RISS 학술연구정보서비스

검색

인기 검색어

    다국어 입력

    http://chineseinput.net/에서 pinyin(병음)방식으로 중국어를 변환할 수 있습니다.

    변환된 중국어를 복사하여 사용하시면 됩니다.

    예시)
    • 中文 을 입력하시려면 zhongwen을 입력하시고 space를누르시면됩니다.
    • 北京 을 입력하시려면 beijing을 입력하시고 space를 누르시면 됩니다.
    닫기

    협동게임 프로그램이 장애유아와 일반유아의 사회적 상호작용에 미치는 영향 = (The) Effects of Cooperative Game Promgram on Social Interaction Between Disabled and Non-Disabled Young Children

    한글로보기

    https://www.riss.kr/link?id=T9854011

    • 0

      상세조회
    • 0

      다운로드
    서지정보 열기
    • 내보내기
    • 내책장담기
    • 공유하기
    • 오류접수

    부가정보

    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purpose of this study was to examine how cooperative games affected social interaction between disabled and non-disabled children in integrated education setting, whether or not cooperative games brought any changes to their social interaction and whether or not their effects remained unchanged.
    The research questions were posed as below:
    1. What change do a cooperative game program bring to disabled young children's interactive behavior toward non-disabled preschoolers?
    2. What change do a cooperative game program bring to non-disabled children's interactive behavior toward disabled preschoolers?
    The subjects in this study were six preschoolers who attended a kindergarten affiliated to an elementary school in the city of Changweon. Out of them, three who suffered from Down's syndrome were in a special class, and the other children were in a regular class.
    The instrument used in this study to observe their social interaction was Jeong Gue-suk and Jeong In-suk(1996)'s adapted version of Brown, Odom and Holcomb(1996)'s Inventory. The young children's behaviors were classified into two: starting and reactive ones, and pretest, posttest and retention test were implemented. A cooperative game prorgram was implemented in 16 sessions for four weeks, three times a week.
    All the test results were analyzed to find out the frequency of social interaction between the two groups, and whether or not each of the test brought any significant changes was investigated. And the data on the effects of each behavioral strategy and each child's changes were graphed.
    The findings of the study were as follows:
    First, the cooperative game program served to increase all the disabled young children's social interaction with the non-disabled children. Specifically, Child A made a lot of progress in starting behavior frequency, and Child B showed more reactive behaviors.
    Second, the cooperative game program let all the non-disabled children share more social interaction with the disabled preschoolers. Children D and E showed more positive reactive behaviors, and Child F showed frequent starting behaviors even in the pretest.
    Third, as for their social interaction during the retention period, the social interaction frequency of the disabled preschoolers was lower than that in the late intervention period, but relatively higher than that in pretest. The non-disabled preschoolers showed some increase in social interaction during that period, though there were individual variances.
    Based on the above-mentioned findings, it could be concluded that the cooperative game program was effective in fueling the non-disabled young children's social interaction with the disabled preschoolers and the latter group's social interaction with the former in integrated early childhood education setting. Earlier studies have focused on identifying the effects of cooperative games on non-disabled preschoolers, and the effort by this study made a more extensive approach to cooperative games by applying them to both disabled and non-disabled young children.
    번역하기

    The purpose of this study was to examine how cooperative games affected social interaction between disabled and non-disabled children in integrated education setting, whether or not cooperative games brought any changes to their social interaction and...

    The purpose of this study was to examine how cooperative games affected social interaction between disabled and non-disabled children in integrated education setting, whether or not cooperative games brought any changes to their social interaction and whether or not their effects remained unchanged.
    The research questions were posed as below:
    1. What change do a cooperative game program bring to disabled young children's interactive behavior toward non-disabled preschoolers?
    2. What change do a cooperative game program bring to non-disabled children's interactive behavior toward disabled preschoolers?
    The subjects in this study were six preschoolers who attended a kindergarten affiliated to an elementary school in the city of Changweon. Out of them, three who suffered from Down's syndrome were in a special class, and the other children were in a regular class.
    The instrument used in this study to observe their social interaction was Jeong Gue-suk and Jeong In-suk(1996)'s adapted version of Brown, Odom and Holcomb(1996)'s Inventory. The young children's behaviors were classified into two: starting and reactive ones, and pretest, posttest and retention test were implemented. A cooperative game prorgram was implemented in 16 sessions for four weeks, three times a week.
    All the test results were analyzed to find out the frequency of social interaction between the two groups, and whether or not each of the test brought any significant changes was investigated. And the data on the effects of each behavioral strategy and each child's changes were graphed.
    The findings of the study were as follows:
    First, the cooperative game program served to increase all the disabled young children's social interaction with the non-disabled children. Specifically, Child A made a lot of progress in starting behavior frequency, and Child B showed more reactive behaviors.
    Second, the cooperative game program let all the non-disabled children share more social interaction with the disabled preschoolers. Children D and E showed more positive reactive behaviors, and Child F showed frequent starting behaviors even in the pretest.
    Third, as for their social interaction during the retention period, the social interaction frequency of the disabled preschoolers was lower than that in the late intervention period, but relatively higher than that in pretest. The non-disabled preschoolers showed some increase in social interaction during that period, though there were individual variances.
    Based on the above-mentioned findings, it could be concluded that the cooperative game program was effective in fueling the non-disabled young children's social interaction with the disabled preschoolers and the latter group's social interaction with the former in integrated early childhood education setting. Earlier studies have focused on identifying the effects of cooperative games on non-disabled preschoolers, and the effort by this study made a more extensive approach to cooperative games by applying them to both disabled and non-disabled young children.

    더보기

    목차 (Table of Contents)

    • 목차
    • Ⅰ. 서론 = 1
    • 1. 연구의 필요성 및 목적 = 1
    • 2. 연구의 문제 = 3
    • Ⅱ. 이론적 배경 = 4
    • 목차
    • Ⅰ. 서론 = 1
    • 1. 연구의 필요성 및 목적 = 1
    • 2. 연구의 문제 = 3
    • Ⅱ. 이론적 배경 = 4
    • 1. 유아의 사회적 상호작용 = 4
    • 2. 협동학습과 협동게임 = 6
    • 3. 협동게임과 사회적 상호작용 = 10
    • 4. 선행연구의 고찰 = 12
    • Ⅲ. 연구 방법 = 14
    • 1. 연구 대상 = 14
    • 2. 연구 설계 = 19
    • 3. 연구 도구 = 19
    • 4. 연구 절차 = 23
    • 5. 자료 처리 = 25
    • Ⅳ. 연구결과 및 해석 = 26
    • 1. 장애유아와 일반유아의 사회적 상호작용행동의 변화 비교 = 26
    • 2. 장애유아의 사회적 상호작용행동의 변화 = 32
    • 3. 일반유아의 상호작용행동의 변화 = 36
    • Ⅴ. 논의 = 40
    • Ⅵ. 요약 및 결론 = 44
    • 참고문헌 = 46
    • ABSTRACT = 49
    • ▣ 부록 ▣ = 52
    더보기

    분석정보

    View

    상세정보조회

    0

    Usage

    원문다운로드

    0

    대출신청

    0

    복사신청

    0

    EDDS신청

    0

    동일 주제 내 활용도 TOP

    더보기

    주제

    연도별 연구동향

    연도별 활용동향

    연관논문

    연구자 네트워크맵

    공동연구자 (7)

    유사연구자 (20) 활용도상위20명

    이 자료와 함께 이용한 RISS 자료

    나만을 위한 추천자료

    해외이동버튼