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    ICT를 활용한 체육과 Web에 의한 자기주도적 학습환경 개발 및 적용 = Application of and Analysis on Self-Leaded Study Environments of Web-Based Physical Education Using ICT

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    https://www.riss.kr/link?id=T9293698

    • 저자
    • 발행사항

      광주 : 조선대학교 교육대학원, 2004

    • 학위논문사항

      학위논문(석사) -- 조선대학교 교육대학원 , 사회체육교육전공 , 2004. 2

    • 발행연도

      2004

    • 작성언어

      한국어

    • 주제어
    • KDC

      376.54692 판사항(4)

    • DDC

      796.0712 판사항(21)

    • 발행국(도시)

      광주

    • 형태사항

      vii, 68p. : 삽도 ; 26cm .

    • 일반주기명

      부록: p. 64-67
      참고문헌: p. 62-63

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      • 조선대학교 도서관 소장기관정보
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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    The purposes of this paper lie in looking deeply into the differences bettween traditional ways of class-work and students self-leaded learning ability applying web-based and self-leaded learning environments to classes of physical education using Information & communication technology(ICT).
    To clear up the differences, three domains which were(learning interest, learning will, learning fulfilment) were compared and analyzed before and after the test through 4 quedtions in each domain. Collected data were processed as follows; its positive analysis was by t-test. Verification was done at the significance level of p<.05. Its statistical process was by SPSSWIN 10.0 package.
    Study results proved that learning-interest rate, the first domain, was higher in post, M=3.94(SD=.43) than in pre, M=3.49(.41), which presented significant differences at the significance level of p<.05. It means that pictures supporting the web environments learners frequently use and deriving learners' interest, study media made with moving pictures would lead learners to study with interest.
    Second, students learning-will was higher in post, M=3.71(SD=.45) than in pre, M=3.00(SD=.50), which presented significant differences at the significance level of p<.001. It means that learning-will is closely related with increase of students self-leaded learning ability, and learning materials provided in web let them practice physical training home.
    Third, students learning-fulfilment rate was higher in post, M=3.78(SD=.82) than in pre, M=2.98(SD=.73), which presented significant differences at the significance level of p<.0.5. It means that students could do self-leaded repeated-learning for themselves, without teachers, whenever they like to study, students could understand their learning-fulfilment rates through formative-rating, they could supplement their insufficient parts after the evaluation, they could increase problem-solving ability through interactions in the discussion room, ultimately, all of these environments gave an affirmative learning-fulfilment rate.
    These learning results told that applying web-based & self-leaded learning environments to classes of physical education using Information & Communication Technology(ICT) expends students self-leaded learning ability, also, more studies need to find out new teaching-learning methods in the future.
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    The purposes of this paper lie in looking deeply into the differences bettween traditional ways of class-work and students self-leaded learning ability applying web-based and self-leaded learning environments to classes of physical education using Inf...

    The purposes of this paper lie in looking deeply into the differences bettween traditional ways of class-work and students self-leaded learning ability applying web-based and self-leaded learning environments to classes of physical education using Information & communication technology(ICT).
    To clear up the differences, three domains which were(learning interest, learning will, learning fulfilment) were compared and analyzed before and after the test through 4 quedtions in each domain. Collected data were processed as follows; its positive analysis was by t-test. Verification was done at the significance level of p<.05. Its statistical process was by SPSSWIN 10.0 package.
    Study results proved that learning-interest rate, the first domain, was higher in post, M=3.94(SD=.43) than in pre, M=3.49(.41), which presented significant differences at the significance level of p<.05. It means that pictures supporting the web environments learners frequently use and deriving learners' interest, study media made with moving pictures would lead learners to study with interest.
    Second, students learning-will was higher in post, M=3.71(SD=.45) than in pre, M=3.00(SD=.50), which presented significant differences at the significance level of p<.001. It means that learning-will is closely related with increase of students self-leaded learning ability, and learning materials provided in web let them practice physical training home.
    Third, students learning-fulfilment rate was higher in post, M=3.78(SD=.82) than in pre, M=2.98(SD=.73), which presented significant differences at the significance level of p<.0.5. It means that students could do self-leaded repeated-learning for themselves, without teachers, whenever they like to study, students could understand their learning-fulfilment rates through formative-rating, they could supplement their insufficient parts after the evaluation, they could increase problem-solving ability through interactions in the discussion room, ultimately, all of these environments gave an affirmative learning-fulfilment rate.
    These learning results told that applying web-based & self-leaded learning environments to classes of physical education using Information & Communication Technology(ICT) expends students self-leaded learning ability, also, more studies need to find out new teaching-learning methods in the future.

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    목차 (Table of Contents)

    • 목차 = ⅰ
    • ABSTRACT = ⅵ
    • Ⅰ. 서론 = 1
    • 1. 연구의 필요성 및 목적 = 1
    • 2. 연구문제 = 3
    • 목차 = ⅰ
    • ABSTRACT = ⅵ
    • Ⅰ. 서론 = 1
    • 1. 연구의 필요성 및 목적 = 1
    • 2. 연구문제 = 3
    • 3. 연구 내용 및 방법 = 3
    • 4. 용어의 정의 = 4
    • 1) ICT(정보통신기술)의 개념 = 4
    • 2) WWW (World Wide Web) = 5
    • 3) Web에 의한 학습 환경 = 5
    • 4) 자기주도적 학습(self-directed learning)의 개념 = 6
    • 5) 동영상 = 6
    • 5. 연구의 제한점 = 6
    • Ⅱ. 이론적 배경 = 8
    • 1. 정보통신기술(ICT)과 교육에의 활용 = 8
    • 2. 정보통신기술(ICT) 활용교육의 의의 및 효과 = 8
    • 3. 체육교과에서의 정보통신기술(ICT)활용 = 10
    • 4. ICT활용 교육의 방향 = 12
    • 5. ICT활용 교육을 위한 교사의 역할 변화 = 13
    • 6. 자기 주도적 학습의 원리와 특징 = 13
    • 7. 자기 주도적 학습의 전략 = 14
    • 8. Web에 의한 자기 주도적 학습 환경 설계 시 고려사항 = 15
    • 1) 문제 해결 중심의 학습 과제를 제시한다 = 15
    • 2) 학습 결과보다는 학습 과정을 보고하도록 한다 = 16
    • 3) 웹의 다양한 의사 교환 기능을 활용하여 교사 및 동료 학습자 등 전문가와의 의사소통을 촉진시키도록 한다. = 16
    • 4) Web에 의한 교육에 필요한 컴퓨터 기본 소양을 갖추도록 한다 = 17
    • 9. 웹에서의 자기 주도적 학습 환경의 구축 방안 = 17
    • 1) 환경의 조성 = 17
    • 2) 학습 계약 = 17
    • 3) 동료 집단의 구성과 활용 = 18
    • 10. Web에 의한 학습 설계 모델 탐색 = 18
    • 1) Ruffini의 교수 설계 모델 = 19
    • (1) 학습 대상자 = 20
    • (2) 목표 = 20
    • (3) 홈페이지와 내용 = 20
    • (4) 사이트 항해 구조 = 20
    • (5) 페이지 디자인 = 21
    • (6) 텍스트와 그래픽 = 21
    • (7) 웹 오소링 프로그램의 선택 = 22
    • 2) 실천형 Web에 의한 학습 설계 모델 = 22
    • 11. 체육과 7차 교육과정 내용분석 = 23
    • 12. 체육과 7차 교육과정 정보화 활용 방안 = 25
    • Ⅲ. 동영상 학습 매체 개발의 사례 = 27
    • 1. 개발환경 = 27
    • 1) 하드웨어 환경 = 27
    • 2) 소프트웨어 환경 = 27
    • 3) FLASH 및 사용자 환경 = 28
    • 2. 동영상 학습 매체 개발 및 웹사이트 구현 = 29
    • 1) 개발의 기본 방향 = 29
    • 2) 개발 내용 선정 = 29
    • 3) 개발 내용 분석 = 30
    • 4) 화면설계 = 32
    • 5) 학습상태 설계 = 33
    • 6) 동영상 학습 매체 = 34
    • 7) 개발 자료 탑재 위한 웹사이트 구현 = 34
    • (1) 메인화면 = 34
    • (2) 전체 구조도 = 35
    • Ⅳ. 연구내용 및 방법 = 50
    • 1. 연구대상 = 50
    • 2. 조사도구 = 50
    • 3. 연구절차 = 50
    • 4. 설문내용 = 50
    • 1) 학습 흥미도 영역 = 51
    • 2) 학습 의욕 영역 = 51
    • 3) 학습 성취도 영역 = 51
    • 5. 연구결과 = 52
    • 1) 학습 흥미도 = 52
    • 2) 학습의욕 = 54
    • 3) 학습 성취도 = 56
    • Ⅴ. 결론 및 제언 = 59
    • 1. 결론 = 59
    • 1) 학습 흥미도 = 59
    • 2) 학습 의욕 = 59
    • 3) 학습 성취도 = 60
    • 2. 제언 = 60
    • 참고문헌 = 62
    • 부록 = 64
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