This research investigates MMORPG mobile games in the following four aspects: (1) Surveying market data of MMORPG mobile games, (2) Examining literature related to 'MMORPG mobile game Grinding experience satisfaction,' (3) Visiting and surveying some ...
This research investigates MMORPG mobile games in the following four aspects: (1) Surveying market data of MMORPG mobile games, (2) Examining literature related to 'MMORPG mobile game Grinding experience satisfaction,' (3) Visiting and surveying some MMORPG mobile game forums to listen to players' opinions, and (4) Personally experiencing popular MMORPG mobile games for extended periods of time. Through the empirical investigation and literature review, we identified three main issues with MMORPG mobile games: (1) Low download rates and popularity of MMORPG mobile game apps, resulting in low player satisfaction with this type of mobile game, (2) Short duration and poor stability in player preference for MMORPG mobile games, leading to low game loyalty, and (3) Dissatisfaction among players and scholars with the Grinding experience in MMORPG mobile games. The primary issue with Grinding is the poor quality of the content itself, which is mainly characterized by repetition, boredom, lack of appeal, and causing players to quit.
However, every outstanding game pursues more engaging design techniques and superior game mechanics to better deliver the desired gaming experience to players. To address the aforementioned issues in MMORPG mobile games, we set seven research objectives in this study: Research Objective 1: What is the current state of satisfaction and loyalty in MMORPG mobile games? Research Objective 2: What are the causes of low Grinding experience satisfaction in MMORPG mobile games? Research Objective 3: What is the current state of Grinding experience satisfaction in MMORPG mobile games? Research Objective 4: Does the Grinding experience satisfaction in MMORPG mobile games affect game satisfaction and loyalty? Research Objective 5: How does Grinding experience satisfaction in MMORPG mobile games impact game satisfaction and loyalty? Research Objective 6: How can the Grinding experience satisfaction in MMORPG mobile games be improved in the future? Research Objective 7: How can the satisfaction and loyalty of MMORPG mobile games be enhanced in the future?
This study designed the following research approach to address the above research questions and objectives. To address Research Objective 1, we conducted a technical statistical analysis of MMORPG mobile game satisfaction and loyalty in Chapter 3, Study 1, and obtained Research Conclusion 1 and Research Conclusion 2; to address Research Objectives 2 and 3, we first explored the 10 factors of 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 4, Study 2, and then developed a measurement scale for 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 5, Study 3, and conducted a technical statistical analysis of the current status of Grinding experience satisfaction, resulting in Research Conclusion 3; to address Research Objective 7, we first verified the relationship between 'Grinding experience satisfaction in MMORPG mobile games' and 'game satisfaction and loyalty' in Chapter 6, Study 4, and obtained Research Conclusion 4; based on Study 4, we discussed specific plans to improve 'Grinding experience satisfaction in MMORPG mobile games' in Chapter 7, Study 5, in an attempt to improve 'game satisfaction and loyalty' by improving 'Grinding experience satisfaction in MMORPG mobile games,' resulting in Research Conclusion 5.
This study yielded five research conclusions, which can help relevant researchers and game designers in both theoretical and practical aspects. Research Conclusion 1 empirically determined the current status of 'MMORPG mobile game satisfaction'; Research Conclusion 2 empirically determined the current status of 'MMORPG mobile game loyalty'; Research Conclusions 1 and 2 can help relevant researchers gain a more comprehensive understanding of MMORPG mobile game satisfaction and loyalty and can provide a reference for other researchers studying MMORPG genre games; Research Conclusion 3 explored the factors of 'Grinding experience satisfaction in MMORPG mobile games' through literature review, theoretical investigation, focus group interviews, and thematic analysis, developed a reliable measurement tool to assess 'Grinding experience satisfaction in MMORPG mobile games,' and empirically determined the current status of 'Grinding experience satisfaction in MMORPG mobile games'; Research Conclusion 3 can help relevant researchers gain a more comprehensive understanding of 'Grinding experience satisfaction in MMORPG mobile games'; the factors of 'Grinding experience satisfaction in MMORPG mobile games' provide an important theoretical basis for future research on the dimensions of Grinding player experience; the measurement scale for 'Grinding experience satisfaction in MMORPG mobile games' provides a reliable tool for researchers of mobile game product user experience, game mechanics, and services to measure Grinding player experience; researchers can use the 'Grinding experience satisfaction in MMORPG mobile games' measurement scale to explore Grinding player experience and its impact on target behavior; Research Conclusion 4 empirically verified the mediating mechanism and model framework of the impact of 'Grinding experience satisfaction in MMORPG mobile games' on 'game loyalty,' theoretically explaining how Grinding experience satisfaction impacts game loyalty; Research Conclusion 4 can provide a theoretical reference for relevant researchers to improve the loyalty and market share of MMORPG genre games; Research Conclusion 5, through empirical research and the Delphi method, classified the Grinding elements in MMORPG mobile games into six types according to content characteristics, measured the experience satisfaction of each Grinding type based on Research Conclusion 3, formed 42 coordinate points through vertical and horizontal research approaches, and proposed an MMORPG mobile game Grinding experience optimization design plan table by studying the Grinding experience satisfaction of each coordinate point; that is, specific plans to optimize collection-type Grinding experience, NPC-type Grinding experience, instance-type Grinding experience, PVE-type Grinding experience, PVP-type Grinding experience, and check-in-type Grinding experience (for specific plan recommendations, please refer to Research Conclusion 4 in Chapter 7). Based on Research Conclusion 4, we improved 'game satisfaction and loyalty' by improving 'Grinding experience satisfaction in MMORPG mobile games.' Research Conclusion 5 can help relevant game industry practitioners and game designers pay more attention to the issue of Grinding experience. Game industry practitioners and game designers can use the 'Grinding experience satisfaction in
MMORPG mobile games' measurement questionnaire to assess the specific status of Grinding experience satisfaction. When improving game mechanics, game industry practitioners and game designers can refer to the 'MMORPG mobile game Grinding experience optimization design plan table'.