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The Development and Validation of a Basic Life Habits Inventory for Young Children
한국컴퓨터게임학회 한국컴퓨터게임학회 2018 한국컴퓨터게임학회논문지 Vol.31 No.1
본 연구는 스마트 폰을 이용한 유아의 생활습관 검사도구 개발 및 통계적 타당성 검증을 목적으로 한다. 본 연구의 대상자는 서울에 있는 중산층 3,4,5,6세의 부모 178명으로, 스마트폰 응용 프로그램을 통해 질문에 응답했습니다. 수집된 데이터는 Web-r v3.1 (R 버전 3.3.2) 및 R-SEM 2.0 alpha (lavaan 버전 0.5-22)로 분석되 었습니다. 유아의 기본생활 습관의 구성개념의 타당도를 측정하기 위해 확인요인분석을 실시하였으며, 수렴타 당성을 검증하기 위해 개념신뢰도와 분산추출 수를 계산하였다. 확인요인분석에서 모델의 적합성기준은 5 가지 요인과 21 항목 (CFI : .931; TLI : .919; SRMR : .0458 : RMSEA; .075)에서 만족되었다. 또한 5요소 기본생 활습관모델의 개념신뢰도는 .829 ~ .912이고 분산추출지수는 .521 ~ .676이므로 집중타당성을 확보할 수 있었다. 결과적으로 기본생활습관 측정도구의 질문에 대한 안정성과 타당성이 안정적으로 검증되었습니다. This study aims to develop a primary life habit measuring tool for infants by smartphone application and verify its statistical validity. The subjects of this study were 178 parents of 3,4,5,6 years old infants who were middle class in Seoul, and they responded to the questions by a smartphone application. The collected data were analyzed by Web-r v3.1 (R version 3.3.2) and R-SEM 2.0 alpha (lavaan version 0.5-22). The confirmatory factor analysis was carried out to measure the validity of the constructing concepts of infants’ basic life habits, and the concept reliability and variance extraction index were calculated for verifying convergent validity. In the confirmatory factor analysis, the criterion of model’s fitness was satisfied in 5 factors and 21 items (CFI: .931; TLI: .919; SRMR: .0458: RMSEA; .075). Also, the concept reliability of the 5-factor basic life habit models was .829~.912 and the variance extraction index was .521~.676, so the convergent validity was able to be secured. As a result, the reliability and validity of the basic life habit measuring tool’s questions were verified as stable.
부모-자녀 의사소통의 유형이 청소년 인터넷 게임중독에 미치는 영향 - 가족기능의 매개 효과를 중심으로 -
한국컴퓨터게임학회 한국컴퓨터게임학회 2014 한국컴퓨터게임학회논문지 Vol.27 No.1
This study analyzed the problem of internet game addiction of adolescents, which have recently been considered as serious social problem associated with internet environment, in the developmental perspective and relation with family function by using the "research on the actual condition of children and adolescents online games and family leisure 2009." The object of the study is students and parents from grade 7 to 9 of middle school nationwide. For the data analysis methods, frequency analysis and structural equation analysis were conducted by using SPSS 18.0 and AMOS 16.0. In the result of the study, parents' open type communication had negative effect on game addiction, and parents' problem type communication had positive effect; among the influences of parents' open type and problem type communications on game addictions, it was shown that family function (family cohesion and family adaptation) had negative mediated effect. These findings indicated that when family played its role properly, adolescents were able to escape from the game addiction, and such influence is very powerful. The result offers significant implications in the modern society where communication with parents is insufficient, emphasizing the need to better communication between family members.