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        디지털 게임 효과음의 실재감이 사용자 경험과 뇌 반응 특성에 미치는 영향

        방영주(Youngju Bang),노기영(Gheeyoung Noh) 한국언론학회 2015 한국언론학보 Vol.59 No.3

        As high-resolution and high quality of sound technologies have developed, digital games can express a reality much more thoroughly compared to the past. This study aims to examine how the environments in games affect user experiences according to how well media elements in games reflect a reality as it is. Especially, this research focuses on the auditory components among the several factors that gamers can be affected when playing games. To explore the research question above, this study compared realistic sound game and animation ones by a playtesting experiment. The experiment used a physiological measurement method, EEG to complement the of self-reported measures such as flow, arousal, identification. According to the result of R-MANOVA analysis, flow, identification reveals significant differences between two games by sound realism. In case for identification, interaction effects between gender and sound presence showed significant differences. As for EEG, it showed significant results in mid-β, high-β, γ. Since theses brain waves are known to indicate the concentration degree of a certain activity, it implicates that the more realistic sound effects are, the more strongly users can concentrate on games. This study intends to figure out how sound presence can affect user experiences through comparative experiments and contribute to the validity and methodological elaboration of the sound presence effects using physiological variables.

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