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Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution
( Manmeet Mahinderjit Singh ),( Ping Jie Ng ),( Kar Ming Yap ),( Mohd Heikal Husin ),( Nurul Hashimah Ahamed Hassain Malim ) 한국정보처리학회 2017 Journal of information processing systems Vol.13 No.3
Cyberbullying has been an emerging issue in recent years where research has revealed that users generally spend an increasing amount of time in social networks and forums to keep connected with each other. However, issue arises when cyberbullies are able to reach their victims through these social media platforms. There are different types of cyberbullying and like traditional bullying; it causes victims to feel overly self-conscious, increases their tendency to self-harm and generally affects their mental state negatively. Such situations occur due to security issues such as user anonymity and the lack of content restrictions in some social networks or web forums. In this paper, we highlight the existing solutions, which are Intrusion Prevention System and Intrusion Detection System from a number of researchers. However, even with such solutions, cyberbullying acts still occurs at an alarming rate. As such, we proposed an alternative solution that aims to prevent cyberbullying activities at a younger age, e.g., young children. The application would provide an alternative method to preventing cyberbullying activities among the younger generations in the future.
Cyberbullying and a Mobile Game App? An Initial Perspective on an Alternative Solution
Singh, Manmeet Mahinderjit,Ng, Ping Jie,Ya, Kar Ming,Husin, Mohd Heikal,Malim, Nurul Hashimah Ahamed Hassain Korea Information Processing Society 2017 Journal of information processing systems Vol.13 No.3
Cyberbullying has been an emerging issue in recent years where research has revealed that users generally spend an increasing amount of time in social networks and forums to keep connected with each other. However, issue arises when cyberbullies are able to reach their victims through these social media platforms. There are different types of cyberbullying and like traditional bullying; it causes victims to feel overly selfconscious, increases their tendency to self-harm and generally affects their mental state negatively. Such situations occur due to security issues such as user anonymity and the lack of content restrictions in some social networks or web forums. In this paper, we highlight the existing solutions, which are Intrusion Prevention System and Intrusion Detection System from a number of researchers. However, even with such solutions, cyberbullying acts still occurs at an alarming rate. As such, we proposed an alternative solution that aims to prevent cyberbullying activities at a younger age, e.g., young children. The application would provide an alternative method to preventing cyberbullying activities among the younger generations in the future.
Improving the Diffusion of the Stream Cipher Salsa20 by Employing a Chaotic Logistic Map
( Mishal Almazrooie ),( Azman Samsudin ),( Manmeet Mahinderjit Singh ) 한국정보처리학회 2015 Journal of information processing systems Vol.11 No.2
The stream cipher Salsa20 and its reduced versions are among the fastest stream ciphers available today. However, Salsa20/7 is broken and Salsa20/12 is not as safe as before. Therefore, Salsa20 must completely perform all of the four rounds of encryption to achieve a good diffusion in order to resist the known attacks. In this paper, a new variant of Salsa20 that uses the chaos theory and that can achieve diffusion faster than the original Salsa20 is presented. The method has been tested and benchmarked with the original Salsa20 with a series of tests. Most of the tests show that the proposed chaotic Salsa of two rounds is faster than the original four rounds of Salsa20/4, but it offers the same diffusion level.
Improving the Diffusion of the Stream Cipher Salsa20 by Employing a Chaotic Logistic Map
Almazrooie, Mishal,Samsudin, Azman,Singh, Manmeet Mahinderjit Korea Information Processing Society 2015 Journal of information processing systems Vol.11 No.2
The stream cipher Salsa20 and its reduced versions are among the fastest stream ciphers available today. However, Salsa20/7 is broken and Salsa20/12 is not as safe as before. Therefore, Salsa20 must completely perform all of the four rounds of encryption to achieve a good diffusion in order to resist the known attacks. In this paper, a new variant of Salsa20 that uses the chaos theory and that can achieve diffusion faster than the original Salsa20 is presented. The method has been tested and benchmarked with the original Salsa20 with a series of tests. Most of the tests show that the proposed chaotic Salsa of two rounds is faster than the original four rounds of Salsa20/4, but it offers the same diffusion level.