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    자기통제훈련이 중학생의 인터넷게임 중독 감소에 미치는 효과 = The Effect of Self-Control Training for the Reduction on the Internet Game Addiction of Middle School Students

    한글로보기

    https://www.riss.kr/link?id=T10411658

    • 저자
    • 발행사항

      대구 : 경북대학교 대학원, 2005

    • 학위논문사항

      학위논문(석사) -- 경북대학교 대학원 , 교육학과 , 2005. 8

    • 발행연도

      2005

    • 작성언어

      한국어

    • 발행국(도시)

      대구

    • 형태사항

      ⅱ, 87 p. ; 26cm

    • 일반주기명

      지도교수 :김성회

    • 소장기관
      • 경북대학교 중앙도서관 소장기관정보
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    다국어 초록 (Multilingual Abstract) kakao i 다국어 번역

    This purpose of this study is to verify the effect of self-control training for the reduction on the internet game addiction of middle school students.
    The hypothesis for the study were made as follows.
    1. Self-control training would reduce the internet game addiction of middle school students.
    In this study, subjects were 20 students who got 80 points over in the internet game addiction test among 235 of first grade students in C middle school.
    The self-control program of this study had been used by Jung, Won-Kyung(2005), whose programs were modified into self-control training program with a specialist's help to be suitable for middle school students. The self-control training program consisted of 10 sessions. Each session required 50 to 60 minutes and was performed twice in a week. The contents of the program consisted of 4 stages; self-monitoring, self-objective, self-evaluation, and self-reinforcement.
    The design of this study was a design mixed between one test subject and one test subject, and the independent variables include both a variable between test subjects and a variable within a test subject. To know the effect of self-control training for the reduction on the internet game addiction and self-control of middle school students, this study tried to do the analysis of variables based on the pre-test, the post-test and the further test.
    The program for statistical process was SPSS for windows 12.0 and the level of satisfaction for hypothesis testing was .05.
    The result of the analysis of data collected is as follows:
    The self-control training reduced internet game addiction of middle school students.
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    This purpose of this study is to verify the effect of self-control training for the reduction on the internet game addiction of middle school students. The hypothesis for the study were made as follows. 1. Self-control training would reduce the inte...

    This purpose of this study is to verify the effect of self-control training for the reduction on the internet game addiction of middle school students.
    The hypothesis for the study were made as follows.
    1. Self-control training would reduce the internet game addiction of middle school students.
    In this study, subjects were 20 students who got 80 points over in the internet game addiction test among 235 of first grade students in C middle school.
    The self-control program of this study had been used by Jung, Won-Kyung(2005), whose programs were modified into self-control training program with a specialist's help to be suitable for middle school students. The self-control training program consisted of 10 sessions. Each session required 50 to 60 minutes and was performed twice in a week. The contents of the program consisted of 4 stages; self-monitoring, self-objective, self-evaluation, and self-reinforcement.
    The design of this study was a design mixed between one test subject and one test subject, and the independent variables include both a variable between test subjects and a variable within a test subject. To know the effect of self-control training for the reduction on the internet game addiction and self-control of middle school students, this study tried to do the analysis of variables based on the pre-test, the post-test and the further test.
    The program for statistical process was SPSS for windows 12.0 and the level of satisfaction for hypothesis testing was .05.
    The result of the analysis of data collected is as follows:
    The self-control training reduced internet game addiction of middle school students.

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    목차 (Table of Contents)

    • 목차
    • Ⅰ. 서론 = 1
    • 1. 문제 제기 = 1
    • 2. 연구 가설 = 4
    • 3. 연구 의의 = 4
    • 목차
    • Ⅰ. 서론 = 1
    • 1. 문제 제기 = 1
    • 2. 연구 가설 = 4
    • 3. 연구 의의 = 4
    • Ⅱ. 이론적 배경 = 5
    • 1. 인터넷게임 중독 = 5
    • 2. 자기통제훈련 = 16
    • 3. 인터넷게임 중독과 자기통제훈련 = 22
    • Ⅲ. 연구 방법 = 25
    • 1. 연구 대상 = 25
    • 2. 연구 도구 = 25
    • 3. 연구 절차 = 29
    • 4. 자료 처리 = 29
    • Ⅳ. 연구 결과 = 30
    • 1. 인터넷게임 중독 득점의 평균과 표준편차 = 30
    • 2. 인터넷게임 중독 감소 효과 = 30
    • Ⅴ. 고찰 = 34
    • Ⅵ. 결론 및 제언 = 38
    • 참고문헌 = 39
    • Abstract = 43
    • 부록 1. 인터넷게임 중독 척도 = 45
    • 부록 2. 자기통제훈련 프로그램 = 47
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