Game industry, one of latest worldwide concerns and a rapidly growing industry, is developing at accelerated pace owing to advanced high technology involving network, multimedia and 3D technology. As for our contemporary people, game culture has turne...
Game industry, one of latest worldwide concerns and a rapidly growing industry, is developing at accelerated pace owing to advanced high technology involving network, multimedia and 3D technology. As for our contemporary people, game culture has turned from conventional simple kill-time culture and evolves into a culture of comprehensive arts based on a combination of various information contents, communication, creative ideas and high amusement quality. In particular, mobile game has been lately spotlighted as a cultural content with unlimited potential, because it can create interactive entertainment in ongoing interplayable environment beyond boundary of time and space.
Moreover, mobile game market changes rapidly owing to shorter mobile phone user cycle, higher prevalence rate and better mobile terminal capacity. In past, simple mini game or board game formed a mainstream of mobile game market due to limited capacity or data rate. But now, a series of great games with high capacity are launched in market and our contemporary end users are attracted by certain game categories such as networked battle game or splendid action RPG. In addition, game developers and publishers evolve in separated form; a variety of partial paid service models are introduced in market; and visual display of game is changing from simple 2D to realistic 3D.
As a next generation of mobile phones based on smart phone and full browsing differentiated from current ones become more popularized, it is expected that future mobile environment will involve higher demands for content as well as a flood of mobile games. Thus, it is expected that mobile game developers will compete more toughly with one another and more refreshing and solider planning and graphics will have competitive edges in domestic mobile game market. And it is also expected that mobile game graphic design, an overall comprehensive art in digital game culture, will have very close effects on end users' purchase in parallel with advanced game development settings, and it will have higher implications in industry and market.
Although visual graphics expressing whole game content is emphasized as a key concern for game purchasers and users, there are not yet comprehensive understandings about visual effects from the viewpoint of end users, and there are still very few formulated studies on possible ways to develop graphic design for mobile games depending upon end users' propensity.
Thus, this study sought to identify different propensities and trends of mobile game users, so that it could determine potential effects of mobile game graphic design upon purchase and ongoing use of a mobile game. In addition, this study deduced 5 components of graphic design broadly for analysis and reconstructed them to meet user propensities, so that it could examine desirable visual graphic expressions for mobile game.
To achieve the above purposes, first, this study dealt with examination into theoretical backgrounds of mobile game and relevant previous literatures, and analyzed actual mobile game cases true to visual expressions, largely on the basis of top 3 domestic mobile game developers. Secondly, this study classified game user into four categories, i.e. key user, common user, idle user and potential user respectively and thereby addressed user-related trend of each game platform, actual user profile and awareness about mobile game, so that it could determine potential effects of mobile game graphic design on end users. Thirdly, this study analyzed components of mobile game graphic design like character, backgrounds, interface, video clip and effects, and reconstructed problems as identified, so that it could explore possible developmental ways of future mobile game graphic design.
According to analysis on game users' propensity, trend and sense, it was found that graphics was considered valuable next to planning and scenario in selecting mobile game. That is why mobile games displaying good and splendid graphics have been recently popularized, but most of them demonstrate their limited capacity to attract users for longer period. Simple flashy mobile games for early attracting users' interests cannot be perfect, if they are not fit for given characteristics and atmosphere of game even on the basis of solid planning, scenario and program. Besides, games based simply on imitation or combination of various conventional graphic effects cannot keep motivating end users to have fun and be absorbed in game. Great graphic effects are obviously a good stuff, but our users desire the very great game whose contents are effectively and originally expressed as much as practicable to meet characteristics and atmosphere of each game category. It is expected that such a step forward of mobile game graphic design will be a competitive edge of domestic mobile game market, and end users will enjoy mobile games with high graphic definition at any time and space at their fingertips to meet their requirements.