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    컴퓨터를 활용한 그림 동화 만들기 활동이 유아의 이야기 꾸미기 능력과 창의성에 미치는 영향

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    https://www.riss.kr/link?id=T9981373

    • 저자
    • 발행사항

      대구 : 경북대학교, 2005

    • 학위논문사항

      학위논문 (석사) -- 경북대학교 대학원 , 아동가족학과 , 2005

    • 발행연도

      2005

    • 작성언어

      한국어

    • 발행국(도시)

      대구

    • 기타서명

      (The)effects of picture storybook making activities with computer on children's storytelling ability and creativity

    • 형태사항

      v, 98 p. : 삽도 ; 27 cm.

    • 일반주기명

      PDF파일 형태로도 이용가능
      참고문헌: p. 74-84

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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study is to examine the effects of picture storybook making activities with computer on children's storytelling ability and creativity. For the accomplishment of the purpose, the research questions were formulated as follows:
    1. Will the picture storybook making activities with computer influence the children's storytelling ability (story structure, imagination, vocabulary, sentence structure)?
    2. Will the picture storybook making activities with computer influence the children's creativity (fluency, flexibility, originality)?
    3. What is the difference of the children's storytelling ability and creativity between the experimental group who used computer software and the comparison group who used paper and a pencil in the picture storybooks ?
    Daegu were selected. Each class was designated as an experimental group and a comparison group. A total of 70 children participated in the eight-week program to examine the effectiveness of this model. The experimental design included a pre-test, treatment and post-test. The experimental group used computer software called ‘Stanley's Sticker Stories.’ The comparison group used paper and a pencil. Results from the test of storytelling ability test and creativity test.
    Analysis of the data was conducted by using ANCOVA and T-test. The results of the study are as follows:
    First, when it comes to storytelling, the experimental group was more enhanced than the comparison group. Also, the experimental group was more enhanced than the comparison group in terms of the sub-factors of storytelling ability, such as story structure, imagination, vocabulary, and sentence structure.
    Second, the creativity of the experimental group was more enhanced than the comparison group.
    Third, the experimental group demonstrated more imagination, sentence structure and originality than the comparison group in the picture storybooks.
    Accordingly, it appeared that picture storybook making activities with computer was more effective than traditional picture storybook making activities in the study.
    번역하기

    The purpose of this study is to examine the effects of picture storybook making activities with computer on children's storytelling ability and creativity. For the accomplishment of the purpose, the research questions were formulated as follows: 1. W...

    The purpose of this study is to examine the effects of picture storybook making activities with computer on children's storytelling ability and creativity. For the accomplishment of the purpose, the research questions were formulated as follows:
    1. Will the picture storybook making activities with computer influence the children's storytelling ability (story structure, imagination, vocabulary, sentence structure)?
    2. Will the picture storybook making activities with computer influence the children's creativity (fluency, flexibility, originality)?
    3. What is the difference of the children's storytelling ability and creativity between the experimental group who used computer software and the comparison group who used paper and a pencil in the picture storybooks ?
    Daegu were selected. Each class was designated as an experimental group and a comparison group. A total of 70 children participated in the eight-week program to examine the effectiveness of this model. The experimental design included a pre-test, treatment and post-test. The experimental group used computer software called ‘Stanley's Sticker Stories.’ The comparison group used paper and a pencil. Results from the test of storytelling ability test and creativity test.
    Analysis of the data was conducted by using ANCOVA and T-test. The results of the study are as follows:
    First, when it comes to storytelling, the experimental group was more enhanced than the comparison group. Also, the experimental group was more enhanced than the comparison group in terms of the sub-factors of storytelling ability, such as story structure, imagination, vocabulary, and sentence structure.
    Second, the creativity of the experimental group was more enhanced than the comparison group.
    Third, the experimental group demonstrated more imagination, sentence structure and originality than the comparison group in the picture storybooks.
    Accordingly, it appeared that picture storybook making activities with computer was more effective than traditional picture storybook making activities in the study.

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    목차 (Table of Contents)

    • 목차
    • Ⅰ.서론 = 1
    • 1.연구의 목적 및 필요성 = 1
    • 2.연구문제 = 6
    • 3.용어정의 = 7
    • 목차
    • Ⅰ.서론 = 1
    • 1.연구의 목적 및 필요성 = 1
    • 2.연구문제 = 6
    • 3.용어정의 = 7
    • 4.연구의 제한점 = 9
    • Ⅱ.이론적 배경 = 10
    • 1.유아교육과 컴퓨터 = 10
    • 2.컴퓨터를 활용한 언어교육 = 12
    • 3.컴퓨터와 그림 동화 만들기 활동 = 14
    • 4.이야기 꾸미기 능력 = 16
    • 1)이야기 구조 개념 = 16
    • 2)상상력 = 17
    • 3)언어능력 = 19
    • 5.창의성 = 20
    • 1)창의성의 개념 = 20
    • 2)창의성의 구성 요인 = 22
    • 6.컴퓨터를 활용한 그림 동화 만들기 활동과 이야기 꾸미기 능력 = 23
    • 7.컴퓨터를 활용한 그림 동화 만들기 활동과 창의성 = 24
    • Ⅲ.연구방법 = 26
    • 1.연구대상 = 26
    • 2.연구도구 = 27
    • 3.연구절차 = 32
    • 4.자료처리 및 분석 = 46
    • Ⅳ.연구결과 = 47
    • Ⅴ.논의 및 결론 = 67
    • 참고문헌 = 74
    • 영문초록 = 85
    • 부록 = 87
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