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디지털영화 ; 영화와 애니메이션의 사이공간에 관한 연구
전평국(Jeon, Pyeong-Kuk),김형두(Kim, Hyoung-Doo) 한국영화학회 2012 영화연구 Vol.0 No.54
The film industry had rapidly adopted new technology-‘Digital’ in 2000s and it brought significant changes in film making and cinema aesthetics. This encounter between film and digital represents radical changes in a decade to cinema aesthetics including expression method and conventional film making method which lasted over 100 years. The film in digital era is able to utilize various reproduction method rather than in analogue era. New technology such as 3D film makes ‘Hyper reality’ which creates optical illusion between reality and simulation. It enables film audiences to experience variety of scenes and fantastic visual image that is more real than reality. The film in digital era is able to utilize various reproduction method rather than in analogue era. New technology such as 3D film makes ‘Hyper reality’ which creates optical illusion between reality and simulation. It enables film audiences to experience variety of scenes and fantastic visual image that is more real than reality. Such space is completed by structure of mise en abyme which makes meaningless to distinguish copies and originals. Hyper reality-more real than reality- enables film audiences to be immersed in movies enthusiastically despite the convergence of two different media.