1 교육인적자원부, "초ㆍ중등학교 교육과정. 제2007-79호"
2 한국교육과정평가원, "중학교 교과재량활동Ⅰ(한문, 정보, 환경) 교육과정 해설 연구 개발. 연구보고 CRC 2007-24호"
3 유인환, "로봇 프로그래밍을 이용한 문제해결, 정보통신기술교육의 가능성 탐색" 교육과학연구소 36 (36): 109-128, 2005
4 이은경, "로봇 프로그래밍 학습이 문제해결력에 미치는 영향" 10 (10): 19-27, 2007
5 Massimini, F., "The systematic assessment of flow in daily experience" New York: Cambridge University Press 266-287, 1988
6 The Lifelong Kindergarten Group, "The lifelong kindergarten group"
7 Csikszentmihalyi, M., "The dynamics of intrinsic motivation" New York: Academic Press 1989
8 정미연, "Squeak 기반 알고리즘 학습이 학습자 문제해결능력에 미치는 영향" 한국교원대학교 2008
9 Malan, D. J., "Scratch for budding computer Scientists. Proceedings of the 38th SIGCSE technical symposium on Computer science education, Covington, Kentucky, USA"
10 Scratch, "Scratch"
1 교육인적자원부, "초ㆍ중등학교 교육과정. 제2007-79호"
2 한국교육과정평가원, "중학교 교과재량활동Ⅰ(한문, 정보, 환경) 교육과정 해설 연구 개발. 연구보고 CRC 2007-24호"
3 유인환, "로봇 프로그래밍을 이용한 문제해결, 정보통신기술교육의 가능성 탐색" 교육과학연구소 36 (36): 109-128, 2005
4 이은경, "로봇 프로그래밍 학습이 문제해결력에 미치는 영향" 10 (10): 19-27, 2007
5 Massimini, F., "The systematic assessment of flow in daily experience" New York: Cambridge University Press 266-287, 1988
6 The Lifelong Kindergarten Group, "The lifelong kindergarten group"
7 Csikszentmihalyi, M., "The dynamics of intrinsic motivation" New York: Academic Press 1989
8 정미연, "Squeak 기반 알고리즘 학습이 학습자 문제해결능력에 미치는 영향" 한국교원대학교 2008
9 Malan, D. J., "Scratch for budding computer Scientists. Proceedings of the 38th SIGCSE technical symposium on Computer science education, Covington, Kentucky, USA"
10 Scratch, "Scratch"
11 East, P., "Point/counter-point: On using graphical languages to teach programming. National Educational Computing Conference, Georgia World Congress Center, Atlanta, Georgia, USA"
12 한건우, "Pair Programming이 학업성취도와 학습동기전략에 미치는 영향" 9 (9): 19-28, 2006
13 Chen, H., "Optimal experience of Web Activities" 15 (15): 585-608, 1999
14 NCERT, "National council of educational research and training"
15 Csikszentmihalyi, M., "Flow: The psychology of optimal experience" New York: Harper and Row 1990
16 Jackson, S. A., "Development and validation of a scale to measure optimal experience: The flow state scale" 18 (18): 17-35, 1996
17 석임복, "Csikszentmihalyi의 몰입 요소에 근거한 학습 몰입 척도 개발 및 타당화 연구" 23 (23): 121-154, 2007
18 Kafai, Y. B., "Constructionism" New York: Cambridge University Press 2006
19 Resnick, M., "Computer as paint brush: Technology, play, and creative society" Oxford: Oxford University Press 2006
20 Barron, B., "Clubs, homes, and online communities as contexts for engaging youth in technology fluency building activities. Proceedings of the 7th international conference on Learning sciences, Bloomington, Indiana, USA"
21 Csikszentmihalyi, M., "Beyond boredom and anxiety: Experiencing flow in work and play" San Francisco: Jossey-Bass 2000
22 Csikszentmihalyi, M., "Beyond boredom and anxiety" San Francisco: Jossey Bass 1975
23 Tucker, A, "A model curriculum for K-12 computer science: Report of the ACM K-12 education task force computer science curriculum committee" NY: association for Computing Machinery 2003