Preference for amusement emerged as one of important characteristics of contemporary spaces due to comfort living, the advent of importance of sensitivity and entertainment derived from the economic growth, development of digital technologies and cult...
Preference for amusement emerged as one of important characteristics of contemporary spaces due to comfort living, the advent of importance of sensitivity and entertainment derived from the economic growth, development of digital technologies and cultural industry respectively. This arose a tendency to transform ordinary space into something creative yet amusing by combining extraordinary dramatic factors with conventional space. In this study, we have defined extraordinary amusement space as where extraordinary experiences are absorbed into the ordinary space to stand out spatial amusement. The purpose of this study lies in establishing knowledge base for the extraordinary amusement space. In this regard, relations in between space and experiences are first clarified, then experiences in exhibition space where these extraordinary factors actively appear are analyzed. Based on this research, we finally derived a design approach for an extraordinary amusement space plan. Conclusions of this study are presented as below.First of all, extraordinary amusement space is where extraordinary experiences are deducted throughout space recognition while interacting humans with various spacial information. These experiences could be obtained not from one's intention but from planning various experiences originated by interactions in between human behaviors and space. Therefore, it is desirable to void conventional approach for designing meaningless patterns and forms. Rather, we believe that focusing on planning various human experiences to produce innovative yet amusing space is strongly recommended.Secondly, online media and applications of digital technology has been deeply contributing to solve functional and technological problems in previous spaces. Now, they are spreading their influence to solve even psychological and aesthetical problems. In this regard, these technologies shall be led to arise human sense, feelings, thinking, action, and relation as interactive experiences.Thirdly, extraordinary amusement space can also be considered as where interactions with human continuously take place escaping from conventional one-way flow of information. In other words, humans are not passive visitors but the subject of space who actively control and plan the space in this context. Therefore, designers shall approach the way to allow for humans to constitute various stories in space on their own rather than completing the whole stories by the designers leaving humans very passive dwellers. Finally, experiences on sense, feelings, thinking, actions, and relations are not generated as independent factors in an extraordinary amusement space. Rather, they shall be closely connected to interact each other inducing multiple human experiences.We hope that this study would offer possibility to transform our real space into more diverse yet aesthetical field of experiences by bringing extraordinary experiences to ordinary space which can be somewhat boring in order to generate innovative amusement space. Furthermore, this study will contribute to increase human interests on space while offering fun activities in all process of human behaviors to allow them to experience culture and art even in space therefore enriching human life.