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    게임을 통한 영어 듣기와 말하기 : 초등학교 1·2학년을 중심으로 = (A) study on the improvement of listening and speaking through English games in primary school classes

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    https://www.riss.kr/link?id=T9812558

    • 저자
    • 발행사항

      서울 : 국민대학교 교육대학원, 2004

    • 학위논문사항

      학위논문(석사) -- 국민대학교 교육대학원 , 영어교육전공 , 2004. 8

    • 발행연도

      2004

    • 작성언어

      한국어

    • 주제어
    • KDC

      376.5441 판사항(4)

    • 발행국(도시)

      서울

    • 형태사항

      81p. : 삽도 ; 26cm.

    • 일반주기명

      참고문헌: p. 56-58

    • 소장기관
      • 국민대학교 성곡도서관 소장기관정보
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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this paper is to improve the students' listening and speaking ability through English games in primary school classes. It is assumed in this paper that an English class through games world affect a learner' a interest, attitude and improvement of communication in learning English. I examined two classes of elementary school by dividing them into experimental and comparative classes.
    Games seem to be one of the most effective activities in elementary English classes to arouse the learner's interest and to develop their communicative competences. The experimental class applied to the model class through games and the comparative class was mainly taught textbooks for the verification of the hypothesis. The results of this study are as follows:
    First, games could motivate students, maintain the interest and improve confidence in learning English.
    Second, the experimental class superior to the comparative class in listening and speaking ability.
    Third, through the learner-centered group activities, dull students could improve their achievement desire, and extend their communicative competence.
    Some conclusions are that teaching English through games not only gives more interest and a stable condition to students by making learners overcome shyness, but also it showed them the most effective method to improve listening and speaking ability and induce interest and motivation. Therefore, to maximize the effects from gaines in the English class, teachers must consider the tendency of learner's interest or achievement in games and use the most appropriate forms and types of game according to those situations. It is also an important project for English teachers to continually develop various games which are effective in creating learner's interest as well as their achievement.
    번역하기

    The purpose of this paper is to improve the students' listening and speaking ability through English games in primary school classes. It is assumed in this paper that an English class through games world affect a learner' a interest, attitude and impr...

    The purpose of this paper is to improve the students' listening and speaking ability through English games in primary school classes. It is assumed in this paper that an English class through games world affect a learner' a interest, attitude and improvement of communication in learning English. I examined two classes of elementary school by dividing them into experimental and comparative classes.
    Games seem to be one of the most effective activities in elementary English classes to arouse the learner's interest and to develop their communicative competences. The experimental class applied to the model class through games and the comparative class was mainly taught textbooks for the verification of the hypothesis. The results of this study are as follows:
    First, games could motivate students, maintain the interest and improve confidence in learning English.
    Second, the experimental class superior to the comparative class in listening and speaking ability.
    Third, through the learner-centered group activities, dull students could improve their achievement desire, and extend their communicative competence.
    Some conclusions are that teaching English through games not only gives more interest and a stable condition to students by making learners overcome shyness, but also it showed them the most effective method to improve listening and speaking ability and induce interest and motivation. Therefore, to maximize the effects from gaines in the English class, teachers must consider the tendency of learner's interest or achievement in games and use the most appropriate forms and types of game according to those situations. It is also an important project for English teachers to continually develop various games which are effective in creating learner's interest as well as their achievement.

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    목차 (Table of Contents)

    • 목차
    • 1. 서론 = 1
    • 1.1. 연구 목적 및 필요성 = 1
    • 1.2. 연구 과제 = 3
    • 1.3. 연구 방법 = 3
    • 목차
    • 1. 서론 = 1
    • 1.1. 연구 목적 및 필요성 = 1
    • 1.2. 연구 과제 = 3
    • 1.3. 연구 방법 = 3
    • 1.4. 연구의 제한점 = 4
    • 2. 이론적 배경 = 5
    • 2.1. 게임의 정의 = 5
    • 2.2. 게임의 조건 = 6
    • 2.3. 게임의 조직형태 = 9
    • 2.4. 게임의 필요성과 영어교육 = 10
    • 3. 실험연구 = 15
    • 3.1. 실험대상 = 15
    • 3.2. 실험기간 및 계획 = 16
    • 3.3. 교제 및 학습·평가 도구 = 17
    • 3.4. 평가기준 = 17
    • 3.4.1. 영어에 대한 흥미도 = 18
    • 3.4.2. 영어듣기 평가 = 18
    • 3.4.3. 영어말하기 평가 = 18
    • 3.5. 실험절차 = 20
    • 3.5.1. 실험 전 평가 = 20
    • 3.5.2. 실험반 및 비교반의 수업지도안 = 27
    • 3.5.3. 실험에서 사용된 단원별 게임내용 = 30
    • 3.6. 실험결과 = 39
    • 4. 결과 분석 및 토론 = 45
    • 4.1. 영어 학습에 대한 흥미도 변화 결과 = 45
    • 4.2. 듣기 능력 평가 결과 = 48
    • 4.3. 말하기 능력 평가 결과 = 49
    • 5. 결론 및 제언 = 51
    • 참고문헌 = 56
    • -Abstract- = 59
    • 부록 = 61
    • 부록 1 《초등영어 흥미도 1차 설문지》 = 61
    • 부록 2 《초등영어 흥미도 2차 설문지 1》 = 62
    • 부록 3 《초등영어 흥미도 2차 설문지 2》 = 63
    • 부록 4 영어 듣기능력 사전 평가 (10문항) = 64
    • 부록 5 영어 듣기능력 사후 평가 (10문항) = 66
    • 부록 6 영어 말하기능력 사전 평가 (7문항) = 68
    • 부록 7 영어 말하기능력 사후 평가 (7문항) = 69
    • 부록 8 본 연구에 사용된 교제 1 = 70
    • 부록 9 본 연구에 사용된 교제 2 = 71
    • 부록 10 그 외의 게임 활용 방안 = 72
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