RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기

    A Study of the Impact of Artificial Intelligence Generation Tools on Art Education = 인공 지능 생성 도구가 예술 교육에 미치는 영향에 관한 연구

    한글로보기

    https://www.riss.kr/link?id=T17175673

    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
      • URL 복사
    • 오류접수
    인용문이 복사되었습니다.

    부가정보

    목차 (Table of Contents)

    • Chapter 1 Introduction 2
    • 1.1 Research Background 2
    • 1.1.1 How Should Humans Learn in the Age of Artificial Intelligence 2
    • 1.1.2 Changes in Talent Requirements at the Corporate and Societal Levels 3
    • 1.1.3 Lag in Educational Systems 5
    • Chapter 1 Introduction 2
    • 1.1 Research Background 2
    • 1.1.1 How Should Humans Learn in the Age of Artificial Intelligence 2
    • 1.1.2 Changes in Talent Requirements at the Corporate and Societal Levels 3
    • 1.1.3 Lag in Educational Systems 5
    • 1.2 Research Purpose and Questions 6
    • 1.3 Research Methodology 8
    • 1.4 Significance of the Research 9
    • 1.4.1 Theoretical Significance 9
    • 1.4.2 Practical Significance 9
    • 1.5 Structure of the Thesis 11
    • Chapter 2 Literature Review 16
    • 2.1 History and Current Status of Artificial Intelligence Development 16
    • 2.2 Applications of Artificial Intelligence in Education 22
    • 2.2.1 Development Path of AI in Education 22
    • 2.2.2 Specific Applications of Artificial Intelligence in Education 26
    • 2.3 Development and Current Status of AIGC Tools 28
    • 2.3.1 Definition and Major Types of AIGC 31
    • 2.4 Applications of Artificial Intelligence-Generated Content (AIGC) in Education 37
    • 2.5 Development and Current Status of Art Education 40
    • 2.6 Applications of Artificial Intelligence-Generated Content (AIGC) Tools in the Field of Art 44
    • 2.6.1 Historical Overview of the Development of Artificial Intelligence Generated Art 46
    • 2.6.2 Case Studies on the Application of AIGC Tools in Art Education Curricula 49
    • 2.7 Case Studies on the Application of Serious Games in Cultural Heritage Education 65
    • Chapter 3 Professors' and Students' Willingness to Accept AIGC in Art Education 73
    • 3.1 Theoretical Background 73
    • 3.1.1 User Experience Theory 73
    • 3.2 Qualitative Research Methods 75
    • 3.3 Design of the Qualitative Research Stages 76
    • 3.3.1 First Stage of Qualitative Research 76
    • 3.3.2 Second Stage of Qualitative Research 81
    • 3.3.3Third Stage of Qualitative Research 88
    • 3.4 Analysis of Qualitative Research Results 92
    • Chapter 4 Specific Impacts of AIGC on Art Education 96
    • 4.1 Quantitative Research Methods 96
    • 4.2 Design of the Quantitative Research Stages 97
    • 4.2.1 Theoretical Model and Hypothesis Development 97
    • 4.2.2 Questionnaire Design and Data Collection 98
    • 4.2.3 Data Results 102
    • 4.3 Analysis of Quantitative Research Results 107
    • 4.3.1 The Role of Positive Factors 107
    • 4.3.2 The Role of Negative Factors 108
    • Chapter 5 Factors Influencing Students’ Sustainable Intention to Use AIGC Tools 112
    • 5.1 Theoretical Background 112
    • 5.1.1 Uses and Gratifications Theory 114
    • 5.1.2 Perceived Value Theory 116
    • 5.1.3 Perceived Trust 117
    • 5.2 Quantitative Research Methods 118
    • 5.2.1 Theoretical Model and Hypothesis Development 118
    • 5.3. Analysis of Data Results 133
    • 5.3.1. Model Fit 133
    • 5.3.2.Common Method Bias 134
    • 5.3.3 Reliability and Validity Analysis 135
    • 5.3.4. Hypothesis Testing 138
    • 5.3.5 Moderation Analysis 140
    • 5.4 Discussion of Results 144
    • 5.4.1 Uses and Gratifications Theory and the Impact of Positive Factors 144
    • Chapter 6 Discussion 148
    • 6.1 Workshop Theme: “AI and Traditional Art Dialogue—Exploring Diversity in Artistic Creation” 148
    • 6.1.1 Workshop Process 148
    • 6.1.2 Seminar 158
    • 6.2 Summary of Findings 167
    • 6.2.1 Literature Review 168
    • 6.2.2 Qualitative Research 168
    • 6.2.3 Quantitative Research Results 169
    • 6.2.4 Continuous Usage Intentions and the Moderating Role of Perceived Trust 170
    • 6.3 Advantages and Challenges of Artificial Intelligence Tools in Art Education 171
    • 6.3.1 Advantages of Artificial Intelligence Tools in Art Education 171
    • 6.3.2 Challenges of Artificial Intelligence Tools in Art Education 172
    • 6.4 Implications for Educational Policy and Teaching Practice 174
    • Chapter 7 Conclusion 178
    • 7.1 Main Research Findings 178
    • 7.2 Research Contributions and Innovations 180
    • 7.3 Research Limitations and Directions for Future Research 183
    • - 참고 문헌 - 185
    • ▌국문 초록 ▌ 209
    더보기

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼