RISS 학술연구정보서비스

검색
다국어 입력

http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

변환된 중국어를 복사하여 사용하시면 됩니다.

예시)
  • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
  • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
닫기
    인기검색어 순위 펼치기

    RISS 인기검색어

      검색결과 좁혀 보기

      선택해제

      오늘 본 자료

      • 오늘 본 자료가 없습니다.
      더보기
      • 무료
      • 기관 내 무료
      • 유료
      • KCI등재

        Effect of 4 weeks of Fun Game-Based and Structured Interval Training Physical Education Lessons on Aerobic Fitness in Adolescents

        ( Balasekaran Govindasamy ),( Ifran Ismail ),( Dianna Thor ) 중앙대학교 학교체육연구소 2015 Asian Journal of Physical Education of Sport Scien Vol.3 No.1

        Purpose: To compare the effectiveness of Physical Education (PE) lessons which are games-based (GB) as opposed to structured lessons like interval training (IT) in improving adolescents’ aerobic fitness. Methods: Fifty-eight male participants were randomly assigned to either the GB (n=27, age 15.6 ± 0.52 years) or IT (n=31, age 15.6 ± 0.72 years) PE class. Both groups underwent 4 weeks of prescribed PE lessons according to the group they were in. There was one 1-hr PE lesson a week for both groups. GB training consisted of 2 bouts of 15-minute gameplay with 5 minutes active rest periods; IT training consisted of 5 sets of 375-metres run with 2 minutes’ rest interval. The 2.4km timing of each participant was taken at pre- and post-PE intervention as a means to assess the aerobic fitness of the participants. Participants were told to follow the usual physical activities schedules and not to increase any physical activities throughout the intervention period. Rate of perceived exertion (RPE) using the children’s OMNI Scale of Perceived Exertion was recorded during all training sessions. Results: Both groups were not significantly different in 2.4 km timings before they started the intervention (p<0.05). Pre-post-intervention 2.4 km run test results showed significant improvements in both groups (GB, from 14.95 ± 3.94 to 13.96 ± 2.72 minutes, t(26)=2.513, p<0.05); (IT from 14.20 ± 4.2 to 13.04 ± 1.7 minutes, t(30)=3.721, p<0.05). Separate independent t-test results showed no significant difference for between-group post-2.4km run test, t(56)=1.573, p=0.135. Conclusion: Both games-based and interval training Physical Education lessons may be employed to improve the 2.4km run time among adolescents. However, to increases students’ motivation and to make aerobic training more enjoyable, PE teachers may use small-sided games as it will also improve students’ skills and fitness.

      연관 검색어 추천

      이 검색어로 많이 본 자료

      활용도 높은 자료

      해외이동버튼