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    전달매체로서 만화(CARTOON)가 갖는 인지의 용이성에 대한 연구 : 특성과 활용방안을 중심으로 = (A) Study od the easiness of perception as a Communication medium which has Cartoon : Center on Character and Application

    한글로보기

    https://www.riss.kr/link?id=T9149098

    • 저자
    • 발행사항

      광주 : 朝鮮大學校 大學院, 1998

    • 학위논문사항

      학위논문(석사) -- 조선대학교 대학원 , 산업디자인학과 , 1998. 2

    • 발행연도

      1998

    • 작성언어

      한국어

    • 주제어
    • KDC

      639.5 판사항(4)

    • 발행국(도시)

      광주

    • 형태사항

      vii, 70p. : 삽도 ; 26cm

    • 일반주기명

      참고문헌: p. 69-70

    • 소장기관
      • 동아대학교 도서관 소장기관정보
      • 동양대학교 중앙도서관 소장기관정보
      • 조선대학교 도서관 소장기관정보
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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    In modern society, cartoon is highlightened as a communication medium beyond the dimension of enjoyment, it's traditional function. The shift of recognition from the simple amusement results from the effect of industrial high added value of it.
    Modern cartoon is to say that it begins with the improvement of typography in 19 century, and early cartoon was produced for the purpose of the consciousness and critism of that age, not for the amusement, as you see in the caricatures and cartoons appearing regularly in the newspapers at that time.
    However, the devasted society and economy after the World War Ⅰ and the financial crisis cause the qualitive deterioration of cartoon, and then this vulgarity was recognized as a nature of cartoon by the people.
    Recently, as the information was becoming incresed and specialized more rapidly, people begin to serch for the suitable media for the communication, and then cartoon becomes to be highlightened as an important medium in the modern society because of the advantages to be able to convey the complicate and difficult content simply and easily.
    Besides, the big market was established for cartoon as it made as much progress in the quality and the quantity as one can't even estimate in the old time, and cartoon, which was regarded as one of the bad culture, was reappreciated as one of the art by this industrial merit.
    In this study, we will examin the origin and the improvement process of cartoon, define the general meaning, and demonstrate it's easiness of perception and visual aspect, the advantage of the communication medium, by analyzing visually and morphologically. So, we are to find the way to develop the industry of cartoon through trying to find it's optimistic value, analyzing the way of utilizing it's industrial use, and presenting the solution of the problems derived from the easiness of perception.
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    In modern society, cartoon is highlightened as a communication medium beyond the dimension of enjoyment, it's traditional function. The shift of recognition from the simple amusement results from the effect of industrial high added value of it. Moder...

    In modern society, cartoon is highlightened as a communication medium beyond the dimension of enjoyment, it's traditional function. The shift of recognition from the simple amusement results from the effect of industrial high added value of it.
    Modern cartoon is to say that it begins with the improvement of typography in 19 century, and early cartoon was produced for the purpose of the consciousness and critism of that age, not for the amusement, as you see in the caricatures and cartoons appearing regularly in the newspapers at that time.
    However, the devasted society and economy after the World War Ⅰ and the financial crisis cause the qualitive deterioration of cartoon, and then this vulgarity was recognized as a nature of cartoon by the people.
    Recently, as the information was becoming incresed and specialized more rapidly, people begin to serch for the suitable media for the communication, and then cartoon becomes to be highlightened as an important medium in the modern society because of the advantages to be able to convey the complicate and difficult content simply and easily.
    Besides, the big market was established for cartoon as it made as much progress in the quality and the quantity as one can't even estimate in the old time, and cartoon, which was regarded as one of the bad culture, was reappreciated as one of the art by this industrial merit.
    In this study, we will examin the origin and the improvement process of cartoon, define the general meaning, and demonstrate it's easiness of perception and visual aspect, the advantage of the communication medium, by analyzing visually and morphologically. So, we are to find the way to develop the industry of cartoon through trying to find it's optimistic value, analyzing the way of utilizing it's industrial use, and presenting the solution of the problems derived from the easiness of perception.

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    목차 (Table of Contents)

    • 목차 = ⅰ
    • ABSTRACT = ⅵ
    • Ⅰ. 서론 = 1
    • Ⅱ. 만화의 정의 = 3
    • 1. 만화의 기원과 정의 = 3
    • 목차 = ⅰ
    • ABSTRACT = ⅵ
    • Ⅰ. 서론 = 1
    • Ⅱ. 만화의 정의 = 3
    • 1. 만화의 기원과 정의 = 3
    • 1) 기원 = 3
    • 2) 정의 = 7
    • 2. 만화의 종류와 발달과정 = 9
    • 1) 만화의 종류 = 9
    • (1) 캐리커처 (caricature) = 9
    • (2) 카툰 = 12
    • (3) 코믹 스트립 (코믹스) = 14
    • (4) 애니메이션 = 16
    • 2) 발달과정 = 19
    • (1) 서양의 경우 = 19
    • (2) 일본의 경우 = 21
    • (3) 한국의 경우 = 22
    • Ⅲ. 전달매체로서 만화의 특성 = 25
    • 1. 인지의 과정 = 25
    • 2. 인지의 용이성 = 27
    • Ⅳ. 전달매체로서 만화의 기능 = 33
    • 1. 예술적 기능 = 33
    • 2. 교육적 기능 = 36
    • 3. 오락적 기능 = 37
    • 4. 산업적 기능 = 39
    • Ⅴ. 전달매체로서 만화의 활용범위 = 45
    • 1. 인쇄 분야 = 45
    • 2. 영상분야 = 54
    • 3. 기타분야 = 60
    • Ⅵ. 전달매체로서 만화의 부정적 측면과 개선방향 = 63
    • 1. 부정적 측면 = 63
    • 2. 개선방향 = 66
    • Ⅶ. 결론 = 67
    • 참고문헌 = 69
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