The purpose of this study is to testify the effects of the on-line game control program on the reduction of on-line game addicted elementary students.
The hypotheses of this study were made as follows.
First, Experimental group will reduce on-line gam...
The purpose of this study is to testify the effects of the on-line game control program on the reduction of on-line game addicted elementary students.
The hypotheses of this study were made as follows.
First, Experimental group will reduce on-line game addiction than control group.
Second, Experimental group will reduce on-line game usage time than control group
This study subjects were 16 students 4th grade of B elementary school in Seoul.
To select the study subjects, we conducted the test of on-line game addiction for total 348 4th grade, and then selected 32 students who got the addiction scores form 45 to the top. Among them, we organized the experimental group with 16 students who hoped to take the on-line game control program and the control group with the remaining 16 students.
For the experimental group, we conducted it every 2 times a week, total 13 times.
The measuring tool for on-line game addiction was developed by Kim Yoo Jung(2002).
The statistical analysis of data was done by MANOVA and t-test.
The study results obtained through this process are as follows;
First, Experimental group had an affirmative effect on reducing elementary students' on-line game addiction than control group.
second, Experimental group had an affirmative effect on reducing on-line game usage time than control group.
In conclusion, it is suggested that this on-line game control program had an effect on reducing elementary students' on-line game addiction.