mobile game satisfaction and loyalty in Chapter 3, Study 1, and obtained Research Conclusion 1 and Research Conclusion 2; to address Research Objectives 2 and 3, we first explored the 10 factors of 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 4, Study 2, and then developed a measurement scale for 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 5, Study 3, and conducted a technical statistical analysis of the current status of Grinding experience satisfaction, resulting in Research Conclusion 3; to address Research Objective 7, we first verified the relationship between 'Grinding experience satisfaction in MMORPG mobile games' and 'game satisfaction and loyalty' in Chapter 6, Study 4, and obtained Research Conclusion 4; based on Study 4, we discussed specific plans to improve 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 7, Study 5, in an attempt to improve 'game satisfaction and loyalty' by improving 'Grinding experience satisfaction in MMORPG mobile games,' resulting in Research Conclusion 5.
    This study yielded five research conclusions, which can help relevant researchers and game designers in both theoretical and practical aspects. Research Conclusion 1 empirically determined the current status of 'MMORPG mobile game satisfaction'; Research Conclusion 2 empirically determined the current status of 'MMORPG mobile game loyalty'; Research Conclusions 1 and 2 can help relevant researchers gain a more comprehensive understanding of MMORPG mobile game satisfaction and loyalty and can provide a reference for other researchers studying MMORPG genre games; Research Conclusion 3 explored the factors of 'Grinding experience satisfaction in MMORPG mobile games' through literature review, theoretical investigation, focus group interviews, and thematic analysis, developed a reliable measurement tool to assess 'Grinding experience satisfaction in MMORPG mobile games,' and empirically determined the current status of 'Grinding experience satisfaction in MMORPG mobile games'; Research Conclusion 3 can help relevant researchers gain a more comprehensive understanding of 'Grinding experience satisfaction in MMORPG mobile games'; the factors of 'Grinding experience satisfaction in MMORPG mobile games' provide an important theoretical basis for future research on the dimensions of Grinding player experience; the measurement scale for 'Grinding experience satisfaction in MMORPG mobile games' provides a reliable tool for researchers of mobile game product user experience, game mechanics, and services to measure Grinding player experience; researchers can use the 'Grinding experience satisfaction in MMORPG mobile games' measurement scale to explore Grinding player experience and its impact on target behavior; Research Conclusion 4 empirically verified the mediating mechanism and model framework of the impact of 'Grinding experience satisfaction in MMORPG mobile games' on 'game loyalty,' theoretically explaining how Grinding experience satisfaction impacts game loyalty; Research Conclusion 4 can provide a theoretical reference for relevant researchers to improve the loyalty and market share of MMORPG genre games; Research Conclusion 5, through empirical research and the Delphi method, classified the Grinding elements in MMORPG mobile games into six types according to content characteristics, measured the experience satisfaction of each Grinding type based on Research Conclusion 3, formed 42 coordinate points through vertical and horizontal research approaches, and proposed an MMORPG mobile game Grinding experience optimization design plan table by studying the Grinding experience satisfaction of each coordinate point; that is, specific plans to optimize collection-type Grinding experience, NPC-type Grinding experience, instance-type Grinding experience, PVE-type Grinding experience, PVP-type Grinding experience, and check-in-type Grinding experience (for specific plan recommendations, please refer to Research Conclusion 4 in Chapter 7). Based on Research Conclusion 4, we improved 'game satisfaction and loyalty' by improving 'Grinding experience satisfaction in MMORPG mobile games.' Research Conclusion 5 can help relevant game industry practitioners and game designers pay more attention to the issue of Grinding experience. Game industry practitioners and game designers can use the 'Grinding experience satisfaction in
    MMORPG mobile games' measurement questionnaire to assess the specific status of Grinding experience satisfaction. When improving game mechanics, game industry practitioners and game designers can refer to the 'MMORPG mobile game Grinding experience optimization design plan table'.

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    목차 (Table of Contents)

    • 제 1 장 서론 1
    • 1. 연구 배경 1
    • 2. 연구 목적 9
    • 3. 연구 아이디어 및 연구 과정 10
    • 4. 연구 필요성 15
    • 제 1 장 서론 1
    • 1. 연구 배경 1
    • 2. 연구 목적 9
    • 3. 연구 아이디어 및 연구 과정 10
    • 4. 연구 필요성 15
    • 제 2 장 선행 연구 18
    • 1. MMORPG 모바일 게임 18
    • 1.1. 게임 이론에서 MMORPG의 정의 18
    • 1.2. MMORPG 게임의 특징 19
    • 1.3. MMORPG 게임의 시장 점유율 감소 20
    • 1.4. MMORPG 모바일 게임 21
    • 2. 게임 충성도 22
    • 2.1. 게임 충성도의 개념 22
    • 2.2. 게임 충성도의 중요성 23
    • 2.3. 게임 충성도 측정 24
    • 2.4. 게임 충성도에 대한 연구 현황 24
    • 2.5. 소결 26
    • 3. 게임 심리학 및 플레이어 경험 26
    • 3.1. 게임 심리학 26
    • 3.2. 플레이어 경험(PX)의 개념 및 관련 연구 27
    • 3.3. 플레이어 경험(PX)의 중요성 29
    • 4. Grinding의 역사와 진화 29
    • 제 3 장 연구1-'MMORPG 모바일 게임의 만족도 및 충성도' 현황에 관한 연구 33
    • 1. 연구 개요 33
    • 2. 연구 과정 33
    • 3. 설문지 작성과 데이터 수집 34
    • 3.1. 설문지 작성 34
    • 3.2. 데이터 수집 36
    • 4. SPSS 기술통계분석 37
    • 5. 결과 토론 38
    • 제 4 장 연구2-'MMORPG 모바일 게임에서의 Grinding 경험 만족도'의 내적인 구조를 탐구한다 40
    • 1. 연구 배경 및 필요성 40
    • 2. 연구 과정 41
    • 3. 문헌고찰 41
    • 3.1. PENS(Player Experience of Need Satisfaction)이론 41
    • 3.2. 게임 심리적 요구 이론 43
    • 3.3. GEQ 7요소 모델 45
    • 3.4. 팔각형 행동분석방법(Octalysis) 46
    • 4. 이론고찰 48
    • 4.1. 게임 성패의 귀인 이론 48
    • 4.2. 게임 성패의 귀인 방법 분석 50
    • 5. 포커스 그룹 인터뷰 51
    • 5.1. 포커스 그룹 인터뷰 개요 51
    • 5.2 인터뷰 과정 52
    • 5.3. 그룹 토론 기록 시트 53
    • 5.4. 인터뷰 결과 54
    • 6. 주제 분석 54
    • 7. 결론 57
    • 제 5 장 연구3-'MMORPG 모바일 게임의 Grinding 경험 만족도' 현황에 관한 연구 59
    • 1. 연구 개요 59
    • 2. 연구 과정 59
    • 3. 'MMORPG 모바일 게임의 Grinding 경험 만족도' 개발 60
    • 3.1 측정 척도 개발 과정 개요 60
    • 3.2 설문지 작성 및 데이터 수집 61
    • 3.3 신뢰도 분석 62
    • 3.4 탐색적 요인 분석(EFA) 63
    • 3.5 결과 토론 66
    • 4. 'MMORPG 모바일 게임의 Grinding 경험 만족도' 현황에 관한 분석 66
    • 4.1 데이터 수집 67
    • 4.2. 기술 통계 분석 67
    • 4.3. 결과 토론 67
    • 5. 소결 68
    • 제 6 장 연구4-'MMORPG 모바일 게임의 Grinding 경험 만족도'가 '게임 충성도'에 미치는 영향에 관한 연구 70
    • 1. 연구 개요 70
    • 2. 연구 과정 70
    • 3. 'MMORPG 모바일 게임의 Grinding 경험 만족도'가 '게임 충성 도'에 미치는 영향에 관한 연구 71
    • 3.1. 변수 확인 및 연구 모델 가정 71
    • 3.2. 설문지 작성과 데이터 수집 72
    • 3.3. 데이터 분석 73
    • 3.3.1. 신뢰도 분석 73
    • 3.3.2. 타당도 분석 74
    • 3.3.3. 상관관계 분석 74
    • 3.3.4. 다중회귀 분석 76
    • 3.4 결과 토론 79
    • 4. 'MMORPG 모바일 게임의 Grinding 경험 만족도'와 '게임 충성도' 사이의 '게임 만족도'의 매개효과에 관한 연구 79
    • 4.1 이론 고찰 및 관계 가설 80
    • 4.2 AMOS 구조방정식 모델 구축 81
    • 4.3 데이터 분석 82
    • 4.3.1 AMOS 모델 적합도 분석 82
    • 4.3.2 경로 분석 83
    • 4.3.3 매개효과의 유의성 분석 85
    • 4.4 결과 토론 85
    • 5. 소결 86
    • 제 7 장 연구5-'MMORPG 모바일 게임의 Grinding 경험 만족도'를 향상시키는 방법 탐색 90
    • 1. 연구 목적 및 선행 연구 90
    • 2. 'MMORPG 모바일 게임 Grinding 경험 만족도 최적화' 연구 아이디어 91
    • 3. 연구 과정 93
    • 4. 수직적 사고 - 경험 만족도가 낮은 7가지 Grinding 요인 최적화에 집중 94
    • 5. 수평적 사고 - MMORPG 모바일 게임의 Grinding 요소 분류 99
    • 5.1 조사대상 선정 및 델파이 방법(Delphi Method) 99
    • 5.2. 6개의 Grinding 요소 유형 확인 101
    • 5.3. 설문지 작성과 데이터 수집 102
    • 5.4 연구 디자인 103
    • 5.5 데이터 분석 104
    • 5.5.1. 신뢰도 분석 104
    • 5.5.2. 타당도 분석 105
    • 5.5.3. One-way ANOVA 분석 105
    • 5.6. 결과 토론 106
    • 6. MMORPG 모바일 게임의 Grinding 경험 최적화 디자인 제안 108
    • 6.1. 수집 유형 Grinding 경험을 최적화하기 위한 특정 솔루션 108
    • 6.2. NPC 유형 Grinding 경험을 최적화하기 위한 특정 솔루션 110
    • 6.3. 던전 유형 Grinding 경험을 최적화하기 위한 특정 솔루션 112
    • 6.4. PVE 유형 Grinding 경험을 최적화하기 위한 특정 솔루션 115
    • 6.5. PVP 유형 Grinding 경험을 최적화하기 위한 특정 솔루션 117
    • 6.6. 출석참여 유형 Grinding 경험을 최적화하기 위한 특정 솔루션 119
    • 제 8 장 연구 결론 122
    • 1. 연구결론 1 및 연구결론 2 122
    • 2. 연구결론 3 124
    • 3. 연구결론 4 127
    • 4. 연구결론 5 131
    • 제 9 장 연구 한계 및 후속 연구 147
    • 1. 연구 한계 147
    • 2. 후속 연구 147
    • 참 고 문 헌 149
    • 설 문 지 155
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